ripple
Knight

I made some edits to the Diplomacy source files, and noticed some anomalies in my game.
I encounter bandit parties composed of Mamluks (complete with bandit dialogues) and a 'train villagers' quest that ended in a raid by 'black khergit horseman' (never seen those units in a Diplomacy campaign before) rather than bandits.
I can't figure out which edits I made is the culprit for these strange occurrences. I did not edit module_troops.py, but it seems like I screwed up the 'order' of units somewhere. I also started a new game so regardless it shouldn't matter at all. Any ideas?
I encounter bandit parties composed of Mamluks (complete with bandit dialogues) and a 'train villagers' quest that ended in a raid by 'black khergit horseman' (never seen those units in a Diplomacy campaign before) rather than bandits.
I can't figure out which edits I made is the culprit for these strange occurrences. I did not edit module_troops.py, but it seems like I screwed up the 'order' of units somewhere. I also started a new game so regardless it shouldn't matter at all. Any ideas?
