OldeDogge
Recruit

I have been doing a lot of reading in between my gallopping around Calradia removing hte heads of the naughty with a big axe, but now have the urge to do more than just play the game. To be truthful...I bought Fire and Sword and hated it...so have gone back to Warband 
So I figured there was fun to be had with modding.
I am no rookie when it comes to game modding, modelling, texturing etc. so have been focusing my efforts on the pipeline for 3D import as well as the supporting text editing. The text ( well...Python really) side seems pretty well documented and laid out and all the tutoriala I have found and followed have worked well and done what htey should...always encouraging!
What I wanted to know was what can be done when it comes to the models....or more specifically....the skeleton/rigging side of things.
1) Can new skeletons/animations be put into the game? I can't figure out if the skeleton is actually stored as part of the model file, or if it's the other way round. If I move a pivot in the model, does the game recognise this, or just ignore it and carry on as it was. If so, I need to limit what I make to things I can fit around the stock skeleton. I know from modding TotalWar games how limiting that was until a way was found.
2) Can anything similar be done with mounts to make non horse mounts. Would like to have some other silly mounts in the mod to add interest, though I don't think it's possible to have more than one rider on a single mount.
3) Are there any other limitations I should know about on poly count etc. for an effective model? No point in making beautiful things if they drop the framerates to a crawl when they show up in a battle!
So I figured there was fun to be had with modding.
I am no rookie when it comes to game modding, modelling, texturing etc. so have been focusing my efforts on the pipeline for 3D import as well as the supporting text editing. The text ( well...Python really) side seems pretty well documented and laid out and all the tutoriala I have found and followed have worked well and done what htey should...always encouraging!
What I wanted to know was what can be done when it comes to the models....or more specifically....the skeleton/rigging side of things.
1) Can new skeletons/animations be put into the game? I can't figure out if the skeleton is actually stored as part of the model file, or if it's the other way round. If I move a pivot in the model, does the game recognise this, or just ignore it and carry on as it was. If so, I need to limit what I make to things I can fit around the stock skeleton. I know from modding TotalWar games how limiting that was until a way was found.
2) Can anything similar be done with mounts to make non horse mounts. Would like to have some other silly mounts in the mod to add interest, though I don't think it's possible to have more than one rider on a single mount.
3) Are there any other limitations I should know about on poly count etc. for an effective model? No point in making beautiful things if they drop the framerates to a crawl when they show up in a battle!

