where do I sign this petition ?Grenade said:Verloren should be replaced by Nord Town(or something else) imo. I don't think that Verloren is appropriate for competitive games.
Grenade said:Verloren should be replaced by Nord Town(or something else) imo. I don't think that Verloren is appropriate for competitive games.
Grenade said:Verloren should be replaced by Nord Town(or something else) imo. I don't think that Verloren is appropriate for competitive games.
Grenade said:I didn't say it has to be Nord Town, I said it would be Nord Town. But if you want some reasons, I'm okay with that;
Firstly, Nord Town is better well known map by community(It's not really a reason but still). And playing cav in Verloren is dreadful(Dat tunnel ). Also lower end pc's are having FPS issues with Verloren.
sorry for bad Englando btw
The map is unbalanced. The team that controls the tower controls the map even though they are camping a single place. They have all three master under control, and lets say the other team moves closer to one of the master they still cant control or even fight for control of map. Now with that being said one team has the advantage to get to the tower. One spawn if both teams spawn at the same time is faster then the other by a few seconds but still enough to retain control of the tower. Which this all makes for a boring map, because its either:Grenade said:Verloren should be replaced by Nord Town(or something else) imo. I don't think that Verloren is appropriate for competitive games.
I would agree that the map is inherently unbalanced, but not because of the tower. Most maps are unOne thing to keep in mind is that the NA and EU competitive scenes use different versions of the map. In EU, the tower is easier to assault, even if a team is already holding it. Regardless of how difficult or not the tower is to take, I don't think it give a team map control at all. Holding the spawn nearer to market (can't remember if it's top or bottom spawn, but it's the one that's more elevated) gives faster access to all three MotF spawns. If one team chooses to rush to and hold tower, the other team can easily let them have it and still have superior map control for when MotF spawns.Balion Zero said:The map is unbalanced. The team that controls the tower controls the map even though they are camping a single place. They have all three master under control
Two out of three masters. You would be behind the team camping tower if it spawned in the lower spawn at the entrance to the tunnel. The tower gives fast access to all three masters and an advantage on the lower right master from the top spawn. (Bye the trees) It provides far more map control than say camping the tops of the spawns on Nord Town and greatly more map control than any open/mixed map.Juvenile said:I would agree that the map is inherently unbalanced, but not because of the tower. Most maps are unOne thing to keep in mind is that the NA and EU competitive scenes use different versions of the map. In EU, the tower is easier to assault, even if a team is already holding it. Regardless of how difficult or not the tower is to take, I don't think it give a team map control at all. Holding the spawn nearer to market (can't remember if it's top or bottom spawn, but it's the one that's more elevated) gives faster access to all three MotF spawns. If one team chooses to rush to and hold tower, the other team can easily let them have it and still have superior map control for when MotF spawns.Balion Zero said:The map is unbalanced. The team that controls the tower controls the map even though they are camping a single place. They have all three master under control
Also, wouldn't your analysis of the only three options available in Verloren loosely apply to pretty much any map ever?
a. Rush secure holding point.
b. Wait of MotF.
c. Push secure holding point (when already being held).
Basically, I personally don't see why Verloren is competitively any less viable than a map like Nord Town.
Gelden said:Just because you can't play the map, doesn't make it any less balanced than Nord Town
I wouldn't call leaving spawn and hiding in the tower "playing" the map, Gelden. Wouldn't say this is a crusade or anything but most of the points have validity.Gelden said:Just because you can't play the map, doesn't make it any less balanced than Nord Town
Eternal said:Please be aware that my analysis is based solely on the NA version of the map, and I cannot speak for how balanced the map is with easier roof access. I imagine the balance would be better.
I have run through the theory before, and I find myself in agreement with Mad Dawg. The tower controls one flag spawn (one closest to tunnels) and easily contests the other two. No other point in the map has this advantage, and there is no way to surround(with archers) or flank the tower effectively if proper scouting is done. If the flag spawns near tunnels, the team in tower has an incredibly easy path to it. If it spawns in market, then there is a possibility of being flanked but I would argue the odds are, at best, 50/50 if the enemy team is near market. If it spawns near the beer alley, then the team from tower can jump over the low wall and very quickly reach the flag with little risk of crossfire and cav disruption.
I've put these ideas into practice, and it still holds. Tower, frankly, is the best spot to hold. Unlike camping spawn in Nord Town or any other map, the tower also happens to have complete and total map control. Not only does this make for an unbalanced map, but it makes for extremely stagnant game play. Despite the decent amounts of open area, cav support is rendered largely redundant and most battles come down to a melee brawl in the tower. There's incredibly little strategic or tactical depth to the map, as it largely amounts to being Nords or Rhodoks and taking the tower and waiting until flag.
I would recommend swapping it with Nord Town as well.
Gelden said:Just because you can't play the map, doesn't make it any less balanced than Nord Town
Incredibly rude and ignorant comment to make. I am disappoint.
Mad Dawg said:Two out of three masters. You would be behind the team camping tower if it spawned in the lower spawn at the entrance to the tunnel. The tower gives fast access to all three masters and an advantage on the lower right master from the top spawn. (Bye the trees) It provides far more map control than say camping the tops of the spawns on Nord Town and greatly more map control than any open/mixed map.Juvenile said:I would agree that the map is inherently unbalanced, but not because of the tower. Most maps are unOne thing to keep in mind is that the NA and EU competitive scenes use different versions of the map. In EU, the tower is easier to assault, even if a team is already holding it. Regardless of how difficult or not the tower is to take, I don't think it give a team map control at all. Holding the spawn nearer to market (can't remember if it's top or bottom spawn, but it's the one that's more elevated) gives faster access to all three MotF spawns. If one team chooses to rush to and hold tower, the other team can easily let them have it and still have superior map control for when MotF spawns.Balion Zero said:The map is unbalanced. The team that controls the tower controls the map even though they are camping a single place. They have all three master under control
Also, wouldn't your analysis of the only three options available in Verloren loosely apply to pretty much any map ever?
a. Rush secure holding point.
b. Wait of MotF.
c. Push secure holding point (when already being held).
Basically, I personally don't see why Verloren is competitively any less viable than a map like Nord Town.
I'd say the large difference Verloran and "aren't you describing every map" is how you cannot counter the move at all. The short run distance does not allow a cav rush to delay the stairs and both teams meet at the same time, giving the advantage to the side with stair access. So if you compare this to camping the ruins on Frosty Battle, the difference is obvious. The tower is far more defensive than "any" other campable point on other maps. A ruins or hill can be flanked with archers. The tower cannot and due to the houses and overhang you cannot place shots on it. (Although I've landed shots blind shooting under the overhang at inf on the stairs.)
I can understand your point of view Deacon, my point of view is from the NA community with every verloren match has one team camping tower. Different places play the map differently, but I have also been part of Nations Cup before and no offense I know how much the European teams liked to hide and camp. For example, AE vs Balion on verloren, AE camped tower atleast half the match if not the whole match. [Huge respect to German team which was the only team last year that actually fought the NA team, that didnt hide and pull like stupid MoTF tricks to win]Killfacer said:I like the map and think it's pretty well balanced. Seen some fantastic matches on it and almost always different class setups from the opposing teams which is somewhat refreshing. I certainly think in both the WNL and the ECS it was a great success and widely enjoyed by both spectators and teams. Didn't really notice any of the problems being spoken of above in any of the matches i've participated in or watched.
From the looks it seems your team isn't the best at it either. So take your **** somewhere else, because you not contributing to anything at all.Gelden said:Just because you can't play the map, doesn't make it any less balanced than Nord Town
Balion Zero said:I can understand your point of view Deacon, my point of view is from the NA community with every verloren match has one team camping tower. Different places play the map differently, but I have also been part of Nations Cup before and no offense I know how much the European teams liked to hide and camp. For example, AE vs Balion on verloren, AE camped tower atleast half the match if not the whole match. [Huge respect to German team which was the only team last year that actually fought the NA team, that didnt hide and pull like stupid MoTF tricks to win]Killfacer said:I like the map and think it's pretty well balanced. Seen some fantastic matches on it and almost always different class setups from the opposing teams which is somewhat refreshing. I certainly think in both the WNL and the ECS it was a great success and widely enjoyed by both spectators and teams. Didn't really notice any of the problems being spoken of above in any of the matches i've participated in or watched.
From the looks it seems your team isn't the best at it either. So take your **** somewhere else, because you not contributing to anything at all.Gelden said:Just because you can't play the map, doesn't make it any less balanced than Nord Town
on 5aside?Balion Zero said:For example, AE vs Balion on verloren, AE camped tower atleast half the match if not the whole match.
UNAC.Shemaforash said:on 5aside?Balion Zero said:For example, AE vs Balion on verloren, AE camped tower atleast half the match if not the whole match.