[NC2013] Rules and Regulations

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Big thanks to Goliath for doing the Graphics.


So here we are, ready for the fourth installment of the Native World cup- Nations Cup 2013. I'm sure the majority of you are aware of what happens in the tournament. Whilst there will be some minor changes from the previous tournament, they will largely mirror those changes we've scene to competitive tournaments such as the WNL and the MMNFC. During the coming weeks each nation will pick its captain and will be given the opportunity to begin practising as a team. After this has been done, the Nations Cup will begin!

The tournament will be similar to the previous Nations Cups, and the Nations' 5-a-Side Tournament in that it will be a knockout tournament with group stages to determine which teams participate in the knockout phase. The details of brackets and such will be outlined when the tournament has begun, which will be on the 11th of February. This is because until teams have been fully organised it is difficult to set up the groups.

Those who wish to be the captain of their nation's team may apply in Captaincy Applications. Any disputes over captaincy should be settled internally, or if this is not possible a captain will be chosen by me. Captains do not need to be the best player, the team's leader or such, their role is essentially administrative: picking the team; organising the team; arranging matches and handling disputes. This requires an active, sensible and ideally, well connected member.

Once a captain has made a successful application, they may start a recruitment and information thread for their nation in the appropriate subforum, where people may apply to join the team. It is up to each nation how they recruit and whilst admins can be used to settle disputes it would be preferable if each nation was able to deal with problems internally.



All rules are subject to change, however any changes will be publicly announced and kept in the changelog below. We will hopefully be looking in at bringing in one or two new maps, though they will be decided on through a Captain's vote, similar to last year.



  • The deadline for team submissions is the 11th of February. Applications to be your nation's captain may go Captaincy Applications.
  • Teams must be made up of players from one nation, where possible. In extenuating circumstances, where a nation is having trouble finding enough players, on it's own, the captain should approach an event admin about merging with another nation.
  • Each team should consist of a minimum of 10 players and without a maximum cap. Matches will be 8 vs 8. Should both teams agree they will be permitted to fight up to 12v12.
  • Since this is a nations cup, and not a clan competition, teams should include members from different clans, or no clan at all as the case may be. In some cases, where the majority of players from a country are in the same clan, it's understandable that complying to this rule might not be possible. In which case, exceptions will be made, based on judgement.
  • Teams should be finalised by the submission deadline.
  • After the deadline, teams that wish to add players to their roster must do so using the Team Information thread. Nations are allowed to make as many additions to their roster as they like.
  • A captain's role is largely administrative: picking the team; organising the team; arranging matches and handling disputes. This requires an active, sensible and ideally, well connected member.



  • Combat Speed: Medium, Friendly Fire: 100% (melee and ranged), Round Duration: 5 minutes, Game type: Battle, Gold: All set to 100%, Respawn Time : 8 sec , Spectator Settings: Locked to team members view. No bots and no polls. No other settings enabled which might interfere with gameplay (auto-killing horses, auto-kicking for team-kills etc.)
  • Matches will be 16 rounds long, played over two maps. Each map will be 4 rounds, with teams and Factions swapping at a restart, after 4 rounds.
  • Rounds resulting in a draw will not be replayed, and no points will be awarded to either team for the round.
  • Matches will be 8 a side(more if both teams agree), with no class or equipment restrictions
  • Teams may agree to play the full match on one server, or they may with to change servers at some point. If a server cannot be agreed upon, for a match, approach one of the event admins, for a resolution. Always decide on servers and test them, well in advance of the match. This will avoid complaints and problems, when it comes to playing.
  • Servers outside of the EU may be permitted, for matches involving North America. For these teams, an event admin will be on hand to decide which servers are used, on a case by case basis. A potential match between a North American team and a Turkish or Russian team will likely have to take place on a server in France or at best the United Kingdom. It's doubly important in this case that teams make sure they have checked out the server they plan to use beforehand.
  • The winner will be the team with the most rounds won, at the end of the match.
  • Substitutes are only allowed at the spawn and faction switch, the map change and at the start of sudden death. Teams are allowed to have one player join once to replace another in the event of a crash or other technical difficulty, in every four round leg. If a second player drops, or the same player drops again, they may not rejoin and must wait as a spectator, until the end of the 4.
  • Special versions of the Warband maps were made for the European Native League, and will be used for this tournament. They will fix map bugs and remove ways to glitch, removing the problem of glitches entirely. A log of the changes made to the maps will be kept and the maps will be made publicly available.
  • Custom maps also created for the European Native League will also be used in this tournament.
  • Unless team captains decide otherwise, team 1 will always start at spawn 1 on the first map and and spawn 2 on the second map and vice versa for team 2.
  • In the event of an overall draw in the knockout phase, the match will go to a tie-breaker. Here more rounds are played in sequence until one team is ahead by two (2) rounds. First Team 1 plays as the first faction on the first map, then Team 1 plays as the second faction on the first map, then Team 1 plays as the first faction on the second map, then Team 1 plays as the second faction on the second map.
  • If a home/away system is being used for a match, the teams may choose to evenly split the the tie-breaker rounds between the two servers, so that one round is played at home, then one away and so on.
  • If eight (8) such tie-breaker rounds have been played without resolution, teams are permitted to re-arrange their match for another date.
  • Players should play under the in-game name which they are signed up under. Small variations are permitted (Deacon_Barry instead of Deacon_Barrington_Earl_of_Deaconia if you want a poor example), so long as the name is recognisable from the name the player is signed up under.
  • Each map must be reset, after four rounds, when the teams switch.
  • Teams may agree to play without a referee. In that case, they can play whenever. If teams wish to play with a referee, they should request one in the appropriate thread. A referee must be contacted to attend the semi-finals, third-place playoff and final matches.
  • If a team cannot make 8 players, at the agreed match time, they must play on regardless. It is up to the other team to decide if they want to postpone the match.
  • A break between maps is officially sanctioned by the rules and if either team requests one, the other team must let them have it. This break is allowed to continue for five minutes, if it extends past this, either team may request that the match re-commence. A team which refuses to begin after these fives minutes will face sanctions. Any break longer than five minutes is purely a courtesy from one team to the other. If you feel that you're likely to have problems with this rule in your match, you are advised to request an event admin to referee the match.
  • A two-minute break between four-round sets for substitutions and such is officially sanctioned by the rules and if either team requests one, the other team must let them have it. This break is allowed to continue for two minutes, if it extends past this, either team may request that the match re-commence. A team which refuses to begin after these two minutes will face sanctions. Any break longer than five minutes is purely a courtesy from one team to the other. If you feel that you're likely to have problems with this rule in your match, you are advised to request an event admin to referee the match.
  • In the event of a home/away system being in place, the advised system to use is a 4-4-4-4 system; this would mean that a team plays four rounds on an away server as the map 'defenders' (second spawn), then plays four rounds on a home server as the map 'attackers' (first spawn), then plays four rounds on an away server as the next map's 'defenders' and finally plays five (or four) more rounds on a home server as the map's 'attackers'. If both teams agree, they may deviate from this system.



  • After an initial group stage, the competition will be a pure knockout tournament, no second chances. The schedule will be posted, after the sign up phase.
  • Before the knockout stage, teams will be split into groups. Until we have clearer information on the amount of teams participating, the size and format of the group stage will not be decided. Though it will be, where possible, seeded using the Nations Cup of 2012.
  • If the numbers do not match up to those required for a knockout tournament, the top-achieving runner ups from each group will be allowed through, depending on how many are needed for the numbers to match up.
  • The winners of the tournament will be the team that progresses to the Grand Final, and triumphs over their opponents
  • In the group stage, teams will be awarded two (2) points for a win, one (1) point for a draw and no points for a loss.
  • Event admins will have the final say.
  • Any suspected breach of the Team Regulations, Tournament or Match Rules should be met with immediate confrontation and should be reported to an event admin as soon as possible, preferably by your team rep. Any team that keeps quiet about friendly fire being set to the wrong percentage (for example), and then complains after they lose, will have their protests ignored.
  • Ignorance of the rules is not an excuse, either. Don't try it.
  • If teams want to play a match, after a deadline, for whatever reason, they must request this permission from an event admin.
  • Maps and factions will be randomly generated before the start of the season.



Closed Maps:

  • 1 - Nord Town
  • 2 - Port Assault - New Version
  • 3 - San'di'boush
  • 4 - Vendetta
  • 5 - Village

Open Maps:

  • 1 - Field by the River
  • 2 - Frosty Battle
  • 3 - Reveran Village
  • 4 - Ruined Fort
  • 5 - Ruins
  • 6 - Snowy Village



  • 1 - Nords
  • 2 - Rhodoks
  • 3 - Sarranids
  • 4 - Swadia
  • 5 - Vaegirs



Killfacer said:
19/01/2013:
All matches are eligible to be streamed. The participants in the match will have no say in who can or cannot stream their match, with the tournament admins making the decision in case of disagreement.



A big thanks to all the previous Nations Cup organisers who wrote most the rules you see here. Particularly Alexander, whose words I stole wholesale.
 
Maps and Factions

Week 1
Vendetta
Ruins
Vendetta.jpg
Ruins.jpg
Nords vs Rhodoks
Swadia vs Vaegirs
nords.png
rhodoks.png
swadia.png
vaegirs.png

Week 2
Field by the River
Port Assault
Field_by_the_River.jpg
Port_Assault.jpg
Rhodoks vs Swadia
Vaegirs vs Nords
rhodoks.png
swadia.png
vaegirs.png
nords.png

Week 3
Nord Town
Ruins
Nord_Town.jpg
Ruins.jpg
Sarranids vs Vaegirs
Sarranids vs Swadia
sarranids.png
vaegirs.png
sarranids.png
swadia.png

Week 4
Reveran Village
San'di'boush
Reveran_Village.jpg
San_di_boush.jpg
Nords vs Vaegirs
Nords vs Rhodoks
nords.png
vaegirs.png
nords.png
rhodoks.png

Week 5
Village
Snowy Village
Village.jpg
Snowy_Village.jpg
Swadia vs Sarranids
Nords vs Sarranids
swadia.png
sarranids.png
nords.png
sarranids.png

Week 6
Frosty Battle
Nord Town
Frosty_Battle.jpg
Nord_Town.jpg
Sarranids vs Swadia
Vaegirs vs Rhodoks
sarranids.png
swadia.png
vaegirs.png
rhodoks.png

Week 7
Port Assault
Field by the River
Port_Assault.jpg
Field_by_the_River.jpg
Swadia vs Vaegirs
Swadia vs Rhodoks
swadia.png
vaegirs.png
swadia.png
rhodoks.png

Week 8
Reveran Village
Village
Reveran_Village.jpg
Village.jpg
Vaegirs vs Rhodoks
Sarranids vs Nords
vaegirs.png
rhodoks.png
sarranids.png
nords.png

Week 9
San'di'boush
Frosty Battle
San_di_boush.jpg
Frosty_Battle.jpg
Sarranids vs Rhodoks
Rhodoks vs Nords
sarranids.png
rhodoks.png
rhodoks.png
nords.png
 
Killfacer said:
Each team should consist of a minimum of 10 players and without a maximum cap.
I love that there's no cap. Please never change this rule, as it's a huge help for the way Team Canada will function.
 
The rule was suggested by Alexander in the "after thoughts" section in the NC2012 so we have him to thank for it really! Though also me for bothering to read it.
 
pro.faiL said:
Chaingun said:
Ruined Fort, as in the original? It pretty much functions as a closed map BTW.

Closed maps have a lot of houses, roofs and alleys.

Coincidentally RF has two roofs, hills that block cav, walls that block everyone in place of houses, etc. Still a scheiss map ^^. Meanwhile, Reveran Village is a very open map despite huge number of houses, with no places for archers to reliably camp safe from cavalry. I.e. your criterion should be reduced to roofs and alleys of which RF has several in a sense (the wall has same effect as buildings dividing map it).

But hmmf, I guess there are more maps that don't quite fit their given category. Ah well, shouldn't have bothered as it's a fairly subjective question.
 
Sorry but archers have places to camp on reveran, from the right side of the "defending spawn" or whatever, the side with the castle to clearify. There is a "C" shaped piece of wall with cart where 9 xbows usually hide. And to the left there is a big ass tree along with some covering rocks.
And on the other spawn you also have a bunch of rocks along with those siege barricades and that stupid stable where you can shoot through the gap between the wall and the roof, plus the three houses with loads of tight spaces and a barrel. There is also a windmill on a hill in the corner of the map and a river which will slow down horses.
 
Chaingun said:
Sure they do, but I can attack them there with my horse at least. It's nothing compared to the camping feast e.g. Nord Town offers.

Thats true, tho you will prolly find yourself in a sea of angry rangers with swords and bows that would love to harm your horse.
 
19/01/2013:
All matches are eligible to be streamed. The participants in the match will have no say in who can or cannot stream their match, with the tournament admins making the decision in case of disagreement.
 
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