NC 2016: Allejoppa, Hoe, Wat en Wie?

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LeRoux

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BELGIUM & NETHERLANDS: The Story of Allejoppa
Nations Cup 2016

 



CONTACT [size=36pt]INFORMATIE
BeNe_Ceasar
 
Ceasar
 
Ceasar
BeNe_Watly
 
Watly
 
Watly



BeNe_Training
 
NC'16 BeNe
 
voip.arrakis-net.com



APPLICATIE'S

Als je bij het team wilt, moet je de volgende format invullen!

Code:
[b]In-Game Name:[/b]
[b]Steam Name:[/b]
[b]Classes:[/b]
[b]Clan:[/b]
[b]Kleine introductie over jezelf of opmerkingen of mooie foto's of youtube filmpjes die je wilt posten of een mooie selfie of weet ik veel wat(Je bent verplicht hier iets te posten of je application wordt rejected):[/b]


HET  [size=24pt]TEAM (so far)
Infantry:  Arch3rCiigesDr DoenerGolradirKellermannSharkySjtafZulu
Archer:  Atilla  • CaiusKaneLeRouxMaHuDTariasRemco
Cavalry:  CeasarFreezyMegamenSurkanTallie • Tomy • VhasjWatly



AFGELOPEN [size=36pt]NC'S

Groupstage
BeNe 7 - 13 Finland
BeNe 8 - 12 Russia, Ukraine & Moldova
BeNe 13 - 7 Portugal
BeNe 11 - 7 Turkey
First Stage:
BeNe 12 - 7 Finland
BeNe 9 - 10 Sweden
BeNe 20 - 0 Hungary
BeNe 6 - 14 Turkey
BeNe 16 - 3 Germany
BeNe 5 - 15 Russia

Second Stage:
BeNe 6 - 12 Poland
BeNe 10 - 10 USA
Groupstage:
BeNe 9 - 11 Germany
BeNe 20 - 0 Yugoslavia
BeNe 17 - 3 Italy
BeNe 12 - 6 Sweden

Knockout Stage:
BeNe 3 - 17 United Kingdom
Groupstage:
BeNe 4 - 12 Kazakhstan & Eastern Russia
BeNe 4 - 12 Ukraine
BeNe 4 - 12 Finland
BeNe 7 - 9 Middle Europe
Groupstage:
BeNe 14 - 14 Canada
BeNe 8 - 7 Russia
BeNe 6 - 10 United Kingdom
BeNe 16 - 0 Greece
Groupstage:
BeNe 13 - 3 Finland
BeNe 15 - 1 Italy
BeNe 16 - 0 Israel
BeNe 11 - 5 Russia

Quarter Final
BeNe 12 - 4 France & Luxembourg

Semi Final
BeNe 11 - 8 Turkey

Finals
BeNe 7 - 9 Poland

Als laatste rest me dan nog één ding:
 

Ciiges

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In-Game Name: Ciigannabelle
Steam Name:Ciiges
Classes:Voetman en Paardman
Clan: Unity
Kleine introductie over jezelf of opmerkingen of mooie foto's of youtube filmpjes die je wilt posten of een mooie selfie of weet ik veel wat(Je bent verplicht hier iets te posten of je application wordt rejected): Hoi, ik ben Ciigannabelle, 8 jaar oud. WAAG ME DIT JAAR NIET NOG EENS TE BENCHEN ROOIE XOXOXOXOXO

ID:1754921
 

Ciiges

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Over hat A en B team, vind ik een goed idee, als we dit jaar ver willen komen is dit beter. Ik heb veel geleerd van spelen in trainings vorig jaar. Laat nieuwe mensen dat ook doen? Captain: LeRoux/Ceasar
Co-Captain: Watly/Tomy
 

KaneMaB

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In-Game Name: Kane
Steam Name: U4_Kane
Classes: Boogschutter/ Voetman
Clan: U4
Kleine introductie over jezelf of opmerkingen of mooie foto's of youtube filmpjes die je wilt posten of een mooie selfie of weet ik veel wat(Je bent verplicht hier iets te posten of je application wordt rejected): Ik ben 16 jaar en de broer van ciiges, Ik wil dit jaar vooral leren, over teamwork enzo.

ID : 1754909
 

AssassinViolet

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In-Game Name: Assassin_Violet
Steam Name:remco (Violet The Assassin)
Classes: 1 archer 2 cav 3 inf
Clan: Ex
Kleine introductie over jezelf of opmerkingen of mooie foto's of youtube filmpjes die je wilt posten of een mooie selfie of weet ik veel wat(Je bent verplicht hier iets te posten of je application wordt rejected): hoi ik ben Violet of Remco zo noemden jullie mij laatste keer. ik ben er weer helemaal klaar voor om met BENE voor de overwinning te gaan en dit jaar van de polen te winnen.


en over het topic A en of B team als natuurlijk verwacht ik dat iedereen met de voorrondes ook wel de kans krijgt om te spelen maar iedereen wil winnen. dus ik breng hier verder geen mening over uit. en pas maar op Leroux dit jaar neem ik jouw archer positie over :smile:.

mijn ID 1100955
 

TalliE

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IMO BeNe moet het net zoals Duitsland doen. Een groep van 18 man opgeven, de 6 beste spelers in elke class. Zo heb je geen last van gefrustreerde mensen van een zo genoemde "B-Team".
 

Ceasar

Baron
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Wub Wub Wub Wub Bwaaah said:
IMO BeNe moet het net zoals Duitsland doen. Een groep van 18 man opgeven, de 6 beste spelers in elke class. Zo heb je geen last van gefrustreerde mensen van een zo genoemde "B-Team".
Of gewoon 8 ceasars, hiermee winnen we de NC ook nog eens. #Dromen
 

Surkan

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In-Game Name: Surkan
Steam Name: https://steamcommunity.com/id/surkans
Classes: Cav als main, kan de rest maar niet op hetzelfde niveau
Clan: -
Kleine introductie over jezelf of opmerkingen of mooie foto's of youtube filmpjes die je wilt posten of een mooie selfie of weet ik veel wat(Je bent verplicht hier iets te posten of je application wordt rejected):Vorig jaar was er niet echt veel waardering voor mijn 'speelstijl' tijdens de vele trainingen, en zal zeker dit jaar een stuk serieuzer zijn als men mij nog erbij wilt.

ID is 1275882.

Zie graag LeRoux als Cpt of op z'n minst Co-Cpt. Voor de rest denk ik dat Watly of Tomy, als zij dit zouden willen, wel de verantwoordelijkheid op kunnen nemen.

A & B team lijkt mij op zich wel slim, maar dat zou je denk ik na de sign-ups moeten bespreken, niet ervoor. Een goed tal mensen die zich vorig jaar aanmeldden, zijn maar 1 of 2 matches geweest, en betwijfel of die dit jaar weer tevoorschijn zullen komen. Als je sowieso frustratie wilt voorkomen, zou ik zeggen dat je de 'niet zo goede' Nederlandse spelers (uit andere communities, mods, w/e) niet hiernaar moet verwijzen, omdat dit het aantal sign-ups en dus aantal potentiële 'B' spelers verhoogd.
Met niet zo goed bedoel ik echt gewoon slecht, natuurlijk is niet iedereen top tier.
 

LeRoux

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Surkan said:
A & B team lijkt mij op zich wel slim, maar dat zou je denk ik na de sign-ups moeten bespreken, niet ervoor. Een goed tal mensen die zich vorig jaar aanmeldden, zijn maar 1 of 2 matches geweest, en betwijfel of die dit jaar weer tevoorschijn zullen komen. Als je sowieso frustratie wilt voorkomen, zou ik zeggen dat je de 'niet zo goede' Nederlandse spelers (uit andere communities, mods, w/e) niet hiernaar moet verwijzen, omdat dit het aantal sign-ups en dus aantal potentiële 'B' spelers verhoogd.
Met niet zo goed bedoel ik echt gewoon slecht, natuurlijk is niet iedereen top tier.
Dat is een beetje het probleem.

NC heeft altijd een community functie gehad, waar ook de minder goede spelers en whatnot kunnen komen spelen en het spel leren, denk aan Ciiges vorig jaar (no offense homeboy), maar als we het weer even goed willen doen als vorig jaar, is dat gewoonweg niet de beste keuze.
 

KaneMaB

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Ik wil gewoon benchen en meekijken waarvan ik wil leren, hopenlijk is dit mogenlijk?
 

Arch3r

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In-Game Name: Leroux Jenkins
Steam Name: Roocher (acc.naam: arch3rnl http://steamcommunity.com/profiles/76561198007902037/)
Classes: ja
Clan: CoR
Kleine introductie:


Q : Even though it might appear as inadmissible for some of your fans to present yourself, could you please, for the new people in the community like me, give us a sum up of your career on Warband?

Hello community, my name is Jeroen, mostly known as Arch3r. I am from the Netherlands, currently residing in Amsterdam for my studies. I am one of the older members of the Warband community, as I was highly active during the early beta of Warband.

During the beta times I spent a lot time (too much time, perhaps) on the forums, posting suggestions and trying to help shape the game. Additionally, I founded the first Warband clan, along with Ibanez. This clan was then called the Court of Rapists. Small trivia in my defence: Ibanez insisted on the rapist part. Looking back, it may have been a bit creepy. And yet, this name did also give a clear view of what we wanted to stand for: a community or clan where being not-so-serious and laid back was a central part of our identity. As such, we became a clan which attracted a diverse group of people, a lot of them well-known (then, or now). To give a few examples: We have/had Goker, Kleidophoros, Archonsod, MaHuD, Captain lust (well-known TW admins), veterans like Kazzan, Inox_ionizer, Hethwill, Swordmaster; Far too many to name. With CoR, we had the first ever recorded Warband match, among other firsts that a first Warband clan gets to have.

I am also known to some as the first creator of a Warband mod. This mod didn't really have a name back then, but we generally referred to it as an invasion gamemode. The mod was made before the actual mod tools were out, so it was just limited to editting the .txt files of troops. To be more specific: the AI troops. I already organised events where a group of players would fight against a large group of Warband bots. Usually these AI bots would be the Rhodok team, as they had no cavalry units on their AI roster back then. However, these units were the native units, so it wouldn't become a real first mod until I edited the Warband AI bots to be stronger.

Having seen the amount of fun people had playing against an overwhelming number of bots; I decided to turn it into an actual mod once the module system came out. People of the beta may remember the unfairness of the unkillable 'Juggernaut' bots, with their Banded Armour, Winged Great Helmets and Board shields. It was simple but fun, usually taking place on standard maps such as Field by the River (because it was so open, bots didn't have difficulty navigating it).

This eventually shaped into the Full Invasion mod, probably the first mod to feature a whole new gamemode, which eventually lead to the Full Invasion 2 mod (of which I'm not a developer) which is still being played and developed by many players today. Another small trivia: did you know that Wolfpack was founded as a Full Invasion mod clan? Back then, I also joined Wolfpack and I never left nor got kicked, so unofficially, I could be still be seen as a (forgotten) Wolfpack member! Oh and why the name 'Full Invasion' sounds like half-arsed English? Invasion turned into a full version so Full Invasion seemed like a logical choice. Plus my English was not all that good back then, I guess.


Q : CoR has been, especially early in the Warband period, quite an excellent team in the scene. What are your best memories from it as leader and player and why did you take the decision to finally stop playing together?

CoR had initially been an outlet for me. A way to escape some of the troubles of real life and as such, I always valued fun over efficiency. Our policy has always been: We try to win matches, but we try to let everyone play, especially if they've shown efforts to improve. As such, we would not always field our best team or best players all the time. Generally, this was accepted by most players, they found it only fair that skill didn't come in favour of fun or equality.

As such, I guess our best period was the time when we had a relatively small active player base, of which all were contending for the best of their roles. This was the time that we still had (but haven't had for a while) Relax, Captain Lust, Gurnisson, Corsair, Varadin. As all the players were frequent players, we would play together with the same players a lot, get used to each other, and improve steadily and so we pretty much always fielded a good team. This was also the case when we won the cup, due to higher points when we drew in the final against 22nd. Small flavour text: That match was the best Warband match I've played in; it was very much equal and tense during the entire game, had good laughs as Varadin headshot the same person 4 rounds in a row as first kill and showed me how enjoyable Warband can be when the teams are truly a good match for one another.

After the 'best period' in terms of strength, came a period where I truly learned to know the people of CoR. When Captain Lust left and took along a few members with him, came a period that was almost the death of CoR. But we pulled through (shout out to Gurnisson, whose loyalty made him return when we needed him most) and once against managed to build a decent team (as we liked to say, too good for group B but not quite enough to compete in group A). A lot of people in CoR are now good friends of me, whom I've also met in real life.

However, I also still think at least as fondly of the older (beta) times, where Kazzan, Mahud, Hethwill, Modus, Inox, Fredelios, Swordmaster, etc. would play in highly unorganised matches, where teamspeak was unheard of and people still did shieldwalls as a valid tactic. Good times.


Q : Not only did you lead Court of Reveran for quite a long time, but you have also been involved in quite massive events such as the Nation Cups. At the time, the community was also a bit different. What is your experience with it and how do you see the competitive warband scene now?

It's hardly surprising that the Warband community is a lot more organised now, than then. When I hosted the first Nations Cup, I had the idea from a game I played before that. Playing with people you didn't normally play with (usually you play with just your clan) as well as in your own language is just incredibly fun to do. Add some nationalism to that and suddenly you got a lot of highly motivated teams. Back then however, there were no standards for tournaments, no preset rules. It wasn't yet decided upon if matches should be 5v5, 8v8 or 10v10. Nor how the game should be played: swap, no swap, choose maps, preset maps, count rounds, count maps.

Back then, it was actually pretty standard to have each team choose a map, on which they would play only the faction of their choice on one side of the map. Especially with the old Village map, this would be really unbalanced. Later this changed to swap sides as well, but not factions. Remember this was when duplicate factions were not possible, so a team could choose to play the undisputed kings of the open map Vaegirs on Field by the River, while the enemy would have to do with the worse Swadia. Seeing Nords vs Rhodoks on Village was really common. With the Nations Cup, I aimed to make the standard rules a bit fairer: Swap everything, including factions. Plus the maps were preset by the tournament, rather than chosen. This would mean a lot more diversity, rather than Village and Field by the River most of the time. Now, this wasn't entirely without its problems either, as Ruined Fort f.e. wasn't the most balanced of maps, but due to the fact that teams swapped positions, every unbalanced map would become balanced.
http://forums.taleworlds.com/index.php/topic,117206.0.html

I hosted the cup mainly because I would love to play in such a tournament, there were of course some issues regarding the admin playing in their own tournament and this being unfair. As such, I decided for a democratic decision making regarding issues, with all the team captains. Luckily, this wasn't really needed, but did make way for a new standard of tournaments: For instance there were multiple admins from multiple teams (or didn't play themselves at all) to remove bias.

Additionally, the 8v8 format, which has been a standard format alongside 5v5 for a long time now, wasn't the standard back then. Back then 10 versus 10 was the most common amount of players, but I could foresee it giving issues, especially for smaller countries that would like to participate; which might have lead to 8 versus 8 becoming the standard. Same for friendly fire actually. Friendly fire was disabled on a lot of servers and spamming attacks reigned supreme. Teamfights involved a lot of swinging people, which changed into people actually minding teammates once Friendly Fire on allies became the standard. Would friendly fire become the standard without the Nations Cup 2010? Probably, but it was fun seeing the game change, as well as the playerbase. In a lot of ways however, this first tournament may have decided on how the game is played today: 8v8, 5 rounds with full swap for 20 rounds total, preset maps, normal game speed, friendly fire on allies (not self). None of these were the standard back then, but got introduced by the Nations Cup and stayed.

On a final note, you can see there are some rules regarding haysharking to be invisible, hiding in corners with the shield up and such things. This tournament was hosted before there was a system in place to deal with draws. The 5 minute (300s) matches that we have as default now were not even a good option back then, as most rounds ended in a draw. Now there's a guaranteed MotF when there's a short time left, but back then it was possible to suicide one member of your team every minute while having the others run to all corners of the map, to keep the MotF from ever spawning. Enforce the MotF by not killing the 'suicide' person? Not an option, simply being close to the enemy was enough for the suicider. Some teams actually abused this, which lead to MotF dynamics being changed as well as these rules. Oh and trickjumping: it used to be possible to reach all kinds of fun places, not excluding being inside a building, shooting enemies while being invulnerable yourself. That was banned too.

https://www.youtube.com/watch?v=0JFtrnYcuDk


Q : A thing a lot of (new) players probably don't know is that you're the creator of Reveran Village, a map which after all these years, is still in the competitive map pool of Warband. Lust (who is in the same situation) once said, about Sandi's'boush, that he often told people to get rid of it. Do you think the same about Reveran Village or do you consider it's still worth being played, and why?

I think that Reveran Village is still a good map actually. I did try to get a new version into play, as the first version had some bugs and room for abuse, but this new version never really got in the rotation. My aim for the map was to provide a little something for all classes, as opposed to having primarily open maps (Field by the River, Ruins) and closed maps (Village, Port Assault, Nord Town) I sort of aimed for a new category here: Mixed. There are hills, fences, a river, cover and shooting positions. But there's also a lot of open terrain surrounding it, which provides cavalry with the ability to play a large role in the map, as they can access the entire map just like in open maps. But unlike other open maps, this map offers a lot more buildings and places where infantry can reign, places that archers can safely shoot from and MotF flags that are all centred. It was aimed to give both teams different starting locations but still be balanced.

It turned out that the majority of players enjoyed the map and its design and it seemed to me that it required a lot of coordination between all the classes, which gave it some unique gameplay and a wide variety of strategies. We saw the famous strategy of Nubijuki, with 4 infantry and 4 cavalry on Nords, rushing the enemy without using a single archer. We've seen people play with a majority of archers, setting up crossfires across the entire map and we've seen strategies that involve the classic mix of many archers and many cavalry that you typically see on open maps. Ironically however, CoR has never really been good on the map named after the clan and made by me, leader of CoR.


Q : A lot of old players told me that they would be back for Bannerlord. Some even already gave in and started playing actively again. What about you? Is there any chance to see the mighty Court of Reveran coming back at some point with the beginning of this new game?

Yesssss, Flust better give CoR some beta keys, because we'll surely come back for Bannerlord. I very much plan to play it (although not as actively as Warband) and I know a lot of the CoR people feel the same.


Q : To conclude on this interview, if there is anything left you would like to share with us, then now is your special moment!

I would like to thank the CoR members, especially the ones who stayed loyal for such a long long time, for all the great times. I am sorry for the times where I fell short as a leader and lost motivation, but grateful for the moments where the community of CoR supported me and made me enjoy this great game. Also thanks for the Warband community, which is great in a lot of ways and provided a lot of awesome moments. Warband made me venture into Game design as a career I might be pursuing now, thanks to the interest in modding as well as shaping that I discovered while playing and modding Warband.

Here's a few special shoutouts:
- MaHuD : for becoming a real-life friend, that I talk to every day
- Kazzan: also a real-life friend now, which I also still speak to every day
- Fredelios: my modding buddy for life
- Inox: always willing to party and telling the greatest of stories
- Blacktide: never on my own, since he's Luking out for me
- Gurnisson: even when having left CoR, his loyalty brought him back and saved CoR from being potentially disbanded
- Modus: despite popular belief, he does actually care
- Goker: <3 ... nothing else to say
- Stubbey: Where's that BoP at
- Shoxi: you managed to get the last bit of motivation to play this game out of me, you always returned to play a match when we needed you, despite not being willing. Thank you, but I do feel sorry that you only joined as we became less and less active.
- Kain: take good care of archie <3
- Pandemona: ololol
- Swordie: merhaba kardeş
- Turambar: fek dis guy, ga weg

It already feels like way too many shout-outs, but I could go on for a while.

Oh and on a final-final modding-related note: Fredelios and I are working on something secret, and it will be good if ever done. #hype





A huge thanks to Archer for the interview.

 

ZuluWarrior

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In-Game Name:AQ_Zulu
Steam Name:Zulu, http://steamcommunity.com/profiles/76561198067687450/ Maar ik speel ook op deze account:Suiag, http://steamcommunity.com/profiles/76561198247486690/
Classes:Archer/X-Bow, Inf en ik kan ook een beetje cav spelen als het moet.
Clan:**
Kleine introductie over jezelf of opmerkingen of mooie foto's of youtube filmpjes die je wilt posten of een mooie selfie of weet ik veel wat(Je bent verplicht hier iets te posten of je application wordt rejected):Hoi, ik ben Raphael, ik zou graag will meedoen met het BeNe team (het lijkt me een eer  :facepalm:  :lol:). Ik ben een goeie team speler en het maakt me niet uit in welke team ik zit (A of B). Ik heb eigenlijk 11 jaar in Engeland gewoond en nu woon ik in Drenthe (Emmen). Ik hoop dat dat niet zo erg is. Hopelijk kunnen we (Jullie als ik niet in de team kom) een goeie NC hebben dit jaar en ik wens veel geluk!

IP=1519193 En 3068469.
 

MaHuD

Section Moderator
WBM&BNWWF&SVC
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In-Game Name: MaHuD of Hired_Blade
Steam Name: MaHuD
Classes: Spear Infantry, ranged of cavalry
Clan: CoR
Kleine introductie over jezelf of opmerkingen of mooie foto's of youtube filmpjes die je wilt posten of een mooie selfie of weet ik veel wat(Je bent verplicht hier iets te posten of je application wordt rejected):
https://dl.dropboxusercontent.com/u/25626077/comm%201.wav
 

Ciiges

Grandmaster Knight
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ZuluWarrior said:
In-Game Name:AQ_Zulu
Steam Name:Zulu, http://steamcommunity.com/profiles/76561198067687450/ Maar ik speel ook op deze account:Suiag, http://steamcommunity.com/profiles/76561198247486690/
Classes:Archer/X-Bow, Inf en ik kan ook een beetje cav spelen als het moet.
Clan:**
Kleine introductie over jezelf of opmerkingen of mooie foto's of youtube filmpjes die je wilt posten of een mooie selfie of weet ik veel wat(Je bent verplicht hier iets te posten of je application wordt rejected):Hoi, ik ben Raphael, ik zou graag will meedoen met het BeNe team (het lijkt me een eer  :facepalm:  :lol:). Ik ben een goeie team speler en het maakt me niet uit in welke team ik zit (A of B). Ik heb eigenlijk 11 jaar in Engeland gewoond en nu woon ik in Drenthe (Emmen). Ik hoop dat dat niet zo erg is. Hopelijk kunnen we (Jullie als ik niet in de team kom) een goeie NC hebben dit jaar en ik wens veel geluk!
** was toch duits?? Ik word hier getrolled? Anyways, je bent een goede inf dus welkom.
MaHuD said:
In-Game Name: MaHuD of Hired_Blade
Steam Name: MaHuD
Classes: Spear Infantry, ranged of cavalry
Clan: CoR
Kleine introductie over jezelf of opmerkingen of mooie foto's of youtube filmpjes die je wilt posten of een mooie selfie of weet ik veel wat(Je bent verplicht hier iets te posten of je application wordt rejected):
https://dl.dropboxusercontent.com/u/25626077/comm%201.wav
HOEDJE, GOED JE TE ZIEN.
 
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