Kator Viridian
Master Knight

TheCaptain 说:Kator Viridian 说:Serious Soldier 说:Just think about the lag of a first rate ship of the line equppied with it's cannons AND marines
By Battleship I didn't mean a first rate lol, for one its too much effort, your more looking at sloops, maybe with 4 cannons, or 6. And maybe bigger sloops. I wouldn't mind seeing naval battles as long as everything was moddled right, and atleast well though through so that when moving you don't glitch around or suddenly get propelled from the ship when trying to load cannon, also with the cannons your looking at a new loading systems otherwise you'd have to point it then move it to the side to load it ... afterall you don't want it sat too far back so that it dosn't hit your own ship before the enemies.
I'm sure a larger ship than a sloop is possible, and if members of the community can build their own ship(which I have played on) then it shouldn't be too huge of a task to get the thing moving, which I believe Vincenzo has already managed doing. Having a sloop with only about 30 deckhands doesn't seem very much like a naval battle, assuming that neither ship is ever boarded. If anyone remembers a the 'brig' from ETW, that had about 20 cannons on it I think? And with that, you'd still have plenty of room for marines and repairmen. It isn't that it's a bad thing if there are a lot of cannons on a ship, but that too few would hinder a lot of people's desire to operate them, I think, only having 6 people be gunners out of a 20 person crew.
That's just my 2¢ on it lol. I know there are a few flaws here and there in the idea, but ultimately bigger ships than a sloop I think are favored, and possible.
I would never take ETW as any kind of historical evidence towards anything that actually happened or existed, ships varied and were never set to build settings, not every sloop had 16 cannons, not every brig had 20 cannons. The bigger the ship the bigger the strain on the server, multiple smaller ships would present a better more varied game to have one massive ship on each side that meant once destroyed is game over the opposing team ... unless the devs made some way of linking ships together offencsively rather than the 2 teams having to have the same idea and getting close to one another.
I'd also like to not a gunning crew will most likely be smaller than a boarding crew especially for those smaller faster ships, and pursuades the game to a more boarding type of play than long range shooting which limits the team but dosn't push away the idea of shooting one another a bit.





