I made some small meshes for Full Invasion 2 that feel quite elegant, and I figured other mods might also like to use them, so here I am.
I've created a small modification for two Native crossbows so that they can be used in one hand, as a pistol. I've included a new bolt type as well (also a modified Native mesh), which makes sure that the bolt is on the right place (normal bolts show up floating in mid-air at an angle). The only downside to this is that you have to make sure you only have these new bolts in your inventory while using the hand crossbows, otherwise that floating bolt shows up.
Download link:
http://www.mediafire.com/download/6wcobg8mugugzg0/hand_crossbows.brf
Like I mentioned, these are just altered Native meshes, so no new textures are needed.
Basically, the crossbows are set up just like a normal crossbow would be, except the "two_handed" flag has been removed, it shoots like a pistol, and it is carried like a pistol on the left hip. The bolt is the same as a standard bolt, but with the mesh replaced.
The stats in this bit of code are pretty OP, so you might want to change them.
As usual, feel free to use/edit/wank to these models for whatever you like, as long as it's Warband related. Giving me credit is nice, though.
I've created a small modification for two Native crossbows so that they can be used in one hand, as a pistol. I've included a new bolt type as well (also a modified Native mesh), which makes sure that the bolt is on the right place (normal bolts show up floating in mid-air at an angle). The only downside to this is that you have to make sure you only have these new bolts in your inventory while using the hand crossbows, otherwise that floating bolt shows up.
Download link:
http://www.mediafire.com/download/6wcobg8mugugzg0/hand_crossbows.brf
Like I mentioned, these are just altered Native meshes, so no new textures are needed.
Code:
["hand_crossbow_a","Hand_Crossbow", [("hand_crossbow_a", 0)], itp_type_crossbow|itp_merchandise|itp_primary, itcf_shoot_pistol|itcf_carry_pistol_front_left|itcf_reload_crossbow,525, weight(1)|abundance(100)|spd_rtng(85)|shoot_speed(60)|max_ammo(1)|thrust_damage(55, pierce), imodbits_crossbow, []],
["hand_crossbow_b","Hand_Crossbow", [("hand_crossbow_b", 0)], itp_type_crossbow|itp_merchandise|itp_primary, itcf_shoot_pistol|itcf_carry_pistol_front_left|itcf_reload_crossbow,525, weight(1)|abundance(100)|spd_rtng(85)|shoot_speed(60)|max_ammo(1)|thrust_damage(65, pierce), imodbits_crossbow, []],
["hand_bolts","Pocket_Bolts", [("hand_bolt", 0),("maroon_small_bolt", ixmesh_inventory),("flying_missile", ixmesh_flying_ammo),("bolt_bag_b", ixmesh_carry)], itp_type_bolts|itp_merchandise|itp_covers_legs|itp_doesnt_cover_hair, itcf_carry_quiver_right_vertical,600, weight(2.5)|abundance(20)|weapon_length(63)|max_ammo(40)|thrust_damage(14, pierce), imodbits_missile, []],
Code:
itm_hand_crossbow_a Hand_Crossbow Hand_Crossbow 1 hand_crossbow_a 0 4259849 2684813312 525 131082 1.000000 100 0 0 0 0 0 85 60 0 1 311 0
0
0
itm_hand_crossbow_b Hand_Crossbow Hand_Crossbow 1 hand_crossbow_b 0 4259849 2684813312 525 131082 1.000000 100 0 0 0 0 0 85 60 0 1 321 0
0
0
itm_hand_bolts Pocket_Bolts Pocket_Bolts 4 hand_bolt 0 hand_bolt 1152921504606846976 flying_missile 2305843009213693952 bolt_bag_b 3458764513820540928 16842758 1879048192 600 4398046511112 2.500000 20 0 0 0 0 0 0 0 63 40 270 0
0
0
Basically, the crossbows are set up just like a normal crossbow would be, except the "two_handed" flag has been removed, it shoots like a pistol, and it is carried like a pistol on the left hip. The bolt is the same as a standard bolt, but with the mesh replaced.
The stats in this bit of code are pretty OP, so you might want to change them.
As usual, feel free to use/edit/wank to these models for whatever you like, as long as it's Warband related. Giving me credit is nice, though.