OSP Kit MP Native MS 1.168 without Singleplayer - 0.2 hotfix released

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Ikaguia

Grandmaster Knight
Since there are many mods that are multiplayer only, I figured removing all singleplayer code would make ms a lot more readable, and that it would be a good starting point for any new Multiplayer only mods. this was built using WRECK v1.0.0

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  • module_skills
  • module_animations
  • module_constants
  • module_factions
  • module_game_menus
  • module_info_pages
  • module_meshes
  • module_mission_templates
  • module_music
  • module_particle_systems
  • module_postfx
  • module_quests
  • module_scene_props
  • module_scenes
  • module_scripts
  • module_simple_triggers
  • module_sounds
  • module_strings
  • module_tableau_materials
  • module_triggers
  • module_items
  • module_map_icons
  • module_skins
  • module_presentations
  • module_troops
  • module_party_templates
  • module_parties
  • module_dialogs
Done
WIP
Not started
Nothing changed
Few changes
Yd4PGwQ.png

module_scripts reduced to only 9000 lines
 
well, I didnt actually edit module.ini to make it load only the necessary files and I didnt edit module_items or module_meshes either to remove them. But I dont have any plans of doing so :smile:



Actually, I just realized, I had deleted game_profile_banner_selection, woops, gonna reupload...
 
Actually, you shouldn't delete anything from module_items/animations/scene_props if you ask me, since some people are probably going to use some of those in their mods.
 
yeah, thats the reason I stopped in module_items, I only deleted things like trade_goods and tutorial items
 
Ikaguia 说:
yeah, thats the reason I stopped in module_items, I only deleted things like trade_goods and tutorial items

Not likely but possible that those items can be used in multiplayer mod with role playing features.
 
HyperCharge 说:
Man, modder can think that he can copy the deleted item to this. :smile: whatever, nice idea btw.
Yup, for those few items that's true, though it would've been a shame if he deleted all items not used in Native MP.
 
To be honest if you needed native module_items/_scene_props/etc. you could just use the native files. Props to Ikaguia for taking the effort though.
 
Airbar 说:
To be honest if you needed native module_items/_scene_props/etc. you could just use the native module system. Props to Ikaguia for taking the effort though.

Corrected littlebit your message, so others do not get wrong impression what you propably meant.

Hes goal is to make module system more cleaner to use for mp-only-modmaker without singleplayer oriented scripts, mission_triggers, triggers and simple_triggers, etc ( mainly, i think) are not taking all the showtime  in modders text processor. He moves things to better orientation or deletes them. That is good thing.
 
Sorry for necro, but I started to use this, and I found some issues on it.

In module_presentations, there are two blocks of this;

插入代码块:
("game_profile_banner_selection",				0, 0, [

So this causes an error.

Plus I have one more problem:

It says this when I compile it.

插入代码块:
COMPILER INTERNAL ERROR WHILE WRECKING tableaus:
Traceback (most recent call last):
  File "compile.py", line 392, in <module>
    with open('%s/%s' % (folder, filename[1]), 'w+b') as f: f.write(contents)
IOError: [Errno 2] No such file or directory: 'C:/Programs Files (x86)/Steam/steamapps/common/Mount&Blade Warband/Module/fmroo_multiplayer/tableau_materials.txt'

Anyone?
 
try setting the module folder to somewhere outside Program files, windows doesnt like programs changing things there
 
Ikaguia 说:
try setting the module folder to somewhere outside Program files, windows doesnt like programs changing things there

It worked! Thanks. :grin:

StAwEPoTRjGIziU9yALgIA.png
 
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