Summary: I've had this issue since update 1.6.0 or 1.6.1, not sure which since it had updated twice since I had last played during 1.5.9. Whenever to load into a save, as soon as I start to move on the map the game crashes. According to the Mod [Better Exception Window], it is not being caused by any mods that I am using but from the Native Module. This is what it gives me:
- Reasons
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.
No inner exception was thrown
Inner exception callstack:No inner exception was thrown
Outer exception callstack: at TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultPartyTroopUpgradeModel.CanTroopGainXp(PartyBase owner, CharacterObject character)
at TaleWorlds.CampaignSystem.MapEventParty.CommitXpGain()
at TaleWorlds.CampaignSystem.MapEventSide.CommitXpGains()
at TaleWorlds.CampaignSystem.MapEvent.CommitXpGains()
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleEndSession()
at TaleWorlds.CampaignSystem.MapEvent.Update()
at TaleWorlds.CampaignSystem.MapEventManager.Tick()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
When I went to check the XML validity, 13 files in [C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\Atmospheres\Interpolated] showed as having an error of some sort. When I went into Visual Studio to see what was wrong, the issue that popped up for each was [Error: XML document cannot contain multiple root level elements]. This seems to be the issue causing the crash as far as I can tell.
Therefore, how do I solve this? And yes, I have tried to uninstall and reinstall the game 3 times but nothing.
How to Reproduce: Not sure if it can be reproduced on other's games.
Have you used cheats and if so which: If by cheats you mean mods, than just [Harmony, Better Exception Window, Calradia Expanded, Calradia Expanded Kingdoms, and Open Source Armory]. Any other mods that I do use can't be causing the crash cause I have tried to disable each one by itself to see if that would fix it, but it did nothing. If you don't mean mods then no.
Scene Name (if related): Campaign Map.
Media (Screenshots & Video): Can't send yet.
Computer Specs:
OS: Windows 10
GPU: NVIDIA GeForce GTX 1660 SUPER
GPU Driver Version: 496.13
CPU: AMD Ryzen 5 3600 6-Core Processer
RAM: 16
Motherboard: AMD
Storage Device (HDD/SSD): ZA2000CM10003
- Reasons
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.
- Inner exception
Source: No moduleNo inner exception was thrown
- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line.Inner exception callstack:No inner exception was thrown
Outer exception callstack: at TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultPartyTroopUpgradeModel.CanTroopGainXp(PartyBase owner, CharacterObject character)
at TaleWorlds.CampaignSystem.MapEventParty.CommitXpGain()
at TaleWorlds.CampaignSystem.MapEventSide.CommitXpGains()
at TaleWorlds.CampaignSystem.MapEvent.CommitXpGains()
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleEndSession()
at TaleWorlds.CampaignSystem.MapEvent.Update()
at TaleWorlds.CampaignSystem.MapEventManager.Tick()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
When I went to check the XML validity, 13 files in [C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\Atmospheres\Interpolated] showed as having an error of some sort. When I went into Visual Studio to see what was wrong, the issue that popped up for each was [Error: XML document cannot contain multiple root level elements]. This seems to be the issue causing the crash as far as I can tell.
Therefore, how do I solve this? And yes, I have tried to uninstall and reinstall the game 3 times but nothing.
How to Reproduce: Not sure if it can be reproduced on other's games.
Have you used cheats and if so which: If by cheats you mean mods, than just [Harmony, Better Exception Window, Calradia Expanded, Calradia Expanded Kingdoms, and Open Source Armory]. Any other mods that I do use can't be causing the crash cause I have tried to disable each one by itself to see if that would fix it, but it did nothing. If you don't mean mods then no.
Scene Name (if related): Campaign Map.
Media (Screenshots & Video): Can't send yet.
Computer Specs:
OS: Windows 10
GPU: NVIDIA GeForce GTX 1660 SUPER
GPU Driver Version: 496.13
CPU: AMD Ryzen 5 3600 6-Core Processer
RAM: 16
Motherboard: AMD
Storage Device (HDD/SSD): ZA2000CM10003