Tocan said:nope it's not that simple... with every update comes new/changed source or code at a different place
Bismarck said:NMC is not compatible with the current version of Mount&Blade Warband.
However, I also can't update my mod without new versions of Diplomacy and Custom Commander. Unfortunately, both mods seem to be dead. Maybe someone else will provide a compatibility update in the future.
Meanwhile, I am busy with a realism mod for "Shogun 2 - Fall of the Samurai".
No. However, my mod is seriously outdated, so it might cause problems and it will lack all the new features and bugfixes.Berserkenstein said:Would it be too difficult to just remove that mod by itself?
Bismarck said:No. However, my mod is seriously outdated, so it might cause problems and it will lack all the new features and bugfixes.Berserkenstein said:Would it be too difficult to just remove that mod by itself?
I can't update it as several required mods like Diplomacy and Custom Commander are dead.
Berserkenstein said:Bismarck said:No. However, my mod is seriously outdated, so it might cause problems and it will lack all the new features and bugfixes.Berserkenstein said:Would it be too difficult to just remove that mod by itself?
I can't update it as several required mods like Diplomacy and Custom Commander are dead.
I've actually been playing using Native Mod Compilation Full 1.0 with Warband version 1.161
The only had to fix a couple things.
I set everything under update_agent_hp_bar -1 to 0 in scripts.txt.
The error messages it generated from opcode 707 errors disabled the chat messages. Of course that change disabled the hp bar function, but I never used that anyway and the chat log was significantly more important.
I also disabled shield bash because that overrides block cancelling which is a core combat mechanic...
Other than those changes and personal tweaks the mod works fine.