

I've added the hidden chain warhorse that came with Warband 1.127 to items.py and it works without any problems. Where did you put your new items?Moshein_Gunn 说:Seriously though, nobody else has come across this: itm_dplmc_coat_of_plates_red_constable :error when trying to add items to the module and recompile?
Great Long Axe? There are usually 2 of these poleaxes. One is a polearm, the other one is a 2handed weapon. The 2handed version usually has "_alt" behind its name in module_items.py. Sounds a bit fishy... Could it be connected with the switch mode funtion? That's the one you can use when wielding a thrown weapon like the jarid. There's a jarid and a jarid_melee. If an enemy comes close, you can press a button and then your character uses jarid_melee, a polearm, to keep the enemy at distance. If you press it again, the character uses the normal jarid again.Geroro 说:Ok, i was playing a little bit more with that problem i have with weapons.Something is wrong with polearm/2-handed weapons.Instead of changing polearm to 2-handed it changes to polearm-polearm.look on my screenshots.And in battle when i press X to change Great Long Axe from polearm to 2-handed the icon changes to Long Axe(not Great Long Axe).Something is wrong here.So test this and see if you have the same issues.



yeah thats the problem. in morgs you can see the option selected "Next weapon as melee".Bismarck 说:Great Long Axe? There are usually 2 of these poleaxes. One is a polearm, the other one is a 2handed weapon. The 2handed version usually has "_alt" behind its name in module_items.py. Sounds a bit fishy... Could it be connected with the switch mode funtion? That's the one you can use when wielding a thrown weapon like the jarid. There's a jarid and a jarid_melee. If an enemy comes close, you can press a button and then your character uses jarid_melee, a polearm, to keep the enemy at distance. If you press it again, the character uses the normal jarid again.
Could it be the same with these poleaxes? I have switched their positions because I thought they were different weapons. I must test that.


This mod now allows you to choose the player kingdom as culture and it comes with a custom troop tree. You can choose your unit's equipment to a certain degree. It's also quite easy to change them with the help of the python files.Snyperwolf 说:just a suggestion but why not make a Custom faction that we can use to make our own troops in? similar to the Custom faction in Custom Settlements and give us the option to make our own troop trees as well as use our own troops with our lords or our recruiters. really thats all this mod needs to make me happy, although im more than sure there are others who would want this kind of customization option.



