Native Is Dying?

Users who are viewing this thread

I wasn't clear but I never said cRPG sucks. Nor did I say the entire cRPG population is wrong. I'm simply saying as already pointed out it took many players from native, which it did, you can not say otherwise. I myself have played it a little, particularly went it started and it's a good idea, just not to my style.  In fact thinking about it, that's more a compliment than anything, saying that it attracts such numbers. Either way please read what I put in future and don't put words in my mouth and procede to attack them.

Edit: Just in case, it was an admittedly slightly rude simile saying about how cRPG took numbers. It is also not my original words.
 
GK is an awesome choice you are on the East coast of the US.  We need more dedicated people willing to help start up my  "Us_West_Siege" Native server.  GK and 1078 were kind enough to share their custom maps with me.  Come on over and say hello.
 
Agreed with the guy who said dueling was better before duel mode. Oh the shenanigans.
 
I usually stick to native though on occasion play Full Invasion. Though is it me or does no one go to the 22nd battle or siege server anymore? I miss the 100+ craziness there but seems everytime I'm on there's no one there or only 10 people.
 
Meh...

cRPG was a very nice mod in the beginnings. It was a lot of fun, the technical efforts behind it on chadz part is amazing.

However; I will say that cRPG has pretty much bled Native dry of players. It is, for me, literally a cancerous lump on the game. On a good evening, the server list will report up to six cRPG servers full with players. And, may I add, from going over the cRPG forums - they're mostly ****wits and grindkids. Their grind//CS mentality often spews over into other forums - I think many of us can spot a 'cRPG' player from a mile off due to incessant crying and inane requests.*

I may only hope that at some point cRPG is pulled.  :lol:

* All of this is opinion. Do not respond to it.  :lol:
 
Considering that I've been forced to give the cRPG board a wide birth to avoid facepalming myself into unconsciousness I wouldn't say it's been that big of a problem. If they were playing native it would make me uncomfortable, I'm not entirely down with the idea of picking on the mentally disabled.
 
Ischenous said:
I wasn't clear but I never said cRPG sucks. Nor did I say the entire cRPG population is wrong. I'm simply saying as already pointed out it took many players from native, which it did, you can not say otherwise. I myself have played it a little, particularly went it started and it's a good idea, just not to my style.  In fact thinking about it, that's more a compliment than anything, saying that it attracts such numbers. Either way please read what I put in future and don't put words in my mouth and procede to attack them.

:lol:
Are you, in all seriousness, trying to explain to me that cancer was actually intended to be a compliment? That's like telling your girlfriend she is totally **** (because she is so warm and soft inside).

Turanien said:
cRPG was a very nice mod in the beginnings. It was a lot of fun...
It still is. Or so I've heard.


Turanien said:
However; I will say that cRPG has pretty much bled Native dry of players. It is, for me, literally a cancerous lump on the game. On a good evening, the server list will report up to six cRPG servers full with players.
That's nonsense. Native didn't need a mod to lose players - native is perfectly capable of doing that by itself. That was actually the reason why I coded and released cRPG in the first place. It didn't take a genius to estimate that Native wouldn't survive for much longer. Even back then, when cRPG wasn't even public, you could see players dropping the servers like flies. Oh no, not cRPG killed Native. Native simply lacked depth. I'm not talking about levelling or character progression or anything. I'm talking about easy to learn, hard to master.

Before M&B, I was a passionate Team Fortress (the difficult one with bunnyhopping) and Tribes player. Both those games had a level of complexity and competition that native can only dream of.

The only thing that could has similarities is melee combat, aka dueling. It's complex and rewarding. The rest of the game in multiplayer is very dull. There are hardly any advanced tactics needed. The hostile ex-beta community did the rest. Before there were mods, people had hateful arguments about the different gamemodes. So it didn't take long until the self proclaimed elitists pushed all the gamemodes except battle to insignificance. Which is, of all gamemodes, the one that needs the most amount of skill and the least amount of tactic and teamplay.

And up to now, over a year after release, the Native community has not yet managed to bring up a proper clan competition system - which is the only thing that could have kept it alive at that point. I know I tried to do that, it was in vain - again, that was still before cRPG was released. I also tried releasing a system that would allow players to quickly organise mixed games, as a compromise. Again- nothing.

And you know what I did then? I looked around what people wanted. What people said they consider warband lacks. Because I've seen many of my favourite games dry out, and I didn't want warband to have the same fate. And you know what many people said? They wanted a persistant online campaign, and individual chars. So that was how I said I'll code it, even when everyone told me it's not possible and I should have a look at the module system first. So I took my ideas, and mixed it with level progression, an online campaign, and lots of other stuff that I thought could give warband some depth. And holy ****, people liked it. Not only that, but I could finally do those things I wanted to do but the Native community rejected out of god knows what reasons.

A system that allows individual players to have organised fights? Yup, I've done that. A total-war like scenario where clans can fight other clans for territory? Yup, done that too. Competition? It's in there. Depth? There's dozen guides about cRPG because, you know what, it's complex.

You call the cRPG community whiny brats? There are many cRPG players voicing their complaints, no surprise considering the amount of players, but I have yet to see a concentration of sobbing kids like in this thread. Instead of sitting around, whining how Native is dying and how that evil mod next door took all the players - how about you get off your asses and start doing something for it? Because I know I have - maybe not for Native, but for Warband. So what did you do exactly - other than try to get players back by crying the loudest?
 
Also the way competitive games are turning aren't really helping native survivibility: it's a while that every open maps just mean vaegir vs vaegir with loads of archers and cavalry while the closed ones are rhodock crossbowmen and hammerers campfest...
 
You guys still havent noticed that all people who buys warband buys it to play cRPG these days?
And instead of working with and helping Chadz to improve your game you are complaining that he made a mod that
attracts people into it :grin:
Maybe its your vanity that prevents you from accepting that he made something better...
 
Haha, when something attracts a lot of people, of course there are various trolls and miscreants between them. Duh!
Though, i can't say i am impressed by the native community greatly. It is either closed elitist groups or random collection of averages. Not what i would call a great community.
Crpg, on the other hand, below the outer layer of trolls, whiners and such, has a community of various clans and groups that are better than what i have seen in any other game.
 
man, i played native for like a week cause i loved original mount and blade, but the community was pretty hostile, no one willing to teach me or anything. I heard about cRPG after like 4 days and went there. I mean, the community was still a bunch of assholes, but at least there were funny assholes.
 
Wookimonsta said:
man, i played native for like a week cause i loved original mount and blade, but the community was pretty hostile, no one willing to teach me or anything. I heard about cRPG after like 4 days and went there. I mean, the community was still a bunch of assholes, but at least there were funny assholes.
Go away you wooki!  :mad:

:smile:
 
Chadz is right.

cRPG is a gem of a game, allowing tactics and team play to become normal even for huge servers full of random players: I'm thinking of the EU1 server being full every evening and both teams using flags and battalions to organize, using team chat to discuss different plans and groups of 50+ random players sticking together and playing like a real team.

Team fortress 2, for example, has tactics in the clan battles, of course. But it's only small scale. Left for Dead same thing. Don't get me wrong, i really love those games. But they lack something cRPG has.
Or take the Battlefield series. The huge servers of Battlefield 2142 have been great fun for me in the past, but never have i seen the 32 player teams on public servers organize properly and try tactics. Maybe with the clans, yes. But not with the randoms, the general public. Bad Company 2 is great fun and has a good squad system, but sadly it has 32 player servers and the 16 vs 16 random teams never really communicate or try tactics when i've played that game.

Now take cRPG. Every night, almost every round, people strategize, teams organize and people kinda have to stick to some sort of a plan. Simply because: if the other team successfully play a tactic, they have to counter by also using a tactic and playing as a team.

Apart from all the other things that make cRPG fun, like the character progression and extras like strategus, the regular, bare bones public server play is amazing and groundbreaking. I have not seen such high levels of teamplay in other games. Not on public servers with random players.

cRPG really is something special. Something to be cherished, not something to be hated. If you are annoyed that many players are moving from Native Warband to cRPG, instead of hating on cRPG, just try it with an open mind. Try a few different classes. Create a new hybrid class of your own, something that fits your play style and talents.

Don't just take my word for it. Really try it and make up your own mind.
 
Phazey said:
Or take the Battlefield series. The huge servers of Battlefield 2142 have been great fun for me in the past, but never have i seen the 32 player teams on public servers organize properly and try tactics. Maybe with the clans, yes. But not with the randoms, the general public. Bad Company 2 is great fun and has a good squad system, but sadly it has 32 player servers and the 16 vs 16 random teams never really communicate or try tactics when i've played that game.

Play some Project Reality

Also, chadz, its a good thing nobody knows that cRPG shoots tiny doses of cocaine into the players bloodstream to keep them hooked.
 
The problem here is that native does lack depth. cRPG brings so much more content to warband.

Everyone I know who refuses to play cRPG is made up of two groups. One consists of a very, very small amount of people who genuinely dislike the mod because they don't want to play an rpg, or they dislike a particular feature.

The other group consists of people who have a prior attitude that cRPG is bad. Most of them haven't played it, and those that have came with the attitude that cRPG is bad compared to native and weren't going to change their mind anyway. 

The only enjoyable aspect of native is duelling, and even then you can't duel all the time. The other modes have nothing to them - they get boring after about an hour. This is a personal opinion of course. Its also the reason that I stopped playing native and started playing cRPG (except for duelling). cRPG offers so much more than native.

Also, there is strategus, which is what I imagined when I heard about the next M&B being multiplayer - single player mode but in multiplayer.

If native is dying, then just play cRPG instead. Its more or less the same, but cRPG has hundreds more items. If you really don't like the levelling aspect, just get to level 20 or so and you're easily able to play competitively with anyone else, no matter what their level. After that you can treat it like native, just with more items.

(if) native is dying, its because its limited.
 
Native isn't dying. Key thing to note is the most popular mode has always been, and still is, Team Deathmatch, with Siege running a close second (presumably because it's TDM with walls). A lot of the people complaining about the population are likely that self same "elitist Battle Uber Alles" group that have been moaning since the start; which I suspect has more to do with the rise of about six hundred Battle servers splitting the population of that mode up than any large loss to a mod or anything else.

It's something I've been pointing out since beta. Banging on about competitive play, tactical play et al is all very well, but you'll not find a single game out there beyond the ones which specifically specialise in it (such as ARMA) where more than 10% of the players are involved in a competitive or organised scene. The majority of gamers simply want to kick back and have fun without having to think about it too much, that's why they're gaming in the first place.
 
Back
Top Bottom