Native Improved Mod for M&B 1.011. V.1.3 released on 30/10/08.

正在查看此主题的用户

Deathalker 说:
Will this work with native tweaks Mod as you both use troops file?

Well I use them at the same time, just first install the native tweaks and then install native improved mod. The twaks mod modify little of the troops file, and this mod is based on troops file :grin:
 
Played for some days and i can say this mod is great. Nicely balanced and mounted troops don't own every situation now.
 
thanks for the feedback and all the kind comments guys! I'm glad your enjoying my mod!

The shirtless khergit claimant surely is a bug (probably connected to the problem i've had with khergits civilian clothes with 1.0 version.. but forgot to fix it for the khergit claimant.. i'm gonna fix it in 1.3).

as for the "new troops" and "new items" suggestion, i surely think it's a cool idea but i guess it's not in line with what i wanted to do with this mod, exspecially the item thing.. yet if you want to add some new troops and put in some new armors/weapon using this mod as a basys feel free to do that.. and i'll be happy to have a look at it when it's over :wink:

Cheers


p.s. i've so far updated the mod on the repository changing oldest versions with newer ones, since they were more about "bug fixes" than anything else.. I no longer have the original V 1.0.. yet I don't think it's much different from 1.2 except some bug corrections and some horse statts edit (if you want i can post the old horse setting.. if i recall it right coursers, hunters and warhorses all had 20 charge, but then someone made me think about the fact that this way a courser at full speed would have done more charge damage than a warhorse.. and that wasn't what i wanted, now it's more like having the courser being able to do the same damage of a warhorse only when you have reached it's max speed.. meaning that at the same speed the warhorse is better, while the courser needs to achieve more speed to do the same damage).

 
Didn't try the mod yet, downloading it.

However I am reading your readme file at the repository and stumbled upon this:

or that an horse archer could rode with no hands an horse without any penalty to his maneuverability?

To that, no I don't think it is strange at all.

There is a way to make the horse turn using the body language. A horse is a flock animal so when you ride you can apply pressure from you left knee in order to "push" your horse to the right. This is the same principal as when horses run in a flock and the flock turns then many horses push the others, hence the reason they understand the body language like this.

Of course the effectiveness depends on the understanding between you and your horse. (so stubborn type should have a penalty there)

Also I have no idea how this could be used to warhorses or chargers since they have armour and will most likely not even feel your push. Finally I don't know if there is an effective way to stop you horse without the use of hands.... maybe verbal command, don't know.


So anyway I suggest you do not give penalty to the turning... or at least not to an experienced rider who knows the body language (above 4 perhaps?)
So decide for yourself if you want to rebalance or not, just my 2 cents
 
Hi,

I'm currently using your mod and it seems much more better than the normal m&b.
I have a question though, I don't know weather this is a bug which came with your mod of it's normal: Sometimes when a king or a lord asks me to join his army, he asks me to scout three town for example, or to bring cattle, well, 3 out of 5 times the quest gets canceled and they simply stop besieging a castle or attacking an enemy. it's very frustrating.

Do you have any idea?
 
the latter one is a native issue, it happens (I think) when the marshall quest-giver gets defeated in a battle.

About the horse-archer manouvrability thing.. i respect your opinion.. but i do believe that having the use of hands AND legs is far better for manouvrability than the sole use of legs: i'm not saying that you can't ride without at least an hand free (in fcat horse archers are still in the game), what i'm saying is that if someone does that it shouldn't be able to manouvre as good as someone with a free hand... this translates into my mod with horse archers having either to use saddle horses or steppe horses.. so frankly I don't think it's a big deal since they are fast anyway (only not as fast as a courser, but the steppe horse can also cary medium armor) and this way i think there's also a point to be an horse-thrower, since you can use the courser.

You can also think that steppe/saddle horses are the only ones smart enough to understand properly leg/voice commands if you like this "solution" better rp-wise..

Or you can just use a courser if you wish, since, as I've said, the limit is not FORCED to the player.. so you can just use a courser without problems.. but to me, that it's like cheating.. NPCs won't cheat and they will use a saddle/steppe horse if they use a bow.
 
Good job with the mod Cremo! I've been playing it for around two weeks or so and I like it a lot, especially the uniformed armies.
There are some issues, however.

While I can live with Hunters being inferior to Coursers in almost every possible aspect, it would be nice if they got a bit more armor (3 maybe?). I don't know anything about real horses but I imagine Hunters to be bigger, tougher animals.

Then, since Khergit's claimant lack of clothes has been already mentioned there's another thing: Sword Sisters still ride light horses despite being in plate armors. Since I like those girls a lot it would be nice if you changed their horses or their equipment - I've been always surprised that they turn from light infantry to heavy cavalry.

Also, several in-game texts seem to be missing - looted villages and total defeats give an error...

Lastly, a question if a tweak would be possible - to make charisma add +1 to morale instead of troop limit? It might make it much more useful but that would need to be tested...

Cheers
 
Hi.
I would lke to play youre mod, but everytime i start a new game and it is Loading the .ini File an Error cames up:

RGL ERROR
get_object failed for texture: legolas_knife

Ive Installed only youre Mod and the German translation.
Ive the M&B Version 1.003

Please help
 
Hey there. I love the mod but there is one thing. I don't know if this is from the original or not but some times when i do a siege the ppl just stand there and do nothing I try and tell them to do things but they still just stand there. The archers still shoot and they can switch weapons but they cant move.
 
untamedghost 说:
M&B Unofficial File Repository - Temporarily Offline

is there any secondary mirror? :sad:

I uploaded the contents of the Native Improved mod folder to:

http://w14.easy-share.com/1702070144.html

You should be able to click that link, download the file, unpack it to your Mount&Blade/Mods folder, and be good to go.  I'll try to do the same on my computer to check to see if it works or not, but it will take a while.  I'll post again when I know if it does.

Edit: It seems to work!  Go hog wild.
 
  The "map.txt" is corrupted :sad: Is it a problem or can I take the one from default Native module ?

Thx :smile:
 
Looks like a really interesting mod. Unfortunatelly the link on the first page is down, and the file posted few posts up seems corrupted. I've downloaded it twice, and few files in the archive couldn't be unpacked. So, could anybody post the original file on some reliable server (rapidshare, megaupload, etc.)? Thanks in advance!
 
i'd like to play this mod but the archive seems to have a problem with the talak_bastard_sword_spec.dds file... it says that the file is damaged :sad:
 
Tried searching for this, but does this work with saved games from vanilla M&B? Or do all changes only occur on new game?
 
Thanks for this .. am giving it a spin!

Also much respect for taking the time to write a thorough and informative introduction and outline ..
 
Hi Cremo

Your mod is very useful. Thnx.
How (or where) can change the 3rd person camera distance?  Now is  near at model.
 
后退
顶部 底部