Native Completed [NASTe] North American Small Teams Seasonal Ladder [Season 2]

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captain lust 说:
Orion 说:
The reason the challenge was canceled and not rescheduled was because you had gone through 3 scheduled attempts already. The reason for these reschedules is that GOOD could not field the minimum of 6 players at all 3 occasions. This might not have been an issue had roster sizes been larger, which is currently being discussed by the ladder admins. GOOD is not being penalized because the rule they have violated is under scrutiny itself.

This isn't a difficult concept. It's like an appeals court.
OK that clears everything up then... 3 weeks well spent for team CRAP. Cheers.

You guys should try challenging another team, then.
 
OrangeKnight 说:
I would like to suggest something, how about all the servers for NASTe have to run Lust's Glitch Free Map Pack. It doesn't require editing the .txt files and also we don't want some drama to happen when say one of the teams glitches then something happens, so drama ensues!

Considering it fixes things that aren't broken (nord town carts, village clotheslines above pillows) I say no
 
MadocComadrin 说:
What other carts are there besides maybe the one near the lower spawn that aren't broken?

The point is that those aren't broken, and the mod claims to fix those. I also personally think the cart that can get you into upper spawn was intentional, as the roof's really close to the ground, so placing a cart there is like an invitation
 
Mr.X 说:
The point is that those aren't broken, and the mod claims to fix those. I also personally think the cart that can get you into upper spawn was intentional, as the roof's really close to the ground, so placing a cart there is like an invitation
I know you guys have different ideas and conventions about glitches. Fair enough if you think that's not a glitch and I don't mind the game being played differently but it's quite clearly not intentional.

If you're familiar with mapping, you can see how objects and invisible barriers are placed and it's obvious what is intentional and what isn't. Most of the time there are clear indicators (for example the small ladder which goes from the catwalks to the adjacent roof, at lower spawn).

Evidence:

Here you can see where the devs placed an invisible wall which, had the roof been intended to be accessible, would not exist.

6287103087_4c730cb161_o.jpg


That alone is evidence enough that the roof wasn't intended for use, though there are lots of other indicators which are very clear, if you look at the map in edit mode.

I made the glitch free maps by sticking to the implicit guidelines of the developers in almost all cases (there are one or two exceptions, which are potential uncertainties).
 
captain lust 说:
Orion 说:
The reason the challenge was canceled and not rescheduled was because you had gone through 3 scheduled attempts already. The reason for these reschedules is that GOOD could not field the minimum of 6 players at all 3 occasions. This might not have been an issue had roster sizes been larger, which is currently being discussed by the ladder admins. GOOD is not being penalized because the rule they have violated is under scrutiny itself.

This isn't a difficult concept. It's like an appeals court.
OK that clears everything up then... 3 weeks well spent for team CRAP. Cheers.
I still say increasing roster sizes won't do **** to help these no shows. The problem lies within A) The team captain who is organizing the matches. You should be scheduling for a time that you KNOW all your teammates can make. Not what you *think* they can do. You should also be cutting anyone who just doesn't show. I know this is a game and I know they are your friends, but if they can't show up to play a match, they shouldn't be on your team. A noob fresh off GK server is better than someone who consistently can't play due to whatever reasons. B) the team members who can't get their **** together and show up. If you know you're too busy irl to play this game when the needs of your team arise, kindly excuse yourself. The only thing you'll ever achieve by taking up space on your team's roster is sandbagging everyone else.

TL;DR the rules aren't the problem, people participating in the tournament are the problem.
 
I agree that teams have a responsibility to get their **** together but I also think there's a problem with the rules when teams who have their **** together aren't being properly protected. Which is the current state of affairs.

Having said that, I don't think increasing the roster sizes by 1 or 2 players would hurt anything and it could make a difference in a few cases.
 
As someone who served as the captain of a team that didn't have its **** together. I can honestly say, it won't.
 
I don't really think the results from 1 experience accurately represent how often something occurs.
 
*2
But even then I was only down maybe 1 person every other match.

Bottom line is, if you can't get 6 out of 9 people on, you should seriously start looking at cutting people from your roster, or getting a new captain.
 
wK Team roster updated with 3 substitutions, all of which should be eligible for their first ladder match of the season, which has also been included in their roster listing.

In case you guys didn't know, that's where I've been sticking finalized match times as well. You can find out who's on what team, what their challenge status is, and when their next match will be played all in the second post.
 
captain lust 说:
Mr.X 说:
The point is that those aren't broken, and the mod claims to fix those. I also personally think the cart that can get you into upper spawn was intentional, as the roof's really close to the ground, so placing a cart there is like an invitation
I know you guys have different ideas and conventions about glitches. Fair enough if you think that's not a glitch and I don't mind the game being played differently but it's quite clearly not intentional.

If you're familiar with mapping, you can see how objects and invisible barriers are placed and it's obvious what is intentional and what isn't. Most of the time there are clear indicators (for example the small ladder which goes from the catwalks to the adjacent roof, at lower spawn).

Evidence:

Here you can see where the devs placed an invisible wall which, had the roof been intended to be accessible, would not exist.

6287103087_4c730cb161_o.jpg


That alone is evidence enough that the roof wasn't intended for use, though there are lots of other indicators which are very clear, if you look at the map in edit mode.

I made the glitch free maps by sticking to the implicit guidelines of the developers in almost all cases (there are one or two exceptions, which are potential uncertainties).

I'm in agreement with Flust here. I posted this in the K-BOOB thread before, but here they are again.

1. Is the spot difficult to reach in a non-obvious way? (ie, you have to jump at off either cart just right, as opposed to the village rooftop, which is a matter of timing).

2. If not, does the spot create an unfair advantage or an opportunity to delay a round? (The village rooftops offer defilade for archers who use them, and can be used to delay a round, since it may take extra time for the other team to reach them. Likewise, the access point is a huge choke point. Likewise, the cart near the spawn in Nord Town makes it less defensible when it already is the lesser defensible spawn).

3. If not, have the devs, through either map changes, barriers, etc., attempted (no matter how poorly) to make the spot unreachable? (The barriers for the one cart are one attempt. On ruins, the devs rescaled some of the small ruined walls to prevent people from climbing on them.)

4. If you answered no to all of these, then it's not a glitch.
 
MadocComadrin 说:
captain lust 说:
Mr.X 说:
The point is that those aren't broken, and the mod claims to fix those. I also personally think the cart that can get you into upper spawn was intentional, as the roof's really close to the ground, so placing a cart there is like an invitation
I know you guys have different ideas and conventions about glitches. Fair enough if you think that's not a glitch and I don't mind the game being played differently but it's quite clearly not intentional.

If you're familiar with mapping, you can see how objects and invisible barriers are placed and it's obvious what is intentional and what isn't. Most of the time there are clear indicators (for example the small ladder which goes from the catwalks to the adjacent roof, at lower spawn).

Evidence:

Here you can see where the devs placed an invisible wall which, had the roof been intended to be accessible, would not exist.

6287103087_4c730cb161_o.jpg


That alone is evidence enough that the roof wasn't intended for use, though there are lots of other indicators which are very clear, if you look at the map in edit mode.

I made the glitch free maps by sticking to the implicit guidelines of the developers in almost all cases (there are one or two exceptions, which are potential uncertainties).

I'm in agreement with Flust here. I posted this in the K-BOOB thread before, but here they are again.

1. Is the spot difficult to reach in a non-obvious way? (ie, you have to jump at off either cart just right, as opposed to the village rooftop, which is a matter of timing).

2. If not, does the spot create an unfair advantage or an opportunity to delay a round? (The village rooftops offer defilade for archers who use them, and can be used to delay a round, since it may take extra time for the other team to reach them. Likewise, the access point is a huge choke point. Likewise, the cart near the spawn in Nord Town makes it less defensible when it already is the lesser defensible spawn).

3. If not, have the devs, through either map changes, barriers, etc., attempted (no matter how poorly) to make the spot unreachable? (The barriers for the one cart are one attempt. On ruins, the devs rescaled some of the small ruined walls to prevent people from climbing on them.)

4. If you answered no to all of these, then it's not a glitch.
Thank you Madoc! I think adding this map pack will really be good for the tournament, so we dont have any flaming over glitches!
 
Whilst I (obviously) agree that it's not an intended area
MadocComadrin 说:
2. If not, does the spot create an unfair advantage or an opportunity to delay a round?
Not sure about this one. If you subscribe to this, then you're basically calling upper Nord Town spawn a glitch.

Personally, I think it's best to go by developer intentions as far as possible, also including impossible acts (like walking up through objects) as glitches. The rest is pretty much decided by convention and can't be categorised. A prime example of this is the cloths on Village, by the front gate.

Arguably you could say it would be impossible to walk on cloths in that fashion but I can certainly see how someone wouldn't consider that a glitch. Just happened that the EU scene agreed it was a glitch quite early on and that's been accepted since.



Although, having said that, I don't think glitches are a major problem for the US scene and there are more important things to be resolved first.
 
I honestly think the cart IS a glitch, but it balanced Nordtown out as a competitive map.

Without the cart you have only one way into THE best vantage point in the entire map.
 
ryizzel 说:
I honestly think the cart IS a glitch, but it balanced Nordtown out as a competitive map.

Without the cart you have only one way into THE best vantage point in the entire map.
Flag.
 
captain lust 说:
Whilst I (obviously) agree that it's not an intended area
MadocComadrin 说:
2. If not, does the spot create an unfair advantage or an opportunity to delay a round?
Not sure about this one. If you subscribe to this, then you're basically calling upper Nord Town spawn a glitch.
Aye, but the Nord Town spawn isn't called into question in the first place since it's perfectly accessible by anyone as intended.
 
MadocComadrin 说:
captain lust 说:
Whilst I (obviously) agree that it's not an intended area
MadocComadrin 说:
2. If not, does the spot create an unfair advantage or an opportunity to delay a round?
Not sure about this one. If you subscribe to this, then you're basically calling upper Nord Town spawn a glitch.
Aye, but the Nord Town spawn isn't called into question in the first place since it's perfectly accessible by anyone as intended.
The point is that "fairness", in this case, is quite subjective and there are many points on Native maps which offer opportunities to "delay a round". Trebuchets outside the town on "Port Assault", palisades outside the Village on "Village", the low ruins at the bottom of the hill on "Ruined Fort"... none of which I consider to be glitches and there are more examples like that.
 
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