Yeah this^captain lust 说:Having extensive experience of smaller and "larger" (10v10) battles, I can say that they're both enjoyable.
I don't think tactics are irrelevant in smaller matches, nor do I think the individual has no impact in larger matches.
Z3ro 说:imo larger scrims means you have no individual skill that you need to compensate it with larger numbers ;/

i 2nd thisMad Dawg 说:Yeah this^captain lust 说:Having extensive experience of smaller and "larger" (10v10) battles, I can say that they're both enjoyable.
I don't think tactics are irrelevant in smaller matches, nor do I think the individual has no impact in larger matches.
Not this:
Z3ro 说:imo larger scrims means you have no individual skill that you need to compensate it with larger numbers ;/
MadocComadrin 说:And whose fault is it if Wappaw and field a greater skill average in larger battles than you? Frankly, I like the fact that Wappaw prefers larger battles. 6v6/7v7 is too skewed towards individual influence.
Yeah... probably the skill thing. Might have something to do with a desire to encourage a greater number of teams, simpler multiplayer balancing, appropriation for LAN tournaments or convention from old games where that was all that was available...Rhade 说:MadocComadrin 说:And whose fault is it if Wappaw and field a greater skill average in larger battles than you? Frankly, I like the fact that Wappaw prefers larger battles. 6v6/7v7 is too skewed towards individual influence.
I hear there's a reason professional FPS e-sports are played with 5v5's.
Probably because it has something to do with multiplayer competitions usually being aimed at, oh, you know, seeing which team is more skilled, and not which team has the most archers firing in the same direction.
Tactics are huge in small matches, so is individual skill; you just have less chances if you **** up. The only difference between large scrims and small ones are the fact that a critical mass of projectiles can be achieved, reducing the required accuracy (part of skill) to effectively and reliably kill enemies. Besides that, the tactics are the same, it's just easier to kill things. Sounds really ****ing fun -- if you're bad and need the skill ceiling to be lowered and diluted.

Rhade 说:MadocComadrin 说:And whose fault is it if Wappaw and field a greater skill average in larger battles than you? Frankly, I like the fact that Wappaw prefers larger battles. 6v6/7v7 is too skewed towards individual influence.
I hear there's a reason professional FPS e-sports are played with 5v5's.
Probably because it has something to do with multiplayer competitions usually being aimed at, oh, you know, seeing which team is more skilled, and not which team has the most archers firing in the same direction.
Tactics are huge in small matches, so is individual skill; you just have less chances if you **** up. The only difference between large scrims and small ones are the fact that a critical mass of projectiles can be achieved, reducing the required accuracy (part of skill) to effectively and reliably kill enemies. Besides that, the tactics are the same, it's just easier to kill things. Sounds really ******** fun -- if you're bad and need the skill ceiling to be lowered and diluted.
Then again, I guess that's why they release games with "easy," "normal," "hard," and "nightmare" modes; you seem like the kind of guy who likes to play through on easy and enjoy the storyline, dialogue, and all the pretty pictures, while players like myself will always take the hardest difficulty in search of an actual challenge and a desire to improve.
This is an FPS? No, it's not.Rhade 说:I hear there's a reason professional FPS e-sports are played with 5v5's.
You really make no arguments here about competitive play, only archers.Probably because it has something to do with multiplayer competitions usually being aimed at, oh, you know, seeing which team is more skilled, and not which team has the most archers firing in the same direction.
Tactics are huge in small matches, so is individual skill; you just have less chances if you **** up. The only difference between large scrims and small ones are the fact that a critical mass of projectiles can be achieved, reducing the required accuracy (part of skill) to effectively and reliably kill enemies. Besides that, the tactics are the same, it's just easier to kill things. Sounds really ****ing fun -- if you're bad and need the skill ceiling to be lowered and diluted.
So, you wanna play armchair psychologist? Be my guest, but don't be surprised when the tables are turned. Let me first correct you by saying I'm a thrill of the fight type of person: I don't care as much about winning as I do the rush. However, this is all easily spoiled by douchebags such as yourself--sportsmanship keeps the thrill; **** talking spoils the mood.Then again, I guess that's why they release games with "easy," "normal," "hard," and "nightmare" modes; you seem like the kind of guy who likes to play through on easy and enjoy the storyline, dialogue, and all the pretty pictures, while players like myself will always take the hardest difficulty in search of an actual challenge and a desire to improve.

Ron Burgundy 说:Addressing the issue of "skill" I think there is a little too much asshatery regarding abilities in the community. I don't see how we can expect the community to grow, even with steam sales, when half the time a new player screws up or accidentally tks a veteran harassing him saying, "******** IDIOT NOOB GTFO" (along those lines). We really need to be more accommodating to newer players if we want to see a larger community competitively and just in general. I realize it is quite frustrating but take your anger out in vent or something else, everyone has to start somewhere. I know when I started there was a fair bit of drama between some clans or players, but I had been in other gaming communities and was used to it. A new gamer probably won't take too much douchbagery towards him or her self before they give up.
Key point, good players need to stop being assholes to teh noobs. If you are the better player it is probably more than obvious; hence does not need to be stated.
Is some noob (like Blak) tk'd me in *keyword* NASTe Match...Z3ro 说:Since I started this i might as well end it. Keep the thread for naste related subjects only.