
I may have missed it but what is the reasoning behind not allowing that?Orion 说:I have something I'd like to share with you folks about ye olde river rocks and cliffs. We stumbled across this perfect specimen in the wK vs. Grandpaws match on Monday, after many accidental map changes and random mountain ranges. This clearly shows what is and is not acceptable for rivers.
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Orion 说:The cliff texture is only displayed on particularly steep inclines on randomly generated maps. The purpose of the rule regarding cliff textures is to avoid map rolls with excessively steep terrain. The idea is that teams choose random plains/steppe with the expectation of a relatively flat, open map. Therefore, if a team uses its 3 re-roll attempts for a preferred seed, the teams won't be stuck with a mountainous map. Furthermore, teams cannot deliberately pick a mountainous map when they choose random plains/steppe.
1-3 standard plains maps. Been said before, feel it should be brought back up.Orion 说:It's intended to ensure both teams get similar terrain with both factions, before and after the swap. Obviously, some factions would be at an advantage in hilly terrain yet at a disadvantage on a flat map. When one team gets to decide rerolls, what's to stop them from gaming the system to get flat maps when it suits them, and mountains when it screws their opponent? When there are limits on how hilly a map can be, it ensures a predictable, more balanced match for both sides.
As it is, the team that chooses plains gets to decide rerolls. That's why there's an issue in the first place, but taking that option away from them would nullify the point of defenders picking the map.
RoBo_CoP 说: