[NASS] Ruleset

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sleepy dragon

Rebel without a clue
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»RULES«



» INDEX


Behavior Rules
§ 1 Maturity and Respect
§ 2 Cheating

Tournament Rules
§ 3 Tournament Format
§ 4 Regular Season Format
§ 5 Playoffs Format
§ 6 Picks, Scheduling & Scoring
§ 7 Maps & Factions

Roster Rules
§ 8 Team Rosters
§ 9 Multiteaming

Match Rules
§ 10 Match Server
§ 11 Referees
§ 12 Gathering Players
§ 13 Player Names and IDs
§ 14 Match Format
§ 15 Spectators
§ 16 Substitutions
§ 17 Tie Breaker

§ 18 Appendices

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[anchor=tag1]» BEHAVIOR RULES[/anchor]


[anchor=tag2]§ 1 Maturity and Respect[/anchor]

(1) Players should respect both the letter and the spirit of the rules.
(2) Players must be respectful on the servers, forums, and livestreams. Every participant is advised to refrain from using language that is obscene, foul, vulgar, insulting, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable. If someone shows a poor attitude and displays rudeness or immaturity, he or she will be punished by the tournament administration on a case-by-case basis.

[anchor=tag3]§ 2 Cheating[/anchor]

(1) It is strictly prohibited to gain an advantage by using game modifications, cheats, or hacks such as texture replacers/recolors, aimbots, or autoblock. Every player that is found to have modified texture files or caught cheating in other ways will be banned from the tournament.
(2) If a player is found to have cheated in any of these ways during a match then that player's team will forfeit the match.


[anchor=tag4]» TOURNAMENT FORMAT[/anchor]


[anchor=tag5]§ 3 Tournament Format[/anchor]

(1) The North American Seasonal Series is split into two parts: regular season play and the playoffs.
(2) The regular season is a ladder format, to be played over 6 weeks.
(3) The playoffs are a single elimination bracket with seeding determined by the regular season results.

[anchor=tag6]§ 4 Regular Season Format[/anchor]

(1) The regular will take place between Tuesday, 23rd of July and Tuesday, 3rd September 2019.
(2) Regular season play is a ladder, where seeding for the first week will be randomized. For each following week, teams which lost in the previous week will pick new opponents to play for their next matches. Details are in the picks & scheduling section below.

[anchor=tag7]§ 5 Playoffs Format[/anchor]

(1) The playoffs will take place between Tuesday, 3rd of September and Sunday, 15th September 2019.
(2) The playoffs will be played out in a single elimination bracket, with all teams seeded based directly on their standings from the regular season. Team 1 takes seed 1, team 2 takes seed 2, etc.
(3) The single elimination bracket will be organised as follows:

  • Semi Finals
    3rd - 10th September
    • Semi Final A: Seed 1 versus Seed 8.
    • Semi Final B: Seed 2 versus Seed 7.

  • Finals
    11th - 15th September
    • Final: Winner of Semi Final A versus Winner of Semi Final B.
    • Third Place: Loser of Semi Final A versus Loser of Semi Final B.


[anchor=tag8]§ 6 Picks, Scheduling & Scoring[/anchor]

(1) During the regular season, teams will receive 12 points for winning a match, 6 points for a draw, 0 points for losing a match, and proportional scoring for round wins. See Appendix C for the formula used.
(2) Teams will advance to the playoffs with seeding determined by their relative point totals at the end of the regular season. In the event of a tie, the following criteria will break the tie in the stated order: total wins, total draws, aggregate score of matches between the tied teams.
(3) With the exception of the first week, the team with the lowest match score from the previous week picks first, followed by the second lowest, etc. The first week will be randomly seeded.
(4) Teams may not pick an opponent that they played in the previous week.
(5) Picks will be made publicly in dedicated topics on this tournament board, which will be created each Tuesday. Picks must be submitted by midnight EST on Wednesday. Teams which do not submit their picks will have an eligible opponent picked for them by the administration.
(6) Once picks have been made, teams are required to play their selected opponent by midnight EST of the following Monday.
(7) If teams fail to properly conclude a match, then they will be given one opportunity to schedule a rematch which must be concluded before the deadline stated in (6). Both teams must agree to a rematch, or the original result stands.

[anchor=tag9]§ 7 Maps & Factions[/anchor]

(1) For the whole of the regular season, maps and factions will be determined in advance using a random number generator. A full list of all maps can be found in Appendix A.
(2) Maps for the Grand Final will be determined by a pick and ban event held on Tuesday, 10th September 2019 after the semifinals are concluded. Factions will be determined in advance. The concerned teams will be notified on how to proceed.
(3) Picks and bans will be done in the following order: Team A bans, Team B bans, Team B bans, Team A bans, Team A picks, Team B picks.
(4) Should a team--for whatever reason--fail to attend the pick and ban event, the tournament administration will take their place and randomly pick and ban the maps.


[anchor=tag10]» ROSTER RULES[/anchor]


[anchor=tag11]§ 8 Team Rosters[/anchor]

(1) Every team must provide the tournament administration with a roster of players and their respective in-game IDs by Tuesday, 16th of July 2019. Teams that fail to do so are not eligible to play in the tournament.
(2) Teams may make changes to their roster until their first match has been played. After that, no roster changes are allowed. However, new players may be added during regular season play as long as they are not in violation of the multiteaming rule in Section 9.
(3) Teams are not allowed to change their team name or tag once the qualifiers have begun.

[anchor=tag12]§ 9 Multiteaming[/anchor]

It is strictly prohibited for a player to play, or have played, for more than one team during the tournament. If a player is found to be on the roster for more than one team then that player will be ejected from the tournament. Teams that were complicit and knowingly allowed a player from another team to play for them will be disqualified.


[anchor=tag13]» MATCH RULES[/anchor]


[anchor=tag14]§ 10 Match Server[/anchor]

(1) Matches between two American teams must be played on Chicago servers unless otherwise agreed.
(2) Matches between a North American and European team must be played on a New York City server unless otherwise agreed.
(3) The server must use the settings found in Appendix B.

[anchor=tag15]§ 11 Referees[/anchor]

Referees are available on request but are not mandatory. Requests for a referee can be made of the administration by either team’s captain.

[anchor=tag16]§ 12 Gathering Players[/anchor]

(1) Both teams have a grace period of 10 minutes after the agreed match start time to gather their players in the server. If a team fails to turn up with at least 7 players 10 minutes after the agreed match start, the other team may contact an admin or referee and may be awarded a default win at the admin or referee's discretion. If a team agrees to wait longer than 10 minutes for their opponent to finish gathering players, then they may wait up to 20 additional minutes (i.e. 30 minutes after the agreed time). If their opponent has still not gathered enough players, then an admin must be notified and a default win will be awarded. A team requesting a default win must take a screenshot of their players in the server with player IDs printed in chat.
(2) Teams are not obligated to wait more than 5 minutes between maps and sets and are allowed to enforce a restart after these periods of waiting.

[anchor=tag17]§ 13 Player Names, Tags, and IDs[/anchor]

(1) Players should play with the name they are signed up under in the team roster, but this is not required.
(2) Players must wear the team tag during official matches.
(3) Players must have the same unique Player ID that is on their roster. A player caught using multiple IDs will be ejected from the tournament, and any group of players that are caught sharing an ID will all be ejected from the tournament.

[anchor=tag18]§ 14 Match Format[/anchor]

(1) Each match consists of 2 sets played on each of 2 maps, thus 4 sets in total. After the first set on each map the teams will swap spawns and factions. Each set will be won by the team that is the first to win 3 rounds. Each match will be won by the team with the higher number of rounds won at the end of the 4 sets.
(2) The team shown on the left side of the fixture is 'Team A', the map shown on the left side of the fixture is 'Map A' and the faction shown on the left side of the fixture is 'Faction A'. Team A starts on Faction A on Map A and Faction B on Map B.
(3) Matches must be played 8vs8 if players are available, but teams may field 7 players if they must. Teams are encouraged to begin each round with the same number of players. If players have crashed, then a team is allowed to start a round with less than 7 players. In the event that a team has fewer than 7 players at the beginning of a new set after waiting a minimum of 5 minutes, they will forfeit the remainder of the match.
(4) Each team captain is responsible for ensuring that a screenshot is made of each set result. Unless a referee was present, captains are required to post the score of their match, provide a screenshot for each set played and notify the tournament administration on which server the match took place.

[anchor=tag19]§ 15 Spectators[/anchor]

(1) Spectators from both teams are always allowed.
(2) External spectators--that is, players that do not belong to either team--have to ask for permission from both captains to spectate the match. Should an external spectator join with the tag of either team trying to appear as one of their players, he will be suspended for one official match given he is playing in the tournament.
(3) Tournament administrators and referees do not need permission to spectate a game.
(4) Spectating the match from team member's view by joining either team is not allowed at any given point. If a player is found spectating from team member's view by joining a team, he or she will be suspended for one match.

[anchor=tag20]§ 16 Substitutions[/anchor]

(1) Substitutions are only allowed between each set, without restrictions. Teams which make illegal substitutions risk forfeiture of their rounds won for that set.
(2) If a player crashes in-game then a substitution can be made after the round has ended, though this is limited to one substitution per set. A player counts as crashed once he drops out of the server.

[anchor=tag21]§ 17 Tie Breaker[/anchor]

(1) No tiebreakers will be played during the regular season.
(3) Tiebreakers during the playoffs must be played on Winterburg. Format is a first to 3 set, with the winner taking the overall victory. Both teams will play the same faction, which must be faction A from map A from their fixture.


 
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[anchor=tag22]» APPENDICES[/anchor]



Appendix A - Maps & Factions
  • Map List
    • Closed Maps
      • Fort of Honour
      • Naval Outpost
      • Desert Town
      • Mountain Fortress
      • Verloren
      • Legacy Town

    • Open Maps
      • Field by the River
      • Frosthaven
      • Reveran Village
      • River Village
      • Castellum
      • Legacy Plains
  • Faction List
    • Nords
    • Rhodoks
    • Sarranid
    • Swadia
    • Vaegirs


Appendix B - Server Settings
  • Combat Speed: Fastest
  • Friendly Fire: 0% self, 100% friend
  • Round Time: 210 seconds
  • Respawn Time: 8 seconds
  • Game Type: Battle
  • Gold: Starting set to 120%, rest set to 100%
  • Camera: Team member’s view
  • Master of the Field: Forced flag spawn at 2 minutes 20 seconds (140 seconds)

Appendix C - Scoring Formula
Total Score = [(Rounds Won / Rounds Played) x (Matches Played / 6) x 72] + (Matches Won x 12) + (Matches Drawn x 6)
                                                                                                                                                                                                                                                                                                                                                                       
 
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