Celebrating TW account by diving into one of the oldest debates in NA history.
Medium versus Fastest-
Best comment so far has highlighted on the fact that each setting requires different approaches. One is not necessarily 'better' than the other, but one is more accepted (medium) because it has historically been the default EU setting and has been the mainstay of NA for the last several years. My memory is a bit fuzzy, but I want to say the principle argument of why NA changed from fastest to Medium was not because of a definitive argument that medium was superior, it was to try and entice EU teams into signing up for NA tournaments to bulwark an already stagnant NA community.
As a player, I personally enjoy fastest, but nostalgia isn't a great reason for forcing a number of people who never had any experience with the speed (or were very new/unskilled in the scene) to play with it. That's not to say they couldn't, since at this point pretty much everyone in NA is competent enough to handle basic game mechanics on any speed.
On fastest speed, scrim dynamics change in the following ways:
- Infantry play heavily favors aggressive play-styles. Hilt spamming became the default meta in NA competitive while we still used Fastest Speed simply because, in conjunction with weapon stun mechanics, it enabled a decent infantry to kill a weaker opponent in a far shorter amount of time, as opposed to current meta where an inf v inf conflict can turn into an extended fight unless one inf receives support from a teammate. Fastest speed additionally requires, at the risk of sounding arrogant, "high mental processing speeds". You can't always tract the exact location of the enemy blade as they feint, spam, etc (which is one of the big cons of fastest speed), but being able to react quickly and take advantage of opponents weaknesses/mistakes has a much smaller window in fastest speed, thus making capitalizing on those mistakes more difficult (this isn't to say that bad players can't be punished for making bad plays, but that you, as a player, have to be more on the ball about when to punish them for it).
- Cavalry, with the added speed bonus of fastest, both deal more damage and take more damage. Missiles and swings already aided by momentum cause greater damage, while 1b lance hits become a bit more common. Of course, with the current meta of lawlpikes, 1b stabs from cav happen all the time, and on medium speed siege crossbows still 1b Nord and Nid cav.
- Archers benefit significantly from fastest speed, as obviously for those capable of making the shots, the ability to increase dps increases the chances of successful hits/kills. Additionally, archers have a greater chance of doing damage in melee, with their lack of athletics being somewhat evened out by fastest speed (obviously they'll still have less acceleration/speed than inf, but its less noticeable).
Round Timers-
IMO, shorter is better. Perhaps at one point NA had callers who were willing to forego camping and tried to force aggressive plays, but nowadays attempting to do so involves pushing into other teams that camp in strong locations and surrendering flag spawns, which tactically makes little sense. I like to play aggressive, and encourage my team (when calling) to go for early picks if they think they have a chance of being successful, but on any map other than Sandiboush, trying to be aggressive and push your opponent will turn out something like that 1 round of tK versus SG on Vendetta back in like WPL1 (tK abandons all strategic positions and charges an archer in the open, gets kited to the other side of the map, and then loses cause SG just sends a cav to flag).
Gold Amounts-
The more gold available, the more diverse loadouts people will use. With 1k there's almost always an "optimal loadout" that each class has, depending on drops. With 1200, I find there to be more options, i.e. choosing a better polearm, helmet, shield, etc (or it just gives us fashionably-conscious warbanders the ability to get gloves, which is super important). 1500 brings too much diversity, cause now you've got some factions which are horrible unbalanced in terms of armor, dps, and horses.
TLDR: Fastest is a fun novelty, when people complain about it being worse than medium, it just requires smarter play that they may not be experienced with. Still, we're all used to medium, so I'm content with fighting on that speed. Round timers are fine, 1200 gold superior amount.