Well, it doesn't look too ridiculous with the carry shield flag... Not really that huge of a deal, I guess.
Narf of Picklestink said:
FrisianDude said:Oh, hey, wait, do it like bows work; you can copy and then rotate the mesh and tell the module system to load the rotated one for when you're not using it.
If there's a way to work around this, I'd be glad to hear of it.
Vertex animation could be used to make a 'sheath', yes.Mandible said:Can you make a sheath for the shield? I don't know which items accept sheaths, but I was happily surprised that I could make a throwing dagger quiver. I guess this has already been suggested, without much success.
Ah, very good. That shield is pretty nice, but it always annoyed me to see it carried on the back.CounterPoint391 said:Haha, it works! Thanks Llew. I posted my findings in the Forge, with credit to you.
Mandible said:p.s. That tutorial "The Making of Varga" is fascinating. When we get to the point in the Redwall mod when we are making squirrel tails, some of those hair techniques will come in real handy. That info on normal mapping really did go quite far over my head however. For now, the invidia filter will just have to suffice.
Keep up the great work!