Napoleonic Wars: Scening Support

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CKtheFat 说:
Yeah, that's what I have been doing.  It's rather painful though.  What I've done is ring the mountain with props and checking the elevation at each step, flatten it there, smooth slightly... it's pretty easy to mess up though and oversmooth.

Indeed it is.

Try reducing the hardness and radius until you get the hang of it.
 
Currently working on a map my regiment is testing it on our server we have found a bug with earthen walls they can't be destroyed all shots pass through them is this something I can fix or is it a developer issue
 
Rawr, been spending quite some time looking up resources for Napoleonic Wars mapping.. and this sticky thread is about the last I've clicked on. (was listening to someone in German about the general editor and eventho I can keep up quite a bit, it's not perfect)

I still have to read the links in the first posts, but I think I've got an impression how map maping works.
Quessing lots of time is necessary but actually less complicated than I first thought.

I used to be active in online communities way past and I'm looking to get dedicated into some community again.
As programmer, I'm not the social type but the silent type at the side building stuff.

My question is : What kind of maps are highest in demand?

My personal preference is Siege and being more or less historical accurate.
For example I was wondering if there were maps about Waterloo already. (if so, I will probably not recognize the landscape) :p

Might not be able to really produce anything at all. but if I start, I would like to really have something to work at, instead of just blindly trying stuff out.
 
Highest in demand...Id say medium-sized battle maps and siege maps. No way to know really.
 
Comrade Temuzu 说:
Highest in demand...Id say medium-sized battle maps and siege maps. No way to know really.

That's true, it's just I haven't got the slighest of the currently available maps. (am going to research more in 'bout an hour).

Would love to try a fort like : (am thinking it's most likely impossible and difficult with tweaking)
794px-Palmanova1600.jpg
(There must've been atleast 1 fort similar to this during Nap's reign)

The very least requirement I would like to make is that it should always be possible to have multiple directions.

Edit 19:00..
I actually just opened the -original- maps for the first time in my research and please scratch what I've said above.
Even though their star forts are quite a bit dull.
I'll give you an update, if I get anywhere
 
It is earth wall and your right I don't understand why earth wall a does not take damageand form a breah like in earth wall b I'm on my I phone at work so this post may come out crap
 
Let me clarify something that might help.

There are non-destructible props and destructible props.  Typically, the destructible ones are those with the "mm" prefix (meaning Mount and Musket, meaning developed specifically for this module) are the ones that can be destroyed during battle, whether from artillery/explosive crates or from swords/bayonets.

"Earth wall", whether forms a,a2,b, or b2, are non-destructible.  The only difference between them is aesthetic; you cannot change from one to the other in gameplay.  Correct me if I'm wrong, but those are from native Warband where no (or few props, like doors?  not sure) can be destroyed during battle.

It's not always straightforward what blows up and what doesn't.  Therefore, I'd suggest taking some time to drop some props down in an open field and experimenting which ones get damaged or destroyed from explosive crates.  That's what I did while making my first map.
 
Just another quick Q.

Are there any guidlines on how many / how large a map to keep it stable for larger multiplayer games?
(or just the usual keep on testin' 'till it breaks)

For example I've read to use the flora bush in favor of performance.
 
The largest possible map ought to be stable enough, I believe its the standard size used for linebattle maps for example.
 
Thanks for clearing that up ive already replaced cannons with mortars and howitzers and added siege ladders. Shame there not destructible but I can adapt and overcome.
 
Comrade Temuzu 说:
The largest possible map ought to be stable enough, I believe its the standard size used for linebattle maps for example.

That's good to hear.

(You can tell me to s.. off and let me do the effort myself :wink:

What happens if you use the largest region and simply fill it to the nodge with Napoleonic houses?
Lets say the whole map is filled with houses with a passage in between each house. Wouldn't this cause certain lower-end computers to fail on these maps?

The only real performance issue I've encountered myself is with smoke. (multiple explosions = lots of different transparant smoke layers = slow)
So I wouldn't know by experience what causes maps to run slow.
 
filling the largest map size with destructible buildings will cause a server crash for sure.
 
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