-Gritty-
Regular

IMPORTANT NOTE!
Taking things in a whole new direction. I wasn't quite satisfied with my ideas so im taking it in a whole new direction. Plus I can't work on it right now since I am pretty busy these days. Final examinations are coming up.
Mod Details:
MOD'S NAME UNDECIDED
The mods aim is to add some of the style from M2TW but not straying too far from the Calradia setting. I was about to change the year where plate armors where prevalent but I had to focus on the other things. Note that this mod is extremely not historically accurate on equipment as I just made it out of the blues because I was bored and didn't research period accurate equipment, armors, etc.
Features:
1. Formations and Morale. (Tested and working though formations has some drawbacks. I don't know if i did something wrong or the ai doesn't really utilize it properly.)
2. New Armors. (Some concepts was taken from M&B Men-at-Arms and M2TW.)
3. A completely new map.
4. Garnier's recruitment script. (Tested and working.)
5. Troops will be limited by upkeep and not player abilities including prisoners.
6. Dark and Gritty HDR settings. (Optional but it's up to you to include it or not.)
7. Replaced Khergits with a new spanish like faction. (I want to focus on head-on combat so I removed the hit and runners.)
8. Hi-res campaign map.
Future Plans:
1. Change tournaments and arenas.
2. More variations for helmets, weapons, armor and horses.
3. Tweak textures especially the cloth ones. (Wish I hadn't used that burlap texturizer.)
4. Unique armors for lords. (Quite tedious as there are almost 50+ lords ingame.)
5. Improve the sieges including the scenes.
7. More troop trees. (Temporary and might not be implemented.)
8. Order knights as mercenaries. (But fictionalized in style with calradia. Don't want the real thing walking around a fictional world.)
9. A lot of balancing.
10. New banners.
What I won't do:
1. Custom music and sounds. (There are great one's out there and are very easy to implement in this mod.)
Screenies:
Garnier's Recruitment Script
And another...
And another one...
Swadian Units
Swadia versus the Vaegirs...
Emperor Harlaus
Vaegir Archer
New map
Feedback, suggestions, violent reactions and rants is welcome. No offense taken for the last two as it will completely have no effect in my entire life whatsoever.
Credits:
Eisenhouer and M2TW - Inspiration
Garnier - Recruitment script and troop capacity concept
Chel - Morale script
Mirathei - Formations
Dindi and OSP contributors - OSP Helmets
Bismark and OSP contributors - OSP Weapons
Couched & youhou - Helms and the swadian eagle heraldry from Knights mod.
punkt - Hi-res campaign map
Taking things in a whole new direction. I wasn't quite satisfied with my ideas so im taking it in a whole new direction. Plus I can't work on it right now since I am pretty busy these days. Final examinations are coming up.
Mod Details:
MOD'S NAME UNDECIDED
The mods aim is to add some of the style from M2TW but not straying too far from the Calradia setting. I was about to change the year where plate armors where prevalent but I had to focus on the other things. Note that this mod is extremely not historically accurate on equipment as I just made it out of the blues because I was bored and didn't research period accurate equipment, armors, etc.
Features:
1. Formations and Morale. (Tested and working though formations has some drawbacks. I don't know if i did something wrong or the ai doesn't really utilize it properly.)
2. New Armors. (Some concepts was taken from M&B Men-at-Arms and M2TW.)
3. A completely new map.
4. Garnier's recruitment script. (Tested and working.)
5. Troops will be limited by upkeep and not player abilities including prisoners.
6. Dark and Gritty HDR settings. (Optional but it's up to you to include it or not.)
7. Replaced Khergits with a new spanish like faction. (I want to focus on head-on combat so I removed the hit and runners.)
8. Hi-res campaign map.
Future Plans:
1. Change tournaments and arenas.
2. More variations for helmets, weapons, armor and horses.
3. Tweak textures especially the cloth ones. (Wish I hadn't used that burlap texturizer.)
4. Unique armors for lords. (Quite tedious as there are almost 50+ lords ingame.)
5. Improve the sieges including the scenes.
7. More troop trees. (Temporary and might not be implemented.)
8. Order knights as mercenaries. (But fictionalized in style with calradia. Don't want the real thing walking around a fictional world.)
9. A lot of balancing.
10. New banners.
What I won't do:
1. Custom music and sounds. (There are great one's out there and are very easy to implement in this mod.)
Screenies:

Garnier's Recruitment Script

And another...

And another one...

Swadian Units

Swadia versus the Vaegirs...

Emperor Harlaus

Vaegir Archer

New map
Feedback, suggestions, violent reactions and rants is welcome. No offense taken for the last two as it will completely have no effect in my entire life whatsoever.
Credits:
Eisenhouer and M2TW - Inspiration
Garnier - Recruitment script and troop capacity concept
Chel - Morale script
Mirathei - Formations
Dindi and OSP contributors - OSP Helmets
Bismark and OSP contributors - OSP Weapons
Couched & youhou - Helms and the swadian eagle heraldry from Knights mod.
punkt - Hi-res campaign map