Thank you @ArturMorhghain, me too.That is really an impressive collection, analysis, and summarization of qualitative data @Nodice83 . I hope folks at TW take a glance.
Thank you @ArturMorhghain, me too.
Good idea, i will do that, thanks @ArturMorhghainPerhaps you should add a link to the summary post in your original post - it might help with visibility.
I would like this very much1.- better relationship system, let us feel that our past action has real importance for the NPC more than 'you are free' stuff... add specific dialog options depending on traits/charm/relationship
2.- Politic intrigue, it should be something basic, but give us tools to 'manipulate' lords votes, remember your enemies asking for your doctor, you asking your wife if there was a issue in the realm, or sending gifts to other lords (diplomacy mod of course). As I said it doesn't need to be something complex adding just a few options is enough due is not the main focus of the game.
3.- Improve AI. no need to explain I guess
Very Nice... I like your idea.1. bandit playthrough implementation - recruitment, take over hideouts (and upgrade) and street gangs, more loot from raiding, friendly bandit parties can follow you.
2. pro-active quests - would be nice if NPC's would seek you out for a task, more immersive
3. Throne room/ army camp scene - a gathering of in person NPC's is necessary to vote on policies and fief assignment.
Agree1.- better relationship system, let us feel that our past action has real importance for the NPC more than 'you are free' stuff... add specific dialog options depending on traits/charm/relationship
2.- Politic intrigue, it should be something basic, but give us tools to 'manipulate' lords votes, remember your enemies asking for your doctor, you asking your wife if there was a issue in the realm, or sending gifts to other lords (diplomacy mod of course). As I said it doesn't need to be something complex adding just a few options is enough due is not the main focus of the game.
3.- Improve AI. no need to explain I guess
The Greeks didn't use saddles or wear pants. Think about how awkward that would be!Horse Saddle need stirrups/footrest. It feel awkward to see saddles without stirrups.
Makes the heart warmAwesome initiative @Nodice83, thank you for all the effort you've put into summing it up. Likewise, thank you to everyone that decided to chip in with your feedback, it's appreciated and will be forwarded and discussed internally.
EVERY SINGLE WORD OF THISI assume that everything I am going to said already was said and explained in the past by more dedicated community members. I am going to throw my opinion for the general statistic
1. More developed culture / religion. As was stated before by so many others, the world of Bannerlord is empty. Really empty. For some reason Warband offers a better experience regarding lore, replayability and epic than the current version of Bannerlord. I personally think this game fails to show us a fantasy medieval society, and the primary reason is complete lack of religious or cultural differences integrated into the lore or behaviour of the world. All factions feel like copies of each other with only differences in resources and troop trees. You don't feel like a foreigner when you pass in lands with different culture. You don't see religion or culture being a very big part of every medieval man's life in Bannerlord. It's a sandbox, sure, but not an engaging or believable one.
2. Feudal fiefs and hierarchies. As far as I am aware, AI lords do not make an effort to exchange fiefs in such fashion so that their fiefs become closer and more managable. The other problem is the clan/vassal system. It would be more nice and realistic to see different kinds of vassals with their own levels (barons, counts, dukes) each owing fielty not necessarily to the ruler of the faction.
3. Diplomacy. Especially the ruler-to-ruler diplomacy.