Volkier
Sergeant Knight

Been a while since I actually made a post, but here goes, this one regarding arrows :
(And I'm relatively sure I haven't seen this being suggested anywhere so hopefully no doublt-posts)
Suggestion is relatively simple, using arrows as long ranged 'nails' on your enemy. For instance, you can shoot an arrow into an enemy's foot, and the arrow would go through it and into the ground, making the enemy immobile, and screaming in agony trying to extract the arrow from the ground and his foot. (I would mention the fact that somebody with an arrow through their foot would not be able to walk much, but damage by body parts has already been discussed so I won't bother :
)
This would basically stop the enemy on the spot for a set ammount of time, while he extracts the arrow from the ground (and foot) before they can move again. The time could depend on the enemy's strength against the shooter's power draw. (Obviously different grounds would have different soil etc, but that would be too hard to code)
Same could apply, when the enemy is knocked onto the ground, you can 'nail' an arrow through their leg, and into the ground under them, rendering them immobile for a while, nail 3 more arrows into the other leg and hands, and the enemy would not be able to move at all (since 4 arrows x power draw of say 4, would be 16, and the enemy's STR rarely equals that. I won't start talking bout power draw 5 and higher :
)
Exactly same could apply to mounted units, the arrow would go through their legs, into their horses, and they would be 'nailed' to the horse, so if the horse falls they can't jump to safety and would be trapped underneath.
Lastly, objects such as trees or water on the map, could be of more use as well. You would be able to just as effectively stick somebody to a tree, or wait for them to fall under-water, then use an arrow to nail them into the sea-bed, and watch the drown :
Any case, personally I would think that this would broaden the combat, create more enjoyment for players, and would cause archers to aim VERY carefully in order to not just inflict damage, but also have some fun with their prey. Just imagine, a river pirate crucified between two trees, and you charging in between those trees on your horse :
(Think ill even create an 'example' w/ photoshop :
)
Suggestion is relatively simple, using arrows as long ranged 'nails' on your enemy. For instance, you can shoot an arrow into an enemy's foot, and the arrow would go through it and into the ground, making the enemy immobile, and screaming in agony trying to extract the arrow from the ground and his foot. (I would mention the fact that somebody with an arrow through their foot would not be able to walk much, but damage by body parts has already been discussed so I won't bother :
This would basically stop the enemy on the spot for a set ammount of time, while he extracts the arrow from the ground (and foot) before they can move again. The time could depend on the enemy's strength against the shooter's power draw. (Obviously different grounds would have different soil etc, but that would be too hard to code)
Same could apply, when the enemy is knocked onto the ground, you can 'nail' an arrow through their leg, and into the ground under them, rendering them immobile for a while, nail 3 more arrows into the other leg and hands, and the enemy would not be able to move at all (since 4 arrows x power draw of say 4, would be 16, and the enemy's STR rarely equals that. I won't start talking bout power draw 5 and higher :
Exactly same could apply to mounted units, the arrow would go through their legs, into their horses, and they would be 'nailed' to the horse, so if the horse falls they can't jump to safety and would be trapped underneath.
Lastly, objects such as trees or water on the map, could be of more use as well. You would be able to just as effectively stick somebody to a tree, or wait for them to fall under-water, then use an arrow to nail them into the sea-bed, and watch the drown :
Any case, personally I would think that this would broaden the combat, create more enjoyment for players, and would cause archers to aim VERY carefully in order to not just inflict damage, but also have some fun with their prey. Just imagine, a river pirate crucified between two trees, and you charging in between those trees on your horse :