AngusH
Recruit

Firstly, I apologise in advance, as this will likely not be the last you all hear from me, as I attempt to get my head around modding M&B... 
Just as a test before I take a stab at making my own, I wanted to try and insert some custom resources in to a mod. I made a copy of the Native directory, placed the resource file in the newly created 'Test Mod' directory in the '\Resource\' directory. I then tried opening the resource brf file using BRFEdit. This particular file has both meshes and textures (as all would, I imagine?). Now, when I open this file up from within the subdirectory of my new mod, none of the textures display for any of the meshes - they are all black. When I open the file up from the subdirectory of the Mod I borrowed the file from, it displays correctly. This leads me to believe that BRFEdit is reading the module.ini? So I added the 'load_mod_resource = copiedresource' to the ini file, but still nothing? I placed the line after the "load_resource = material_face_gen", as that seemed to be where it was positioned in another mod on my PC. This didn't fix the problem?
No doubt related, but when I added a custom item to my mod using a mesh from the file, it didn't build.
Help?

Just as a test before I take a stab at making my own, I wanted to try and insert some custom resources in to a mod. I made a copy of the Native directory, placed the resource file in the newly created 'Test Mod' directory in the '\Resource\' directory. I then tried opening the resource brf file using BRFEdit. This particular file has both meshes and textures (as all would, I imagine?). Now, when I open this file up from within the subdirectory of my new mod, none of the textures display for any of the meshes - they are all black. When I open the file up from the subdirectory of the Mod I borrowed the file from, it displays correctly. This leads me to believe that BRFEdit is reading the module.ini? So I added the 'load_mod_resource = copiedresource' to the ini file, but still nothing? I placed the line after the "load_resource = material_face_gen", as that seemed to be where it was positioned in another mod on my PC. This didn't fix the problem?
No doubt related, but when I added a custom item to my mod using a mesh from the file, it didn't build.
Help?

