My views on "Destroying roleplay"

正在查看此主题的用户

Eragon91 说:
rokema 说:

Hey I have a good idea! I'm going to start a pagan cult!

-Templars attack you
You ruin my roleplay!

It depends completely upon HOW they attack me. If they put me to trial and roleplay with me, i would think it was great. However, right now they, as i believe i have stated about 45 times now but i just doesn't manage to bash it through your skull, they just shout "witch!" and attacks me.


The idea of roleplaying manhunters came to us by the large amounts of outlaws on the server! We adjusted and did pretty well for ourselves!
Ah, and is that why you taxed commoners, killed thos who couldn't pay and attacked factions? So far i have seen the Manhunters do very little to actually live up to their name.

-On another note: 9/10 people I tax do not pay up / attack me / run away, Of course they die and then 7/10 cries randomer afterwards! Do you guys think false accusations should be punishable?

Sure, alot of people overreact. But i have never seen a group/person get as many complaints as you and you STILL wont accept that you might be wrong. You find a way to justify every single action, even attacking people at spawn, breaking NLR, metagaming and trolling.

Well, last time I tried seriously roleplaying with you I got stabbed with a poison dagger for OOC reasons so I'm having a hard time trusting your word, also, if we have work we don't tax.

ANOTHER TOPIC: Random people joining battles they don't belong in, I hate to see random commoner kniggits trying to spoil my taxing fun, especially when they cry for 2 hours end after I kill them and continue my roleplay.
 
Maxikus 说:
Okay consider this.
You rob someone of 1000 coins.
You rob someone of 10 coins.

What's the difference here? Is the scenarios different? Not much. It's still a robbery.
Is the victims feelings a lot different OOCLY? Hell. Yes.
So why rob someone of so much if you could just get the same scenario for a lesser "emotional" price? It really doesn't make any sense unless you really want to provoke the other into not going along with your style of playing.

Roleplaying is still supposed to be co-operation even if your playing an "evil" role.

(Again this isn't about any certain situation I'm just saying that there is always a way to roleplay a bad scenario without making the other player upset.)

1) The emotional reward!

2) Costs vs Expenses. If we want to keep our company running we have to be able to afford armour, weapons and horses for all of my men. This has at times been around 10 people. People already moan about the frequency of our robbing. How much more would we have to rob if we robbed people at only 10g a shot? We would have no time for the more developed role play we engage in. Let alone enough money for our own RP to be enabled.

Consider that!


---

@ Eragon

Of course you forgot alleged randoming :wink:
 
Plazek 说:
Maxikus 说:
Okay consider this.
You rob someone of 1000 coins.
You rob someone of 10 coins.

What's the difference here? Is the scenarios different? Not much. It's still a robbery.
Is the victims feelings a lot different OOCLY? Hell. Yes.
So why rob someone of so much if you could just get the same scenario for a lesser "emotional" price? It really doesn't make any sense unless you really want to provoke the other into not going along with your style of playing.

Roleplaying is still supposed to be co-operation even if your playing an "evil" role.

(Again this isn't about any certain situation I'm just saying that there is always a way to roleplay a bad scenario without making the other player upset.)

1) The emotional reward!

2) Costs vs Expenses. If we want to keep our company running we have to be able to afford armour, weapons and horses for all of my men. This has at times been around 10 people. People already moan about the frequency of our robbing. How much more would we have to rob if we robbed people at only 10g a shot? We would have no time for the more developed role play we engage in. Let alone enough money for our own RP to be enabled.

Consider that!


---

@ Eragon

Of course you forgot alleged randoming :wink:
Yes. You will most likely feel good after a successful robbery but the victim most likely won't if he got fleeced. Which means your happiness comes form another persons unhappiness. Which I feel isn't the goal of roleplaying. But that's just me.

Since I doubt you made it from poor peasant to rich taxer by just taxing I doubt taxing is your only revenue stream. Again you maybe robbed rich people for thousands of coins as peasant but I doubt it. Also I find taxing to be a quite unrewarding business. People don't pay, they get mad so it really isn't the fastest way to get money and certainly not the most entertaining.

Of course is your personal gain a good motivation IC but it should never be your OOC motivation. If you as a player only roleplay to reward yourself, which it seems you do from your reply, then I really think you should reconsider. As I've said before, roleplaying is co-operative not competative.

(Again I haven't met you ingame so I'm not responding to your lately debated actions I'm just commenting on general roleplay.)
 
Yea, our most profitable enterprises are invariably much more interesting than tax. It is pretty much a pass-time.


But I do not feel bad for doing it, this is a game!
 
Plazek 说:
Yea, our most profitable enterprises are invariably much more interesting than tax. It is pretty much a pass-time.


But I do not feel bad for doing it, this is a game!

A game with real people ;D
 
Plazek 说:
Yea, our most profitable enterprises are invariably much more interesting than tax. It is pretty much a pass-time.


But I do not feel bad for doing it, this is a game!

Does that imply you have something to feel bad about?

Yes you are definitely right that it is a game. But if the servers rules declare that you should roleplay, which I equal with creating stories with other players co-operatively(other players might define it in other ways), then I will feel bad if I just do things for myself and considering no one elses feelings than my own.

If the game was competitive on the other hand, like native, then I would really try to beat the other guys with every trick in the book.

Those are just my random thoughts on the subject of course.
 
What i dont get is why are manhunters even taxing people? Manhunters generally hunted bandits, deserters and robbers either for bounty or to sell to slavers. Doing taxing is a completely different RP. It simply doesnt make sense. o.0
 
Pokeymanz 说:
What i dont get is why are manhunters even taxing people? Manhunters generally hunted bandits, deserters and robbers either for bounty or to sell to slavers. Doing taxing is a completely different RP. It simply doesnt make sense. o.0

they dont do none of that, they go for the "rich peasants" *cough* Everyone *cough*
 
Because that is what we started by doing with those names! Then we became an established mercenary company after a few jobs and now engage in such activities to get by when unemployed. Of course we are still willing to hunt people whenever there is an opportunity. Especially when we only have a couple of players on. It makes sense if you are aware of how the group developed into what it is.

@ Maxikus, we probably meet somewhere in the middle. I think there is a certain level of competitiveness within Warband RP. By the design of the mod I think it is in fact geared as such. Of course I try to create a story and think up interesting jobs for us to do, if they are not offered. We make friends with some groups and enemies of others. For example we are religious, we became so because the first few jobs we engaged in were for a religious faction. We are also bastards :wink:

Of course I always am very careful to be within the rules. I also try my best to roleplay well. People normally just complain and cry randomer when they "lose". People like Reyman there, who deny hiding in glitch trees and accuse us of randoming when they attack us! We have screenshots and everything.
 
Plazek 说:
Because that is what we started by doing with those names! Then we became an established mercenary company after a few jobs and now engage in such activities to get by when unemployed. Of course we are still willing to hunt people whenever there is an opportunity. Especially when we only have a couple of players on. It makes sense if you are aware of how the group developed into what it is.

@ Maxikus, we probably meet somewhere in the middle. I think there is a certain level of competitiveness within Warband RP. By the design of the mod I think it is in fact geared as such. Of course I try to create a story and think up interesting jobs for us to do, if they are not offered. We make friends with some groups and enemies of others. For example we are religious, we became so because the first few jobs we engaged in were for a religious faction. We are also bastards :wink:

Of course I always am very careful to be within the rules. I also try my best to roleplay well. People normally just complain and cry randomer when they "lose". People like Reyman there, who deny hiding in glitch trees and accuse us of randoming when they attack us! We have screenshots and everything.

Thats fine but if thats the case wouldnt it make more sense to simply change your tags to include some sort of mercenary band name of your choosing?
That way it would eliminate the confusion of wearing the manhunter tag, but also open up the manhunter style RP i stated earlier for people who might be interested in that? :smile:

I for one would love to see some real warband manhunter parties rounding up criminals to sell to factions as servants and slaves.
 
I condsider the players emotional response to be an important ingredient in role-playing.  Real feelings can create real motivation for actions in game.  When I used to rob ppl I wasnt looking to make money really thats just a bonus.  I was really just looking for action-based RP events to unfold randomly rather then story-based RP that is made up and predictable.  Understand? 

If I demand 100 it won't create any motivation other than to mock me or just pay since miners make like 5k per trip right?  Now if I demand 2k and back it up with force it causes a reaction alright.  Usually the typical accusations and lies but hats off to the ones that take it as part of the game and either pay, flee, negotiate or fight in a realistic manner.  I respect the ones that dont try to revenge thru admin rather they come after me with rage or put out bounty.

PS - I dont rob/tax much at all on PW4 because there are usually too many doing it already so I play other roles to balance.  Been liking factions lately and that makes sense with this mod.  PW3 with trading was much better for robbing imo.
 
Honestly, if it were a map where money making is relatively easy and you charge 1000, people will be fine. If it's a map where you might get 20,000 denars an hour of ONLY MONEY MAKING I'd be upset too. The reason people on the NA server aren't so concerned about randoming and losing money is because its very easy to earn back, and getting killed for bull**** reasons or getting taxed is only a minor nuisance.


Cure: MAKE MONEY MOAR EASY TO MAKE
 
^^

I agree, somewhat. I noticed that on the NA server making money is easier/faster, for whatever reason. Smaller map, maybe?

I didn't seen much taxing/robbing (unless it was part of a war). The upside is that I get to wear chain mail and great helms more often. The downside is that some may consider that unrealistic if an entire army is geared up like knights without any "men-at-arms-looking" individuals.

 
It isn't really roleplaying if a person goes: Oh if i pay the tax i wont be able to buy armer and wepnon next life so i try to kiel dem!
 
rokema 说:
It isn't really roleplaying if a person goes: Oh if i pay the tax i wont be able to buy armer and wepnon next life so i try to kiel dem!

If you want people to roleplay with you, then take that into account. Do not demand large amounts of money from people that will benefit more from dying.

I remember specifically taxing Good_Manhunter, that replied with "**** off, i don't have any money" before i had even stated how much i wanted from him.
Then when i chased after him, demanding money, he attacked me with his hatchet.
If he had cooperated, i would gladly have accepted, say, branches or other kind of labour in exchange for money.

People will only roleplay in sense of loosing money to a certain degree. If i have the choice of loosing 95% of what i own to a taxer, or loosing 5-10% to dying, what do you think i will choose? And i believe that about 99% of the other players will do the same.

Sure, if i loose 10% or 30%, i can pay. But not 95%, as people sometimes demand of me.

It takes time to earn money after all, and i prefer to spend my time doing something else than earning money to afford to pay the taxers.
 
I think dying needs to be a greater consequence then. If ppl would rather die than pay 1k game is broken.  Stop exaggerating the money issue pls its so easy to make 10k -20k and costs very little to die. Youre never paying 95% to taxers what a joke.  I work for an hour and make 20k... say I have to pay 10% along the way who gives a ****?  I have plenty left for armor/weps to kill said taxers or hire guards if I need to. 

Arguements here are weak.  No one is actually affected by taxers/robbers anyways besides being annoyed.  Some ppl just dont want anything negative to happen to them.  The noob serfs have nothing to lose and knights with armor & weps to lose can easily afford to pay these little **** amounts for tax or defend themselves.  Very easy to see that ppl just want an easy path to wealth laid out for them by admin/rules.  I was in a faction and rivals demanded 36k from us once... was pretty cool honestly.

It seems to me that whenever the RP scenario turns negative for some ppl they claim RP was ruined by unreasonable assholes or say the person wasnt RP'ing at all.  If they succeed by escaping or killing the offenders (scenario goes positive for them) they are completely fine with the whole thing, not one complaint from winners.  Stop being sore losers please or else start *****ing 100% of the time, not just times you lose out.
 
Eragon91 说:
rokema 说:
It isn't really roleplaying if a person goes: Oh if i pay the tax i wont be able to buy armer and wepnon next life so i try to kiel dem!

If you want people to roleplay with you, then take that into account. Do not demand large amounts of money from people that will benefit more from dying.

I remember specifically taxing Good_Manhunter, that replied with "**** off, i don't have any money" before i had even stated how much i wanted from him.
Then when i chased after him, demanding money, he attacked me with his hatchet.
If he had cooperated, i would gladly have accepted, say, branches or other kind of labour in exchange for money.
Manhunners dun pay taxes!

People will only roleplay in sense of loosing money to a certain degree. If i have the choice of loosing 95% of what i own to a taxer, or loosing 5-10% to dying, what do you think i will choose? And i believe that about 99% of the other players will do the same.
Well, then you aren't the roleplayer you thought you'd be, heh?

Sure, if i loose 10% or 30%, i can pay. But not 95%, as people sometimes demand of me.
Hire guards!

It takes time to earn money after all, and i prefer to spend my time doing something else than earning money to afford to pay the taxers.
 
Yea ignore my post and talk about some small, insignificant event.  Who give a **** if he fought back with hatchet? 

Youre being petty now and I think this is the real source of all this nonsense as a whole.  People are whining over small things that happen to them in a game and exaggerating it all to the point where the claim the game is unplayable.  This is about ppl ruining RP and most of the ppl crying are 50% responsible for how it all turns out anyways.

*shakes head and walks away*
 
后退
顶部 底部