kkrizan
Recruit

I have been playing Mount&Blade now for some time and I have several suggestions.
Battles:
1. Weapons cannot be held ready for swing indefinitely. After a while, your arm gets tired, your arm drops, and you have to raise it again. Weapons that weigh less could be held up longer and swung again sooner.
2. Some really good stikes could unhorse an oponent (or player) who could then (if he is still breathing) get up and climb the horse again
3. Some better control over your soldiers would be nice. They could be divided into groups and you cloud give orders to each group separately or to all at once. Some extra orders could be "Stay together", "Use ranged weapons" or "use melee weapons". Maybe soldiers could even form up in a formation centered on a player.
4. Terrain of the battlefield could correspond to the terrain on the map where the battle is happening
Items:
1. An additional item or two of each class would be nice. Maybe some extra modifiers.
2. Some quality weapons could only be available as quest rewards.
3. It seems to me that my henchmens horse never gets lame (this could be a good thing)
Campaign:
1. Some backgroudn story and some goals are a must.
2. There could possibly be three sides player could join: Vaegir, Swadia and neutrals (Zendar)
3. Some cities could change hands as a result of players actions.
4. lesser visibility in forests (this may already be implemented)
5. When you rescue some prisoners you can take any you want in your party. When you meet them later, you can take all or none. This should be consistent either way.
This is just what I could think of now.
Battles:
1. Weapons cannot be held ready for swing indefinitely. After a while, your arm gets tired, your arm drops, and you have to raise it again. Weapons that weigh less could be held up longer and swung again sooner.
2. Some really good stikes could unhorse an oponent (or player) who could then (if he is still breathing) get up and climb the horse again
3. Some better control over your soldiers would be nice. They could be divided into groups and you cloud give orders to each group separately or to all at once. Some extra orders could be "Stay together", "Use ranged weapons" or "use melee weapons". Maybe soldiers could even form up in a formation centered on a player.
4. Terrain of the battlefield could correspond to the terrain on the map where the battle is happening
Items:
1. An additional item or two of each class would be nice. Maybe some extra modifiers.
2. Some quality weapons could only be available as quest rewards.
3. It seems to me that my henchmens horse never gets lame (this could be a good thing)
Campaign:
1. Some backgroudn story and some goals are a must.
2. There could possibly be three sides player could join: Vaegir, Swadia and neutrals (Zendar)
3. Some cities could change hands as a result of players actions.
4. lesser visibility in forests (this may already be implemented)
5. When you rescue some prisoners you can take any you want in your party. When you meet them later, you can take all or none. This should be consistent either way.
This is just what I could think of now.