Guoenyi
Recruit
I hope we can have some sort of thing like a message box. You can receive all the tax and pay information. Because when I "wait for a while" on the big map, these messages comes out all at once and I have to click like crazy to get rid of them. They are like useless spam... I hope I can ignore them until some real event happens like "XXX fortress is under siege" or "Your order is ready at XXX". Those frequent messages can just be hidden.
Single player team formation when charging is not good. My troops just charge in a crowd which is a big target. I think they should be able to spread out when charging. Or maybe introduce square formation? But not in a chaotic crowd!
And one more thing, can I have the ability to swing heavy sovnya on the horse back? It just feels so strange not to be able to do so. Plus that weapon's thrust is really weak, swing is not very strong as well. Asian weapons should have a fair change to confront European weapons.
I wish I can see these changes happen in the next update. And BTW the 1.141 update is awosome! I love the new sound of fire arm to death! And the way enemies get blew back by the powerful bullets. You developers can really make this game concept a big title with heaps better graphics.
Single player team formation when charging is not good. My troops just charge in a crowd which is a big target. I think they should be able to spread out when charging. Or maybe introduce square formation? But not in a chaotic crowd!
And one more thing, can I have the ability to swing heavy sovnya on the horse back? It just feels so strange not to be able to do so. Plus that weapon's thrust is really weak, swing is not very strong as well. Asian weapons should have a fair change to confront European weapons.
I wish I can see these changes happen in the next update. And BTW the 1.141 update is awosome! I love the new sound of fire arm to death! And the way enemies get blew back by the powerful bullets. You developers can really make this game concept a big title with heaps better graphics.