Hughes
Sergeant

To address the many other threads about town and village prosperity, after about 200 days of devoted care for Dhirim (and its hinterlands, also belonging to me, of Ushkuru, Burglen, Yalibe and Amere), I've managed to get its prosperity up from Poor to Average.
When I got Dhirim, it had changed hands about seven times (between the Swadians, Nords, Vaegirs, Khergits and Rhodoks). All of its villages were constantly being raided and burnt. The guild master told me they were the poorest town in Calradia, more affected by bandits than 18 towns, more visited by caravans than most towns, more productive than many towns and had the most productive hinterland in all of Calradia.
Once I took it back for Swadia, I built up a ~300-man garrison and have been trying to keep it and the surrounding hinterland as peaceful as possible. It seemed to me that given its productivity and trading, then as long as it can be kept from getting sieged/captured or plagued by bandits, it could be rich.
It may just be a fluke, but it seems like my efforts are paying off. I haven't been doing anything different from what's been suggested in other threads, namely:
- Finding out from the Guild Master what they're short of
- Tirelessly ferrying goods back to Dhirim over and over again. Smoked fish from Tihr, Wine from Suno, Ale from Praven, Flax from Sargoth, you name it. And if I acquire other commodities (say, silk looted from a bandit camp I hit during my merchant runs), I sell it to Dhirim too.
- Buy iron produced there and sell it at Suno/Praven to increase its treasury.
- Pick up bread, dried meat, and any other shortage commodities in little villages and sell them at Dhirim.
- Protect villages from being raided.
- Build mills in Dhirim's villages.
- Kill any and all bandits or deserters I see anywhere near my villages during my merchant runs.
- See caravans safely in and out of my territory.
Basically, I've been flooding Dhirim with goods, acquired by any means necessary, and protecting it and its villages from harm.
During this time I've had some summons from the Marshal every now and then, or had to race back to protect a village from getting raided by whoever we're at war with at the time, but basically my life for nearly a year has been getting needed goods to Dhirim.
About a week ago (game time) all my villages completed building mills, jumped to Average (from poor) and Dhirim followed shortly after.
I'm concerned that it's just luck, because as far as I know, the reason the designers included a guid master with economic information is just so that players can know what they can sell there and make money doing it - not to actually allow the player to affect the overall town prosperity. But it seems to be doing something, unless maybe it's just that it hasn't been sieged lately. Now, Dhirim is in the middle of the map, so as i mentioned before, it sees a lot of traders, so maybe it's harder to graduate other towns on the edges that don't get so many caravans. And maybe it sinks back into poverty tomorrow for some reason, or that I can never get it to rich. But so far so good. Just thought those of you grappling with the WB economy might want to hear about it.
When I got Dhirim, it had changed hands about seven times (between the Swadians, Nords, Vaegirs, Khergits and Rhodoks). All of its villages were constantly being raided and burnt. The guild master told me they were the poorest town in Calradia, more affected by bandits than 18 towns, more visited by caravans than most towns, more productive than many towns and had the most productive hinterland in all of Calradia.
Once I took it back for Swadia, I built up a ~300-man garrison and have been trying to keep it and the surrounding hinterland as peaceful as possible. It seemed to me that given its productivity and trading, then as long as it can be kept from getting sieged/captured or plagued by bandits, it could be rich.
It may just be a fluke, but it seems like my efforts are paying off. I haven't been doing anything different from what's been suggested in other threads, namely:
- Finding out from the Guild Master what they're short of
- Tirelessly ferrying goods back to Dhirim over and over again. Smoked fish from Tihr, Wine from Suno, Ale from Praven, Flax from Sargoth, you name it. And if I acquire other commodities (say, silk looted from a bandit camp I hit during my merchant runs), I sell it to Dhirim too.
- Buy iron produced there and sell it at Suno/Praven to increase its treasury.
- Pick up bread, dried meat, and any other shortage commodities in little villages and sell them at Dhirim.
- Protect villages from being raided.
- Build mills in Dhirim's villages.
- Kill any and all bandits or deserters I see anywhere near my villages during my merchant runs.
- See caravans safely in and out of my territory.
Basically, I've been flooding Dhirim with goods, acquired by any means necessary, and protecting it and its villages from harm.
During this time I've had some summons from the Marshal every now and then, or had to race back to protect a village from getting raided by whoever we're at war with at the time, but basically my life for nearly a year has been getting needed goods to Dhirim.
About a week ago (game time) all my villages completed building mills, jumped to Average (from poor) and Dhirim followed shortly after.
I'm concerned that it's just luck, because as far as I know, the reason the designers included a guid master with economic information is just so that players can know what they can sell there and make money doing it - not to actually allow the player to affect the overall town prosperity. But it seems to be doing something, unless maybe it's just that it hasn't been sieged lately. Now, Dhirim is in the middle of the map, so as i mentioned before, it sees a lot of traders, so maybe it's harder to graduate other towns on the edges that don't get so many caravans. And maybe it sinks back into poverty tomorrow for some reason, or that I can never get it to rich. But so far so good. Just thought those of you grappling with the WB economy might want to hear about it.




