Maximum997
Squire

Can i do it midgame?
How much time it needs to make garrisons big enough?
How much time it needs to make garrisons big enough?
Very true ! A casus beli feature should be implemented !The lack of casus beli and truce period also makes the war a non-stop battle fest.
It works, but numbers in post are totaly wrongIf this works, may very well be useful for devs to balance things out, @Callum.
It works, but numbers in post are totaly wrong
Can i do it midgame?
How much time it needs to make garrisons big enough?
Food bonuses:
Town gets a lot of food. For example average town gets about 130 food.
And you have "citizen food drive" That is your bonus from tweak.
So it does nothing when you add another +7. It is like 5%. It changes nohing. Tp prevent constant starving you should add about 30-40.
Second: about Militia:
Base +1
Retired -21.35
From prosper +6
Weapons 0.2
Citizen Militia X
Citizen Militia X. This is your bonus from Tweak.
With that numbers you have 200-250 militia troops + from prosperity. What is your prosper bonus after 6 years?
So to increaseit to 700 troops you should make triple bonus.
Day 300.
Food bonuses:
Town gets a lot of food. For example average town gets about 100-130 food from a lot of sources.
And you have "citizen food drive" That is your bonus from tweak.
So it does nothing when you add another +7. It is like 5%. It changes nohing. Tp prevent constant starving you should add about 30-40.
Second: about Militia:
Base +1
Retired -21.35
From prosper +6 (6000)
Weapons 0.2
Citizen Militia X
Citizen Militia X. This is your bonus from Tweak.
With that numbers you have 200-250 militia troops + from prosperity. What is your prosper bonus after 6 years?
So to increase it to 700 troops you should make triple bonus.
It is not stats that you need to see.Examples from current save:
3 towns nearby all different factions
- Onira : Militia 427 - garrison 145 - Total defenders 572
- Syronea : M 468, G 224 , T 692
- Akkalat: M 407 G 174 T 581
It is not stats that you need to see. Your militia count is so high just becouse prosperity is around 20K at 10 years, am i right?
Militia number is simple as hell:
You have income, every income increase militia to 20 troops max. In my example i have 35,7 income, so overall militia count will be 35,5*20
SO if you want to add 200 troops of militia to every garrison in the game, just make this number 10. If you want to add 500 - make it 25.
It is not stats that you need to see. Your militia count is so high just becouse prosperity is around 20K at 10 years, am i right?
Militia number is simple as hell:
You have income, every income increase militia to 20 troops max. In my example i have 35,7 income, so overall militia count will be 35,5*20
SO if you want to add 200 troops of militia to every garrison in the game, just make this number 10. If you want to add 500 - make it 25.
There's way too much war, that's the problem. Every faction is a genocidal blood cult that wants to raze the entirety of Calradia to the ground.
The balance should be a lot closer to peace than to war. Wars would still happen if there were actual legitimate disputes, but they shouldn't just declare war on each other over a stolen carafe of wine from a caravan like in Warband.
There's way too much war, that's the problem. Every faction is a genocidal blood cult that wants to raze the entirety of Calradia to the ground. If you imagine a slider between war and peace, the arrow has slid all the way over to the "war" side and broken through the frame. I'd be personally a lot more satisfied if factions actually wanted to get more prosperous and maintain peace. Faction leaders' personalities don't matter at all, the factions have no identity. Everyone wants to kill each other. It's not fun at all, it basically makes the game look like a video game in the worst way possible.
The balance should be a lot closer to peace than to war. Wars would still happen if there were actual legitimate disputes, but they shouldn't just declare war on each other over a stolen carafe of wine from a caravan like in Warband. World domination should be practically impossible on a consistent basis. Maybe you could conquer the entire map, but factions would keep coming back, new factions would form, rebellions would take place. Actually conquering the world should be a titanic task.
It is very simple.Sry I edited the old post as I realised i didn't answer the question.
Ill put the answer here too.
'Edit: To answer your question though prosper bonus for the towns was between +6 & +20 and generally prosperity from 3000-4000
There's definitely some playing around to be done with the settings to perfect it. I think I agree on the food thing and may increase that a fair bit more too, this was just the first playthrough'