Should Campaigns be able to go on forever, always with multiple factions?

  • Yes!

    选票: 202 83.8%
  • No!

    选票: 39 16.2%

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Hope the devs pay attention to the poll. Also hope that when they said the game would last forr 20 years only applies up to the point where they add in civil wars and other expansion limiting factors.
 
OP made fantastic suggestions, much of how things among other things play in CK2, would be great to see some if not all of this implemented.
 
I feel like more natural approaches would be better than setting hard limits.

I agree with you, I'd rather they focus on the long term goal of having a dynamic yet balanced game instead of putting temporary limits on things, because that will only mean that their updates aren't being tested to the full extent.

However, if you are someone who does want that sort of thing, I found this mod that might help:

https://www.nexusmods.com/mountandblade2bannerlord/mods/145
 
I have another idea, maybe u will dislike it. What if dont touch core fractions (after major "balance") and add vassal small lands (1 or 2 for each non empire kingdoms with 1 or 2 cities, and around 5 castles. This land cant be eat by major kingdom, but loot if bad political situaton. It will stabilize wars by help as their liege looses, and be agresive in their kingdom dominant situation, even raiding liege land (like cancer state). It can siege liege castles/cities but only for loot. Kingdom must care about relations with it and share their benefits, or fight with thier groups. Of course they can raid other kingdoms lands).
If their liege kingdom die, it become free state and can pretend to be a kingdom with boost horde like around 700 soldiers (if no blob before).
I know that there are ideas about smaller kingdoms inside core map, but this map is too small for that (my opinion).
This vassals have thieir own culture and generate another dyplomacy field.
This vassal will be easier to balance. As being add outside core map, can be add freely.

For empire have another idea, which similar go samewhere in this forum. If they losing they can use "empire call" which allow other barons (empire or not) to join its wars. It has cooldown and baron active depend on situation at war (if lose more, more barons are likely to join, if start winning they go back home). Another idea is "gladiator rise" which generate medium army of soldiers in bad situation (1 time per war).

Off couse, baron rebelion states or confederations probably help too.

Sry for my English and wall text
 
Even after the newest update, the issue with Battania just steam-rolling through almost feels worse. I started a new game while at work yesterday, and not even 2-3 hours into the game, they had essentially wiped out one of the Empires. I restarted (SAME shift) with a whole new character, and lo' and behold, they did it again, again - less than 2 hours in. Both times they began their conquest by going for the same city, clear on the other side of the enemy kingdom.

I started to watch and noticed that the defending kingdom didn't seem to react much. Unlike in Warband, where you'd see a bit of tit-for-tat going on or nations would immediately attempt to retake their lost city, it just looks like the lords are riding around not doing much of anything.

I'm not sure what the 'solution' is, but I guess I could throw out some ideas.

Newly captured cities should have a high degree of unrest, requiring resources to control. If unrest becomes too high, various events may be triggered, such as riots (self-razing), revolts (an attempt to flip back to the original kingdom), and treachery events. Those might range from everything from "assassination attempts" to creating back doors for recapture sieges (giving huge bonuses to the original kingdom).

I also like the idea of the 'homeland' of a conquering kingdom to become unruly if the armies are spending too much time outside of it, including the spawning of new factions.
 
Did someone actually vote Sturgia? o.o
They died pretty quick in both my games and the chart from another thread seemed to indicate they never steamrolled in any tests.
 
Lads, if you check the patchnotes they are really trying to deal with the snowballing. The last 2 patchnotes have been adressing the snowballing. They even adressed the snowballing the day before this post got made, and made a second change thursday. Ever since they rolled out the first anti-snowballing patch wednessday ive been seeing massive improvements in my game, and the one yesterday only improved on that
 
So anyone tried a new game in 1.0.5 and test the snowballness of the patch?

It's still a massive issue, post-patch. Didn't seem to dent it at all.

I started a couple of new games after the patch and saw no improvement. In fact, I JUST started a new one this morning and decided to run around the towns looking for a particular companion. Before I even got through a handful of cities, I looked up and Battania had already taken all but 1 Southern Empire cities and has cut a huge wedge right right through the map. My game can't be more than 90 minutes old.

I'm probably going to restart if I don't see any of the cities being taken back -- but from what I can tell, all of the lords are just trotting around doing a whole lot of nothing.
 
for me at 230days in 1.0.5:
No faction wipe yet, but Empire faction im mercenary for is down to 2 cities and it still declears war on Vlandia witch is not even neighboring kingdom
 
Thanks for the continued support. Let's hope the developers see this thread (among others addressing the snowball effect).
 
It's still a massive issue, post-patch. Didn't seem to dent it at all.

I started a couple of new games after the patch and saw no improvement. In fact, I JUST started a new one this morning and decided to run around the towns looking for a particular companion. Before I even got through a handful of cities, I looked up and Battania had already taken all but 1 Southern Empire cities and has cut a huge wedge right right through the map. My game can't be more than 90 minutes old.

I'm probably going to restart if I don't see any of the cities being taken back -- but from what I can tell, all of the lords are just trotting around doing a whole lot of nothing.
I don't know what's wrong with your game. But I've had 7 playthroughs so far and only in one of them has any empire gotten half the map. Started another playthrough yesterday, already in 1088, and the maps virtually identical to the starting map.
 
~40 days in a new game started after 1.0.5, the Khergit have already taken 3 empire major cities (2 northern, 1 southern), they also conquered the world in my past playthrough, why are the Khergit so strong? I am even using Bannerlord Tweaks that greatly increase militia garrisons.

Maybe change the lord AI to look for fights with other lords and raid villages instead of giving priority to sieges, change them to be more defensive maybe?
 
My answer to this poll is no. This is a campaign, the sandbox mode is going to be coming at some point. This is not the sandbox mode. Again, this is EARLY ACCESS. We are not getting all the features at this time.
 
In my latest playthrough one of the issues seems to be the AI being unable to manage food. I saw several lords with 0 or a small number of troops being taken by small bandits groups. One bandit army of 8 captured a lord with “0” troops. After my battle with the bandits I was able to recruit 50 top tier troops.

I will post screenshots when I can. Even if it doesn’t effect snowballing it was an easy way to gain a top tier army early game.
 
I don't think it is entirely possible to prevent snowballing from ever happening. Of course if it happens at every savegame that's a problem, but isn't it possible that some of what is being seen after the new patch is just random? I haven't really noticed it much in my playthrough myself.
 
IMHO the game should be in a stable equilibrium that gradually sees clans return to their original faction, fiefs revolt to rejoin their original nation, and generally makes it so that any effort to change the face of the world has to perpetually strain against restorative forces.
 
How did they make the map so stable in Warband from 2011? "Months to fix"? JFC - just do what they did almost a decade ago! Is it so hard to figure out that they need months to fix what seems to a simple fix? Just change some values here and there, how did they not see this coming? Did they ever play a game that lasted over a year?
 
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