Fully agree here. It is breaking the game for the momentReally like the idea behind kingdoms needing reasons to go to war rather than just needless expansion and willy nilly wars being waged for no apparent reasons
out of curiosity, how do you avoid such a snowballing effect in the Mount & Blade environment? Adding more risks? Bigger and more aggressive brigands, more catastrophic events like revolts, spreading disease, etc.?I agree. As soon as one of the factions get an edge over the others they start to snowball and the game is pretty much over.
Yes, I restarted my game because of this. I wanted to join one of the Empire factions but spent some time trading, bandit hunting and so on before joining... but by the time I was done, two of the Empires had been eaten by Battania.
I hope this is seen as a critical issue by Taleworlds because it kills any long-term ambition in campaigns for those that don't rush things.
He should just go to the nearest city/castle and rest and regroup those 40-60 soldiers there, then go recruit in the neighboring towns for the rest.Problem is; when a lord defeated he stars from zero troops. At least they must spam with 40-60 soldiers (with balanced) than enlarge their armies. İı saw some lords captured by looters.
Both towns and castle sohuld have better and more garrisons. 200 people against an invading army of 600 is unbalanced.
SameBattania took 3 towns and 4 castles in less than a week.
Suddenly the crusader kings system starts making sense. Make reason to go to war (fabricate claim) go to war over claim, if wins enough and wargoal is taken, peace can be gotten and the wargoal only is kept. If the one being attacked turns out being the winner they can demand lump sum money, or tribute (money over time)