Should Campaigns be able to go on forever, always with multiple factions?

  • Yes!

    选票: 202 83.8%
  • No!

    选票: 39 16.2%

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Yes, thats what I'm saying. Balancing the game so that one faction eventually gets the upper hand and takes over ruins the sandbox experience because if you want to take your time and not rush to doing late-game stuff you'll be stiff out of luck cause one faction rules everything. You won't be able to carve anything out for yourself after that.

The AI shouldn’t steamroll everything in 30 years but it should make gradual progress. There’s a happy medium somewhere.
 
Literally i cant understand you guys that dont think this as a problem there is no point in playing the game if ai just conquers the whole map by itself and just destroying all factions,there is no point in heirs also and aging system the ai should conquer some castles but never be overpowered.In contrast of the TW series this game have only 8 major factions not 30 or more.
 
The AI shouldn’t steamroll everything in 30 years but it should make gradual progress. There’s a happy medium somewhere.
At that point, what the difference between balancing for equilibrium and what you want? I doubt any players would make it 30 years without taking matters into their own hands, and if they do I doubt they'd be the type to like the status quo being overturned and homogenized.
 
At that point, what the difference between balancing for equilibrium and what you want? I doubt any players would make it 30 years without taking matters into their own hands, and if they do I doubt they'd be the type to like the status quo being overturned and homogenized.

In that 30 years, a faction you haven’t yet warred with as a player could be 3 fiefs richer and another 3 fiefs poorer. There’s some progress.
 
Realisticly speaking...
Lets say you have XY kingdom which starts to stream roll XX kingdom. The way to stop them would be that other kingdoms form a defensive union which declares war on XY kingdom becouse it's becoming too powerfull. I hardly doubt that in real life when you see a threat coming your way, you wouldnt do everything in your power in order to prevent it from causing harm?

?‍♂️
 
Realisticly speaking...
Lets say you have XY kingdom which starts to stream roll XX kingdom. The way to stop them would be if any other kingdoms declare war on XY kingdom becouse it's becoming too powerfull. I hardly doubt that in real life when you see a threat coming your way, you wouldnt do everything in your power in order to prevent it from causing harm?

?‍♂️

Yes, this is called warmongering or aggressive expansion. I’d like to see it and I think the dev mentioned something like this in his last point. It’s a good way to slow expansion.
 
Yes, this is called warmongering or aggressive expansion. I’d like to see it and I think the dev mentioned something like this in his last point. It’s a good way to slow expansion.

Whatever... kingdoms should not be able to conquer the world in 10-15 hours of gameplay. There can be warmongers but there should also be a way to prevent it from happening like defensive alliance/union for example. :smile:
 
I read something in another forum that a potential cause to the snowballing is because when an AI lord defects, they take their fiefs with them. This means that when a faction starts losing, a lot of the lords will defect to the winning faction and take their fiefs with them, thus causing that much more power to move with it. It also explains how one moment my Vlandia faction can be very much present then within a year they are gone.

I think it is related to the Campaign AI option which is present as a string in the xml files so I'm hoping I can find the option itself and reduce it a little to see what happens. They are just too smart so when one starts winning they just keep on going. I think having disadvantaged AI factions group together in alliances to take on a faction that is winning would be an excellent way to handle this as well. It would also make it more difficult for players when they start to snowball other factions and then end up in a war with everyone. Either way, I could play warband for 80+ hours and never have one faction take over everything. I played this for 16 and two factions were eliminated and one faction owned 1/2 the map. 24 hours and they owned 3/4 with only two small factions left to fight them. I created my own kingdom and tried to see what would happen if I fought back to, I had 1000 troops at my doorstep within 3 days and my kingdom was completely gone in 2.
 
now that they added the lords defecting modifier to make it less likely, ive noticed a more balanced map. My faction is doing way better, from what i assume is me clearing out bandits constantly, so if they add the lords not going bankrupt thing I think we could see a stable calradia
 
now that they added the lords defecting modifier to make it less likely, ive noticed a more balanced map. My faction is doing way better, from what i assume is me clearing out bandits constantly, so if they add the lords not going bankrupt thing I think we could see a stable calradia

I didn't realize they made them less likely to defect. I might have to try another campaign then. I think they should also go back to the warband style of not allowing AI to take fiefs with them when they leave. I think that would significantly slow things down as well.
 
There should be an inefficiency quotient built in that makes it steadily harder for AI empires to expand as they get ore cities, maintenance costs increasing both in food and money, with a counter bonus as the empires get smaller.
 
Although this is obviously not good for the state of the game in the long run, i must admit i do find it hilarious currently. I love your screenshot of the campaign map.
 
I just wanted to say, for now, anyone using the developer console mod can use it to have factions make peace with each other. This way you can keep a stable game for as long or little as you want.

For now, it can be used to get most of what people want. Change your age, make your own kingdom (and other commands so it actually works mostly), etc.
 
First time playing M&B and I have to say I'm addicted :rolleyes:
There's a lot that bothers me...clanky combat, terrible looking NPCs, bugged quests etc. but I'm sure all that will be taken care of either by the dev or mods (there are already some neat ones out there!). In spite of all the issues, I can't stop playing :xf-oops:

Now, on to my observation of this issue:
My first save was about 50h and I had the same issue with Southern Empire taking over most of the map, however, an interesting thing happened. They did not conquer the complete map, but left the other nations/empires down to 1-2 cities with military strength between 100-300. Needless to say, those empires were useless and could not recover.
I was able to finish the quest and formed my own Empire (after lots of trial and error due to bugs and wars lol), taking 2 towns and 2 castles with me in the process. I was immediately in war with Southern Empire.
Sadly, I looked for an option to try and get the other empires on my side, to form an alliance, to try something to help them out so we can take the Southern Empire down, but nothing was available.
I was able to persuade a few lords to join me so I had a pretty decent army before I faced the might of Southern Empire lol but it did not help.
After several battles it was clear I wasn't going to last long so I enabled cheats to see how far I can push them!

I ended up with well over 30 lords in my prisons, but there was nothing that I could do with them. Option to execute them was grayed out...I tried talking to them to persuade them to join me, but that was not available either...so they just sat there, some escaped too.
Still, Southern Empire would come with more and more lords and armies, it was pretty hard to keep up with them attacking from each side, even with cheats! My castles and towns were falling before I could move my army around and they were practically next to each other!

There needs to be a way to deal with most of these lords...execution, banishment (idk overseas lol) or ability to persuade them to join you when they're your prisoner. By my count I've encountered around 50 lords in that war (some could be repeat)!
Sieges need to last a lot longer. My two castles were pretty close to each other and all I did for a few hours was run between them and fight people off, recruiting in between and from my prisoners and they would still fall frequently!
Alliances, pacts, mercenary troops (as in hire mercenaries/gangs not individual troops, to wage war against your enemies, like lords do), pay bandits to join you or harass your enemy.

Maybe I missed some feature that could have potentially got me out of that situation...but on to the new save! :xf-cool:
 
As far as the points raised about the Army system, most of you guys are absolutely right. I should've been more clear. It isn't the system itself as much as the infinite cohesion these armies seem to have and how they just stick together even when they have absolute no food left among them.

I guess it'd be fine as long as they were still capable of fracturing somewhat.
 

Why is the snowballing AI not even mentioned in this list?

I don't even want to bother playing the game at all, because my progress is nullified by the game ending in 20hrs of gameplay.

I can see past the bugs and performance issues for now, but come on man this is ridiculous.

How was this not noticed in QA before release? Surely somebody thought to put the game on max speed and just watch how the AI behaves. This is a deeply recurring issue and reproducible in every campaign.
Agreed, I'm not gonna play again until this gets fixed. Why did I just grind my butt off for the game to end prematurely?
 
Since the cities that were taken remember what faction they were originally part of (because you still recruit the same troops even after they were conquered), i would like to see a rebellion system for empire that are too warmongering that make special bandits armies spawn and try to give the land back to its previous owners.

It would force the lords to actually defend their homes instead of conquering it and then never going to it again.
 
If any of you guys have played X4: Foundations you will likely be familiar with these issues. Both games try to simulate a full economy and faction/territorial disputes. I think the problem really boils down to the complexity of the simulation making it very hard for developers to direct how a game plays out. In one game the factions might remain balanced, but in the next one kingdom will steamroll the rest within months. Unfortunately the only real solution is to simplify the simulation, adding in various controls and limits to allow the organic evolution to occur only within a limited window.
 
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