Would love to see kingdoms work more on their borders etc
my 2 cents:
my 2 cents:
- Stamina: Attacking armies should be exhausted after an attack on a castle/city (increased food consumption) and would require to resupply/rest first before continuing the invasion
- Besieging could be the opposite and an attempt to starve the city out
- Borders: Factions should protect their borders more instead of running through the whole country.
- The game should recognize a border
- Each faction should have an idea what armies are required per castle/city to be able to defend (lords to stay and defend border cities that are next to an enemy or bad neighbor)
- Borders are being patrolled and armies don't just run around like a chicken without a head
- Players could get quests to patrol, protect border towns etc
- When an enemy army is spotted by a border patrol/castle/city, a message is sent to support that area
- Casualties: Sieges should be more taxing on the attackers (siege AI might need to get fixed first)
- A castle should be able to defend against a bigger army
- Border patrolling: If an enemy army passes by a fortified castle/city to go siege somewhere else, the defenders should intercept and/or surround them (spawn defenders in center of the map and have the attackers spawn on opposite sides)
- War decision: Based on enemies/allies, financials and size, factions should have to make a decision if going to war is a good or bad idea
- If they cannot defend their borders sufficiently (based on finances, bordering enemies/allies), going to war/invade another faction would be a bad idea
- Have a specific reason (princess got kidnapped, important lord got murdered, more land required because of financial reasons or because border is easier to protect...) to increase the possibility to start a war.
- Attrition on conquered lands: Conquered lands that are surrounded by enemy territory should have high attrition rates as they can not supply easily (might already be the case)




