+ 500 000
(Sturgia was a bad choice anyway :p )
(Sturgia was a bad choice anyway :p )

looks like, from the dev comment, they patched a couple things. they are looking into broke lords having no money, which I think is probably the biggest reason factions snowball, so hopefully the world will be more stable after a (hopeful) patch today.did they patch it to fix ? i have kinda same problem southern got whole map we become a 1 nation lol
Please don't forget the bandits are frequently capturing lords due to too many bandits spawned
looks like, from the dev comment, they patched a couple things. they are looking into broke lords having no money, which I think is probably the biggest reason factions snowball, so hopefully the world will be more stable after a (hopeful) patch today.
I think this is a problem with broke lords as well, lords should have no problem dealing with looters and bandits, but since they all go broke they can no longer keep up with the bandits.
My first campaign went something like this.
6 hours in :Vlandia was made to dust by Battania, completely gone.
10 hours in: Western empire was gone.
Then it was a few hours of Battania/Southern Empire and Kuzhait slowly eating up the rest apart from 3 towns of Aserai wich survived to the end but didnt change anything. Then Empire killed of Kuzhait and Battania in like 3 hours and finished with taking the last 3 towns of Aserai.
Not sure what the factor is that makes it so different from Warband. For those who don't know it takes a long time before any faction gets a real advantage where they are a threat to winning the game so to speak. And very rarely does it happen so fast in the game where a faction is killed off.
Edit: Why does it say my name is Artimmenner? :O

My first campaign went something like this.
6 hours in :Vlandia was made to dust by Battania, completely gone.
10 hours in: Western empire was gone.
Then it was a few hours of Battania/Southern Empire and Kuzhait slowly eating up the rest apart from 3 towns of Aserai wich survived to the end but didnt change anything. Then Empire killed of Kuzhait and Battania in like 3 hours and finished with taking the last 3 towns of Aserai.
Not sure what the factor is that makes it so different from Warband. For those who don't know it takes a long time before any faction gets a real advantage where they are a threat to winning the game so to speak. And very rarely does it happen so fast in the game where a faction is killed off.
Edit: Why does it say my name is Artimmenner? :O

Well, for me the Southern Empire eliminated all other Empire factions by day 100. And i have maybe discovered one of the problem/bug. For some reason when Aserai got their asses kicked against the South, they did not replenish any troops at all (Arwa, Tariq and Adram have spent the last 100+ ingame days in the same castle without coming out or recruiting any troops at all). Same goes for the Khuzait. All the lords i have defeated just to test the game out never seem to go back out and recruit new army after they are defeated and released (Or if they magically do, they end up with 20-30 man army and no more). So my guess is that defeated lords somehow are unable to recruit more of the army once defeated too many times (Maybe the AI needs money as well to recruit?? I have seen the lords have 0 coins when you want to ''trade'' or make a ''gift'' to them)
Not everyone has a game experience that follows that course, though I admit that many are having that issue.
Also, the game doesn't end at world conquest, it's still early access, so there's good opportunity to learn how to control the economy, build up settlements, and map out trade routes.
If you're completely focused on just fighting in the faction wars, you'll probably get disappointed real quick with that scenario. If you focus on other objectives (learning how to dominate the economy, best way to level skills, practicing personal combat, etc) you'll be in a better position once they do fix faction dominance to restart and actually know what you're doing.
Also, it is impossible for a faction to fight back after a few lost battles since there are armies of 40-60 looters everywhere. At least that's the case with Sturgia. Every 10 mins I see that some lord or even the king are captured by a band of looters.
Simple: in Warband, it takes a long time for a faction's field army to be reduced to the point that a siege is possible. Whenever an enemy attempts a siege the Marshal scrambles an army to respond. usually the attacking side retreats unless they have a clear advantage, preserving their forces to fight on another day. Numbers win out in the end but thanks to an army's ability to retreat, massive stackwipes were rare.
In this game, auto resolve is way too aggressive at creating casualties, resulting in massive stackwipes very early in a campaign that leave the defeated faction impossibly behind. On the very first DAY of my current campaign there were 2 stackwipes and the Khuzaits started blobbing almost immediately.
Three steps I'd take to fix the problem
1: The spotting range of armies is absolutely tiny and N E E D S to be larger, giving the disadvantaged side more space and time to retreat and preserve their forces
2: Auto resolve needs to be slower and more expensive, like it was in Warband. The winning side should lost a lot of troops in a battle so they can't just snowball. In Warband, balance was preserved because offensive battles could wind up as Pyrrhic victories, with the victor's army severely reduced and vulnerable to counterattacks.
3: It should be way, way, W A Y harder to successfully siege down a castle or city. Making auto resolve more expensive would help a lot. Adding modifiers to make it even more expensive to auto resolve a siege would go a long way toward stabilizing the map.