Should Campaigns be able to go on forever, always with multiple factions?

  • Yes!

    选票: 202 83.8%
  • No!

    选票: 39 16.2%

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did they patch it to fix ? i have kinda same problem southern got whole map we become a 1 nation lol
looks like, from the dev comment, they patched a couple things. they are looking into broke lords having no money, which I think is probably the biggest reason factions snowball, so hopefully the world will be more stable after a (hopeful) patch today.

Please don't forget the bandits are frequently capturing lords due to too many bandits spawned

I think this is a problem with broke lords as well, lords should have no problem dealing with looters and bandits, but since they all go broke they can no longer keep up with the bandits.
 
looks like, from the dev comment, they patched a couple things. they are looking into broke lords having no money, which I think is probably the biggest reason factions snowball, so hopefully the world will be more stable after a (hopeful) patch today.

I think this is a problem with broke lords as well, lords should have no problem dealing with looters and bandits, but since they all go broke they can no longer keep up with the bandits.

I think their is also an issue with them not recognizing wounded troops or something, I routinely see lords with 0+32w running around the map like they're immortal.
 

My first campaign went something like this.
6 hours in :Vlandia was made to dust by Battania, completely gone.
10 hours in: Western empire was gone.
Then it was a few hours of Battania/Southern Empire and Kuzhait slowly eating up the rest apart from 3 towns of Aserai wich survived to the end but didnt change anything. Then Empire killed of Kuzhait and Battania in like 3 hours and finished with taking the last 3 towns of Aserai.

Not sure what the factor is that makes it so different from Warband. For those who don't know it takes a long time before any faction gets a real advantage where they are a threat to winning the game so to speak. And very rarely does it happen so fast in the game where a faction is killed off.

Edit: Why does it say my name is Artimmenner? :O

Simple: in Warband, it takes a long time for a faction's field army to be reduced to the point that a siege is possible. Whenever an enemy attempts a siege the Marshal scrambles an army to respond. usually the attacking side retreats unless they have a clear advantage, preserving their forces to fight on another day. Numbers win out in the end but thanks to an army's ability to retreat, massive stackwipes were rare.

In this game, auto resolve is way too aggressive at creating casualties, resulting in massive stackwipes very early in a campaign that leave the defeated faction impossibly behind. On the very first DAY of my current campaign there were 2 stackwipes and the Khuzaits started blobbing almost immediately.

Three steps I'd take to fix the problem

1: The spotting range of armies is absolutely tiny and N E E D S to be larger, giving the disadvantaged side more space and time to retreat and preserve their forces

2: Auto resolve needs to be slower and more expensive, like it was in Warband. The winning side should lost a lot of troops in a battle so they can't just snowball. In Warband, balance was preserved because offensive battles could wind up as Pyrrhic victories, with the victor's army severely reduced and vulnerable to counterattacks.

3: It should be way, way, W A Y harder to successfully siege down a castle or city. Making auto resolve more expensive would help a lot. Adding modifiers to make it even more expensive to auto resolve a siege would go a long way toward stabilizing the map.
 
Same here. Southern Empire is constantly at war with someone and is mopping the floor with them. Got more than half the map i just a few hours.
 
The steamrolling could be countered with some sort of spy game, which is not a feature and I don't expect it, where we could convince a group of lords to start a rebellion inside a faction, if they have low relation value with the leader and we succeed in convincing them. Of course, this should happen also to the player faction if he's the king and has bad relation with a group of vassals.
 
It'd be nice if TW took the heavy handed apporsch of not permitting the ai to take towns, until they manage to implement civil wars and other expansion limiting factors.
 

My first campaign went something like this.
6 hours in :Vlandia was made to dust by Battania, completely gone.
10 hours in: Western empire was gone.
Then it was a few hours of Battania/Southern Empire and Kuzhait slowly eating up the rest apart from 3 towns of Aserai wich survived to the end but didnt change anything. Then Empire killed of Kuzhait and Battania in like 3 hours and finished with taking the last 3 towns of Aserai.

Not sure what the factor is that makes it so different from Warband. For those who don't know it takes a long time before any faction gets a real advantage where they are a threat to winning the game so to speak. And very rarely does it happen so fast in the game where a faction is killed off.

Edit: Why does it say my name is Artimmenner? :O



This happened in my campaign, but it was northern empire. I was a vassal too, only I didn't see where any of the battles were taking place for the most part and did practically nothing to help. Now I am 15 hours in and the campaign is finished..
 
Yes have stopped the game now after 36 hours. Have played two times, one time vlandia take everything, second time northern empire take everything with my help as vasall. I wait for an update where kingdoms have problems with rebellions and can break in smaller kingdoms.
Or we need something like cores like in paradox games, or aggressiv expansion, with coalitions or simply, we need alliance between kingdoms.
 
I am a big fan(boi) of Warband and these Devs, but I was afraid they would rush it and apparently I was right.

I was surprised with an EA release (not at that price for sure), but what surprises me the most is that we are not talking about little bugs, like a line of text missing, the "generic story" thing,little balancing to economy, diplomacy etc, bits and bobs that mean not much in gameplay and will be fixed in time....here we are talking about main mechanics of the game being totally off.
These are not client-side issues and are the core of the game, have they played a SP campaign themselves or have they just concentrated on bloody MP???

In theory we are paying testers, fine, this and more to support a team you have faith in and respect in, but we (a vast mass of players/testers) should only discover the little glitches, the holes in the floors, the occasional X-Ray that happens under certain circumstances, stuff that is really hard to detect unless a lot of people play the game. Instead more and more people is posting about major flaws in the core mechanics, this makes me think...

Does anybody with developing experience have an idea why it happened? I am only a gamer, so my own answer is the usual :
INVESTOR: "you slave developer, we need money NOW!"....SLAVE DEVELOPER: "but sir, we haven't tested the game fully yet...we can't.." INVESTOR:"we haven't done what to what?? Who cares? push it out NOW, we need the cash!".

Once again, I have the biggest respect for Taleworks because they surely earned it, I am just puzzled by what is happening....
 
Well, for me the Southern Empire eliminated all other Empire factions by day 100. And i have maybe discovered one of the problem/bug. For some reason when Aserai got their asses kicked against the South, they did not replenish any troops at all (Arwa, Tariq and Adram have spent the last 100+ ingame days in the same castle without coming out or recruiting any troops at all). Same goes for the Khuzait. All the lords i have defeated just to test the game out never seem to go back out and recruit new army after they are defeated and released (Or if they magically do, they end up with 20-30 man army and no more). So my guess is that defeated lords somehow are unable to recruit more of the army once defeated too many times (Maybe the AI needs money as well to recruit?? I have seen the lords have 0 coins when you want to ''trade'' or make a ''gift'' to them)

Lol i kinda got the oposite issue, i beat a lord or army then 1-3 days later the lord is back with 40-90 men when im still regenerating my injured XD
 
Same thing happened for me 10 hours or so, the Northern Empire owns everything. Clearly this is game breaking, even more so than other stuff, as the entire end-game is ruined, i managed to complete 1 single siege and then it was all over. Everything i did was leading up to manage my kingdom, sadly never had the chance.

Is there any way you can actually come back from this? (tried convincing lords joining, but my success rate with that is bad, and all they do is drag me to war instantly).
 
Also, it is impossible for a faction to fight back after a few lost battles since there are armies of 40-60 looters everywhere. At least that's the case with Sturgia. Every 10 mins I see that some lord or even the king are captured by a band of looters.
 
Not everyone has a game experience that follows that course, though I admit that many are having that issue.
Also, the game doesn't end at world conquest, it's still early access, so there's good opportunity to learn how to control the economy, build up settlements, and map out trade routes.

If you're completely focused on just fighting in the faction wars, you'll probably get disappointed real quick with that scenario. If you focus on other objectives (learning how to dominate the economy, best way to level skills, practicing personal combat, etc) you'll be in a better position once they do fix faction dominance to restart and actually know what you're doing.

"Level skills" LOL, good luck, you will be playing 50 hours per point per companion.
 
Also, it is impossible for a faction to fight back after a few lost battles since there are armies of 40-60 looters everywhere. At least that's the case with Sturgia. Every 10 mins I see that some lord or even the king are captured by a band of looters.

There are way too many looter parties.
 
I feel so lucky that in my playthrough 1 Empire faction and Battania controls pretty much 50% of the map each and are fighting an epic war which seems to go back and forth!
 
So a dev said that the mechanic that will force weaker factions to declare war on the most powerful faction to balance it out is not coming any time soon. I guess we just have to hope that we are in the faction that will snowball until then ?
 
Snowballing is absolutely a thing, the Khuzait nation gets deleted every single time consistently first, Empire is the nation to snowball like 70% of the time.
 
Simple: in Warband, it takes a long time for a faction's field army to be reduced to the point that a siege is possible. Whenever an enemy attempts a siege the Marshal scrambles an army to respond. usually the attacking side retreats unless they have a clear advantage, preserving their forces to fight on another day. Numbers win out in the end but thanks to an army's ability to retreat, massive stackwipes were rare.

In this game, auto resolve is way too aggressive at creating casualties, resulting in massive stackwipes very early in a campaign that leave the defeated faction impossibly behind. On the very first DAY of my current campaign there were 2 stackwipes and the Khuzaits started blobbing almost immediately.

Three steps I'd take to fix the problem

1: The spotting range of armies is absolutely tiny and N E E D S to be larger, giving the disadvantaged side more space and time to retreat and preserve their forces

2: Auto resolve needs to be slower and more expensive, like it was in Warband. The winning side should lost a lot of troops in a battle so they can't just snowball. In Warband, balance was preserved because offensive battles could wind up as Pyrrhic victories, with the victor's army severely reduced and vulnerable to counterattacks.

3: It should be way, way, W A Y harder to successfully siege down a castle or city. Making auto resolve more expensive would help a lot. Adding modifiers to make it even more expensive to auto resolve a siege would go a long way toward stabilizing the map.

This is a good post.
 
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