Drew213
Recruit

I am not by any means a veteran of the game, after all i got all 3 last week. So with that said, I am laying my 2 cents down. Its my opinion and is subject to be not as you see or feel. With that said here i go:
After playing the first 2, prior to the new addition, the add-on fails to grip me like the other 2. What i mean is, there is no sense of direction or choices to make or create this in the game. You start out every time the same way. Yawn. Not only that the levels of bandits/bad guys all the way around the table is 20-30 men larger than the previous games. With out any other starting map locations, I quickly feel like a hooker. Standing on the same corner, waiting to get jumped by some larger bands of men.
With the limitations of melee combat and shield impact on the warfare at hand, you feel like your missing something. Its like the lovable part of the game was halved for powdered weapons, which to me is a disappointment, and not only that a value that really should have been enhanced and fine tuned this edition. honestly I do not like gunpowder weapons, but you seem forced to use them to make it. I think they should have greatly added to weapon variety and made more available to all branches of the tree so that we could, create our own destiny, with what we choose.
Thirdly. the quests are broken and confusing, making the head way even tougher for you to feel satisfied or like your efforts had paid off. Prices are to high for everything and why? Not like the loot drops are uber, on top of that they pay you 1/4 of what they sell them for. I mean one shot from a gun at 10-20 feet, and your dead. Even with full health or 85% health bar. The shield aspect as mentioned prior makes it useless.
I love that the Halberd and pike weapons are as they should be.
There needs to be a serious upgrade to terrain and map features to accommodate this new technology. More hiding spots or obstacles. The wagon fort is good idea, but the whole back side open to anyone is BS and defeats the purpose of a fort. There needs to be a crouch and more extensive movement options for infantry period. Not only that there needs to be greater detailed added to the attacks and defense.
The ideas are great! The outcome is poor and does not show the true foundation this series was built on.
After all some of the mods for the Mount and Blade prior are better than the addition released.
Rethink and rework the systems in place. Allow a country selection or pirate/rebel faction starts, with quest lines that are epic and lead to greater triggers campaign wise that make it more in depth and worth trying over and over.
Multiplayer seems okay, but the game overall is a 3-4 on a 10 point scale.
Thank you for your time!
After playing the first 2, prior to the new addition, the add-on fails to grip me like the other 2. What i mean is, there is no sense of direction or choices to make or create this in the game. You start out every time the same way. Yawn. Not only that the levels of bandits/bad guys all the way around the table is 20-30 men larger than the previous games. With out any other starting map locations, I quickly feel like a hooker. Standing on the same corner, waiting to get jumped by some larger bands of men.
With the limitations of melee combat and shield impact on the warfare at hand, you feel like your missing something. Its like the lovable part of the game was halved for powdered weapons, which to me is a disappointment, and not only that a value that really should have been enhanced and fine tuned this edition. honestly I do not like gunpowder weapons, but you seem forced to use them to make it. I think they should have greatly added to weapon variety and made more available to all branches of the tree so that we could, create our own destiny, with what we choose.
Thirdly. the quests are broken and confusing, making the head way even tougher for you to feel satisfied or like your efforts had paid off. Prices are to high for everything and why? Not like the loot drops are uber, on top of that they pay you 1/4 of what they sell them for. I mean one shot from a gun at 10-20 feet, and your dead. Even with full health or 85% health bar. The shield aspect as mentioned prior makes it useless.
I love that the Halberd and pike weapons are as they should be.
There needs to be a serious upgrade to terrain and map features to accommodate this new technology. More hiding spots or obstacles. The wagon fort is good idea, but the whole back side open to anyone is BS and defeats the purpose of a fort. There needs to be a crouch and more extensive movement options for infantry period. Not only that there needs to be greater detailed added to the attacks and defense.
The ideas are great! The outcome is poor and does not show the true foundation this series was built on.
After all some of the mods for the Mount and Blade prior are better than the addition released.
Rethink and rework the systems in place. Allow a country selection or pirate/rebel faction starts, with quest lines that are epic and lead to greater triggers campaign wise that make it more in depth and worth trying over and over.
Multiplayer seems okay, but the game overall is a 3-4 on a 10 point scale.
Thank you for your time!

