Hello,
I'm new here and latest M&B fanatic so please be gentle on me and don't crucify me if some of these ideas are old.
Here are some of my crazy thoughts to give game greater depth, it shouldn't be to difficult to implement but if they are we could have them in sequel or add-on.
Filling up map with functional mines, villages, monasteries, roads, farms etc., it would give great combat grounds and lots of places to pillage for cash/defended from marauders. All these would also serve economy of local city providing ruler with money to raise troops - so that money is no longer created from air and grass around city.
Fixed population number - no more spawning! Idea is this, each city, village has certain population number (male/female), new persons are born and deaths occurs from old age or accidents (IIRC mining was very hazardous in those days) at standard medieval rate. Each city has it garrison and troops recruited lowering cities population (and work capable persons), garrisons and troops in cities would also react to nearby attacks especially on villages.
Peasants no longer wonder around map but go to the city looking for work, sell products etc. Refugees are created when raiding party attacks villages and they move to cities/villages away from border. Similarly bandits would also appear from deserters and poor villagers.
This would give war a long term effect, border cities and villages would be badly hit, economy devasted and recruiting would be very expensive since there would be few people left (partial solve to what to do with all that cash!) but some of them could be veteran soldiers. Cities away from war would have large number of refugees (maybe we could add plague epidemics to crowded cities), lots of cheap but poor recruits and lots of cheap goods that could be sold for large amount of cash in devasted or enemy regions by dirty rotten s.o.b. or given away by generous individual (which will then enslave them when they lower there weapons to eat first meal after weeks of hidding
).
Nomads would also need there villages from which they would raid, we could make this villages truly nomadic and have them constantly on the move making really difficult to locate and eliminate.
Pirates and sea raiders would need islands for bases but then we would need galleys and naval combat engine so that is maybe little to much (although it would be cool to become a pirate and create your own island kingdom), so maybe have some fishing villages which decied to make living from piracy (by making illegal copies of M&B and we have to wipe them out
).
Since none of this would require player management I believe it could at lest be partially implemented so the players could actually have some impact on the war progress instead of constantly killing spawned party no. xxxxx.
Now I'm off to get to level 20 today.
P.S.
Will there be another kingdom added preferably one in Ottoman style?
I'm new here and latest M&B fanatic so please be gentle on me and don't crucify me if some of these ideas are old.
Here are some of my crazy thoughts to give game greater depth, it shouldn't be to difficult to implement but if they are we could have them in sequel or add-on.
Filling up map with functional mines, villages, monasteries, roads, farms etc., it would give great combat grounds and lots of places to pillage for cash/defended from marauders. All these would also serve economy of local city providing ruler with money to raise troops - so that money is no longer created from air and grass around city.

Fixed population number - no more spawning! Idea is this, each city, village has certain population number (male/female), new persons are born and deaths occurs from old age or accidents (IIRC mining was very hazardous in those days) at standard medieval rate. Each city has it garrison and troops recruited lowering cities population (and work capable persons), garrisons and troops in cities would also react to nearby attacks especially on villages.
Peasants no longer wonder around map but go to the city looking for work, sell products etc. Refugees are created when raiding party attacks villages and they move to cities/villages away from border. Similarly bandits would also appear from deserters and poor villagers.
This would give war a long term effect, border cities and villages would be badly hit, economy devasted and recruiting would be very expensive since there would be few people left (partial solve to what to do with all that cash!) but some of them could be veteran soldiers. Cities away from war would have large number of refugees (maybe we could add plague epidemics to crowded cities), lots of cheap but poor recruits and lots of cheap goods that could be sold for large amount of cash in devasted or enemy regions by dirty rotten s.o.b. or given away by generous individual (which will then enslave them when they lower there weapons to eat first meal after weeks of hidding
Nomads would also need there villages from which they would raid, we could make this villages truly nomadic and have them constantly on the move making really difficult to locate and eliminate.
Pirates and sea raiders would need islands for bases but then we would need galleys and naval combat engine so that is maybe little to much (although it would be cool to become a pirate and create your own island kingdom), so maybe have some fishing villages which decied to make living from piracy (by making illegal copies of M&B and we have to wipe them out

Since none of this would require player management I believe it could at lest be partially implemented so the players could actually have some impact on the war progress instead of constantly killing spawned party no. xxxxx.

Now I'm off to get to level 20 today.
P.S.
Will there be another kingdom added preferably one in Ottoman style?
