WARBH
Recruit
Hello warriors, after playing hundreds of hours in Bannerlord, I want to give my suggestions in a way that will improve the combat system and make it more realistic, and at the same time I think it will balance a lot of things
First of all, I want to thank Callum and mexxico for their Their constant communication with the players, and in fact there are not many game developers these days that take their community’s suggestions and implement them in their games Keep up the good work
First
Is cavalry really strong in the game?
Everyone will say yes, they are strong Is this a problem No Why is not a problem in reality Cavalry must be strong in terms of realism and also historically and this does not mean that there is a problem in the game on the contrary, the game provided ways and tools to stop them easily, but because of some problems In the Combat system we are in this situation
Now some people are wondering what methods and tools have been provided
Let's take Vlandian Pikeman and Sturgian Heavy Spearman as an example. If we were looking at it from a historical point of view, it would be a nightmare for cavalry to fight them. So what is the problem?
the problem is formations
In fact, if the formations were working properly, the cavalry would not have been this powerful
take shield wall as an example
It has transformed from an impenetrable wall, It stops the attacks of the infantry forces and gives you the opportunity to attack them from the back and repelling the most powerful cavalry attacks, to only an anti-missile formations and It does not have any offensive capabilities
Because of this, many units became useless like Vlandian Pikeman
Because in the case of using a shield wall, all the soldiers will line up in front if they have shields or not, and in the cases using Vlandian Pikeman they will easily die even though they are among the highest class soldiers in the game
But if you made the soldiers' carry shields at the front, and spears behind them, and let the forces at the front stop the enemy's attacks, and the spears in the back were striking from above the heads of their allies, as is happening historically This will stop even the most powerful cavalry attacks
Second
armor ability and fatigue
Armor weight greatly affects infantry forces in speed and fatigue
A new feature, fatigue, will be a green line under the shield sign. Whenever you fight, the attack speed slows down and the damage is on the level fatigue
Also fatigue does not go directly after the battle, so you must pay attention in the event of a direct attack after the battle, your forces will be tired and they could not fight efficiently
MISSILE BLOCK CHANCE
The higher the level of armor, the higher the chance your armer will block the missile
Because historically the body armor was able to repel the incoming missile
But not by 100%, for example, the first level of armor will be 15% the chance of blocking, and the higher the level of the armer, the greater the chance, and of course there will be weapons that cancel this feature such as the crossbow. The higher the crossbow level, the more likely it is to penetrate the armer, thus maintaining the balance between the armer tier
And this will make the crossbow and the bow each have advantages and disadvantages, for example, the bow will give you a faster firing speed, unlike the crossbow, which will be slower but has more chances to penetrate the armor and this and will make the fighting more dynamic according to the opponents that you face and You recruit a certain type of force and make each type of soldier serve a purpose
Third
Type of attack and weapon
Swords stab as well as slice but why not set the slice give you an advantage against weak armor, but if you want real damage against a high level armor you must use axes, mace, as well as points, staff weapons could be swung with incredible force or Swords stab because slice could not penetrate the armor This will make you pay attention to the type of armor your opponent is wearing and the type of effective attack against him rather than who hits faster
two hands Weapons
counterstrike
It is an ability that allows you, in case you succeed in predicting which side your opponent will hit you, and after launching the attack, you launch your attack on in the same direction as the opponent's attack, cancel your enemy's attack and reward you with an attack.
and this feature should have a difficult timing in order not to be too strong
This is what I have come up with so far, if you have suggestions, you can share in the comments
First of all, I want to thank Callum and mexxico for their Their constant communication with the players, and in fact there are not many game developers these days that take their community’s suggestions and implement them in their games Keep up the good work
First
Is cavalry really strong in the game?
Everyone will say yes, they are strong Is this a problem No Why is not a problem in reality Cavalry must be strong in terms of realism and also historically and this does not mean that there is a problem in the game on the contrary, the game provided ways and tools to stop them easily, but because of some problems In the Combat system we are in this situation
Now some people are wondering what methods and tools have been provided
Let's take Vlandian Pikeman and Sturgian Heavy Spearman as an example. If we were looking at it from a historical point of view, it would be a nightmare for cavalry to fight them. So what is the problem?
the problem is formations
In fact, if the formations were working properly, the cavalry would not have been this powerful
take shield wall as an example
It has transformed from an impenetrable wall, It stops the attacks of the infantry forces and gives you the opportunity to attack them from the back and repelling the most powerful cavalry attacks, to only an anti-missile formations and It does not have any offensive capabilities
Because of this, many units became useless like Vlandian Pikeman
Because in the case of using a shield wall, all the soldiers will line up in front if they have shields or not, and in the cases using Vlandian Pikeman they will easily die even though they are among the highest class soldiers in the game
But if you made the soldiers' carry shields at the front, and spears behind them, and let the forces at the front stop the enemy's attacks, and the spears in the back were striking from above the heads of their allies, as is happening historically This will stop even the most powerful cavalry attacks
Second
armor ability and fatigue
Armor weight greatly affects infantry forces in speed and fatigue
A new feature, fatigue, will be a green line under the shield sign. Whenever you fight, the attack speed slows down and the damage is on the level fatigue
Also fatigue does not go directly after the battle, so you must pay attention in the event of a direct attack after the battle, your forces will be tired and they could not fight efficiently
MISSILE BLOCK CHANCE
The higher the level of armor, the higher the chance your armer will block the missile
Because historically the body armor was able to repel the incoming missile
But not by 100%, for example, the first level of armor will be 15% the chance of blocking, and the higher the level of the armer, the greater the chance, and of course there will be weapons that cancel this feature such as the crossbow. The higher the crossbow level, the more likely it is to penetrate the armer, thus maintaining the balance between the armer tier
And this will make the crossbow and the bow each have advantages and disadvantages, for example, the bow will give you a faster firing speed, unlike the crossbow, which will be slower but has more chances to penetrate the armor and this and will make the fighting more dynamic according to the opponents that you face and You recruit a certain type of force and make each type of soldier serve a purpose
Third
Type of attack and weapon
Swords stab as well as slice but why not set the slice give you an advantage against weak armor, but if you want real damage against a high level armor you must use axes, mace, as well as points, staff weapons could be swung with incredible force or Swords stab because slice could not penetrate the armor This will make you pay attention to the type of armor your opponent is wearing and the type of effective attack against him rather than who hits faster
two hands Weapons
counterstrike
It is an ability that allows you, in case you succeed in predicting which side your opponent will hit you, and after launching the attack, you launch your attack on in the same direction as the opponent's attack, cancel your enemy's attack and reward you with an attack.
and this feature should have a difficult timing in order not to be too strong
This is what I have come up with so far, if you have suggestions, you can share in the comments