Nexano
Recruit

I don't really care about current techicial issues but i'm pretty frustrated with overall game process.
Issues i found so far.
1) Game world advance speed changed from mediative warbands to mad rush where player feels like slowpoke that barely able to withstand upcoming challenges.
a) Longest siege i've seen lasts about 5 days. That's don't really felt like i'm storming huge fortified city. Attackers/defenders numbers almost even sometimes 2/1.
b) Crushed armies recovering from loses in 1-2 days guess cities and towns have unlimited numbers of recruits. That's don't really feeling right. When two armies with about
1.5 clashed one got uterlly destroyed second lost 90% of it's soldiers. Yeah that's slaughter and in few days armied of same size clashing again. Normally popualtion of both countries would extinct.
c) Overall speed of skill growing is terrible compared with current game speed. When you get skill level 200 game would probably end 5-6 times. So what point of existence of these skill levels - i don't really get it.
2) Some skills rising up in stupid ways.
a) Leadership - even commanding "army" of 5 ppl already require some leadership skill thougth you won't be able really increase this skill untill you join faction and and lead other lord armies. That's not make sense at all - most of leadership skill affect yout own party and don't have any connection with allied armies. To maintain "high morale(over 70)" you need huge load of different food and fight 24/7 thought NPC bandit parties don't spawns that's often so softcap in about 60-65 of morale you need to get sweathy to get tiny exp for leadership.
b) Charm... meh... you don't get even single point of EXP to charm for persuading ppl in quests (army of poachers, find daughter, family feud etc.) What's more furstrating thats using persuation sometimes don't rewarding at all. Poachers are weak enemies that can be wiped out by 20+ army of level 2-3 units with no problems at all.
So if you kill them you get leather(cost about 2-3k gold), exp for army, +rep and gold reward. When you persuade them all you get - +rep you won't even get gold for completing task. So game basically forcing buchery way of solving quest.
I think that' all for now. Sorry for my crappy english.
Issues i found so far.
1) Game world advance speed changed from mediative warbands to mad rush where player feels like slowpoke that barely able to withstand upcoming challenges.
a) Longest siege i've seen lasts about 5 days. That's don't really felt like i'm storming huge fortified city. Attackers/defenders numbers almost even sometimes 2/1.
b) Crushed armies recovering from loses in 1-2 days guess cities and towns have unlimited numbers of recruits. That's don't really feeling right. When two armies with about
1.5 clashed one got uterlly destroyed second lost 90% of it's soldiers. Yeah that's slaughter and in few days armied of same size clashing again. Normally popualtion of both countries would extinct.
c) Overall speed of skill growing is terrible compared with current game speed. When you get skill level 200 game would probably end 5-6 times. So what point of existence of these skill levels - i don't really get it.
2) Some skills rising up in stupid ways.
a) Leadership - even commanding "army" of 5 ppl already require some leadership skill thougth you won't be able really increase this skill untill you join faction and and lead other lord armies. That's not make sense at all - most of leadership skill affect yout own party and don't have any connection with allied armies. To maintain "high morale(over 70)" you need huge load of different food and fight 24/7 thought NPC bandit parties don't spawns that's often so softcap in about 60-65 of morale you need to get sweathy to get tiny exp for leadership.
b) Charm... meh... you don't get even single point of EXP to charm for persuading ppl in quests (army of poachers, find daughter, family feud etc.) What's more furstrating thats using persuation sometimes don't rewarding at all. Poachers are weak enemies that can be wiped out by 20+ army of level 2-3 units with no problems at all.
So if you kill them you get leather(cost about 2-3k gold), exp for army, +rep and gold reward. When you persuade them all you get - +rep you won't even get gold for completing task. So game basically forcing buchery way of solving quest.
I think that' all for now. Sorry for my crappy english.