This time i really didnt use the search option. I'll be listing a list of suggestions and im too lazy to search and find each and write there. (oh my. i guess i guaranteed my lynch
)
Here i go:
*People are all have the same height. While polishing the game i hope this is to be considered
*I would really like to have "Rest for x days" option for taverns.
*When i play a "part" of a battle, it may be nice if i could take prisoners and items from that part after playing the part not the whole war. Ermm.. What i mean is.. Lets say i have a war ahead and it'll be played in two parts. After the first part, if i leave the fight i dont take any items of prisoners unless i finish the second part. I think it'd be nice if i could do so. Think it as a hit and run tactic. Though i do know it sounds expolitable, i find it to my liking anyway:p
*For weaponry and armory, more level, skill and stat requirement would be better. I mean its not really hard to use a black plate armor. But it should be. Same goes for weapons. I think there should be "lines" for them. Like one handed polearms line. Starts with quarterstaff which has low requirements. Then the next one comes with highter requirements. This method is used in many rpgs and sounds very practical and realistic to me. Not everyone can use a greatswords, save for experts. Or for more realism we should be able to wield ANY weapon. But if we dont meet the requirements, then we would basically suck with that weapon:p
*For taking prisoners to sell or noblemen quests; -an option for attacking solo, -new script for ai on not attacking noblemen *a new command for combat: Take slaves" which causes your soldiers to use blunt weapons if possible or knock down as much as possible
would be nice
*On headshots with arrows/bolts; i think there should be two outcomes: either sudden death or knockdown; regardless of damage. Well any wound may be challenging but an arrow/bolt/JAVELIN/(oh my god)AXE in your head would probably be enough to stop your brain:p
*There could be more civil locations on map like "farm". There may be quests on them or sometimes they may be under attack or so..
*Additional properties for heroes may be added. What i mean is perks (as named in fallout/feats as named in d&d) that can be acquired every 5 levels or so..
*A loyalty system which could be something like...
a prisoner saved by hero gets + loyalty
(a new food slot comes for hired people) if hero eats the same food with the men they get + loyalty (they get - loyalty if he gives them worse food and nothing if they get better food)
bandit-class gets - loyalty
if hero is vaegir-ally vaegir soldiers get +, swadians get - and vice versa
so loyalty may cause the men to stab the player in the back. This may depend on their type:
Villagers may just go away, scared from all the war
Enemy soldiers (vaegir-swadians) may change alliance on a war against their own people
Bandits may damage all the army on night time and get away with a good money
positive loyalty may cause better morale. but i dont know how morale works and what it does:p
So these are what i think for now that popped in my mind. You can kill me now.
edit:
accidently sent the message from telling the loyalty system. my bad.
Here i go:
*People are all have the same height. While polishing the game i hope this is to be considered
*I would really like to have "Rest for x days" option for taverns.
*When i play a "part" of a battle, it may be nice if i could take prisoners and items from that part after playing the part not the whole war. Ermm.. What i mean is.. Lets say i have a war ahead and it'll be played in two parts. After the first part, if i leave the fight i dont take any items of prisoners unless i finish the second part. I think it'd be nice if i could do so. Think it as a hit and run tactic. Though i do know it sounds expolitable, i find it to my liking anyway:p
*For weaponry and armory, more level, skill and stat requirement would be better. I mean its not really hard to use a black plate armor. But it should be. Same goes for weapons. I think there should be "lines" for them. Like one handed polearms line. Starts with quarterstaff which has low requirements. Then the next one comes with highter requirements. This method is used in many rpgs and sounds very practical and realistic to me. Not everyone can use a greatswords, save for experts. Or for more realism we should be able to wield ANY weapon. But if we dont meet the requirements, then we would basically suck with that weapon:p
*For taking prisoners to sell or noblemen quests; -an option for attacking solo, -new script for ai on not attacking noblemen *a new command for combat: Take slaves" which causes your soldiers to use blunt weapons if possible or knock down as much as possible
would be nice
*On headshots with arrows/bolts; i think there should be two outcomes: either sudden death or knockdown; regardless of damage. Well any wound may be challenging but an arrow/bolt/JAVELIN/(oh my god)AXE in your head would probably be enough to stop your brain:p
*There could be more civil locations on map like "farm". There may be quests on them or sometimes they may be under attack or so..
*Additional properties for heroes may be added. What i mean is perks (as named in fallout/feats as named in d&d) that can be acquired every 5 levels or so..
*A loyalty system which could be something like...
a prisoner saved by hero gets + loyalty
(a new food slot comes for hired people) if hero eats the same food with the men they get + loyalty (they get - loyalty if he gives them worse food and nothing if they get better food)
bandit-class gets - loyalty
if hero is vaegir-ally vaegir soldiers get +, swadians get - and vice versa
so loyalty may cause the men to stab the player in the back. This may depend on their type:
Villagers may just go away, scared from all the war
Enemy soldiers (vaegir-swadians) may change alliance on a war against their own people
Bandits may damage all the army on night time and get away with a good money
positive loyalty may cause better morale. but i dont know how morale works and what it does:p
So these are what i think for now that popped in my mind. You can kill me now.

edit:
