My problems with the campaign start

Are you satisfied with the start of Bannerlords campaign?


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WhiteEyedSh4rk

Sergeant Knight
My problems with Bannerlords campaign start

At the very beginning, right after character creation, everything is fine. You can choose to be a child of a rich, powerful family or poor people without any land, at the bottom of society. For the "early childhood" you can choose personality traits, for "adolescence" you can choose what you were doing in the village, all believable things, like gathering herbs or hearding sheeps, things all village children could have actually done no matter their lineage. But in "youth" you suddenly have a horse and weapons, no matter what you choose next. If my characters parents are poor farmers and my character gathered herbs, why is he suddenly a warrior? The description says "some women as well as men learn to fight", why does my character have to be one of them? Weapons and especially horses in those times were valuable and expensive, my character shouldn't be able to afford this or just get it from someone for free, just for gathering herbs. The rest I suppose is allright, until you immediately have to choose your banner?! My character is the child of poor farmers, he gathered herbs, just fled from a raid and suddenly builds up a clan, gives himself a banner and noone says anything and accepts it? In Warband I had to slowly build up my reknown until any lord would even invite me as a mercenary, let alone someone would want me in their faction. Eventually when making a name for myself, I would finally get to bear a banner. It was an achievement, which you were very proud of, like in real medieval times, not just some piece of cloth you get for nothing. Last but not least, I get way too much and expensive equipment. It of course varies, depending on the options you chose, but when you try to be as poor as possible, in general I would say, it is worth at least over 1000 denars (addittional to the money you are given). That doesen't seem too much at first, but again, considering my character is a poor farmer child, its quite some. I would be fine with just the civilian outfit, why does my character have to have a battle outfit already? I might just want to be a tradesman or farmer at first, why do I have to start the game as a worrior with multiple weapons, a horse and so on? all this just takes away the sense of achievement, from growing from a small peasant to a mighty emperor. Oh and why am I allowed in the lords hall at castles but not in cities? You should have to pay bribe for both at the beginning.



My main problems with the start of the game are
  • My character is forced to be a worrior
  • He is given way too much equipment at the beginning, like weapons, armor and a horse, a lot of money
  • I immediately have to choose a banner right at beginning, without any requirements to fullfill


My suggestion to solve these issues
  • Give more options to chose a non warrior way in the age stages
  • Get rid of the battle outfit, the civilian outfit is plenty enough for the start
  • Implement requirements to fullfill, to get granted a banner, like a certain amount of reknown, like in Warband
 
最后编辑:
At the very beginning, right after character creation, everything is fine. You can choose to be a child of a rich, powerful family or poor people without any land, at the bottom of society.

I did not went through every faction character generation, but the only "poor" parents option I saw was vagabonds. All the rest are fairly well of backgrounds like artisans, traders, hunters or free farmers.

But in "youth" you suddenly have a horse and weapons, no matter what you choose next. If my characters parents are poor farmers and my character gathered herbs, why is he suddenly a warrior?

One of the growing up events is "...war was newer away, you:" and then you have options like "trained with garison" or "marched with camp followers". There's where you got your "warrior training".
 
I think that you want a different game. The main strength of the Mount and Blade series is not the campaign map but the battle simulations. The map is just a way to put structure to the war. If you are not going to be a warrior you may need to be looking for a different game.
 
I did not went through every faction character generation, but the only "poor" parents option I saw was vagabonds. All the rest are fairly well of backgrounds like artisans, traders, hunters or free farmers.

Urban back alley thugs, beduins, nomads and so on, there are planty enough. Hunters, farmers or forresters weren't exactly at the top of the society either.

One of the growing up events is "...war was newer away, you:" and then you have options like "trained with garison" or "marched with camp followers". There's where you got your "warrior training".

But what if I don't want to start the game as a worrior? Surely they could think of another scenario where you can be something else. And who gives you the equipment?
 
I think that you want a different game. The main strength of the Mount and Blade series is not the campaign map but the battle simulations. The map is just a way to put structure to the war. If you are not going to be a warrior you may need to be looking for a different game.

I am quite aware of the concept of the series, I am just referring to the start. Of course the player is eventually going to become a warrior, but I don't already want to start the game as one.
 
Urban back alley thugs, beduins, nomads and so on, there are planty enough.

Bedouins and Nomads can't be wealthy?

Hunters, farmers or forresters weren't exactly at the top of the society either.

But they are not at the bottom either. Rater they are medieval middle class.

But what if I don't want to start the game as a worrior? Surely they could think of another scenario where you can be something else. And who gives you the equipment?

Nowhere does game tell you that you are a warrior. As for equipment, you have gained it while growing up. Remember those occupations, events and training options you have chosen? You can even see visual changes of the equipment depending on which option you choose.
 
My problems with Bannerlords campaign start

In Warband I had to slowly build up my reknown until any lord would even invite me as a mercenary, let alone someone would want me in their faction. Eventually when making a name for myself, I would finally get to bear a banner. It was an achievement, which you were very proud of, like in real medieval times, not just some piece of cloth you get for nothing.


My suggestion to solve these issues
  • Give more options to chose a non warrior way in the age stages
  • Get rid of the battle outfit, the civilian outfit is plenty enough for the start
  • Implement requirements to fullfill, to get granted a banner, like a certain amount of reknown, like in Warband
Let me just pick on the bolded and underlined content first. You`re an experienced M&B player. You don`t really need tutorials and stuff like that, you pretty much know how to fight with your character effectively and progress easily. Now imagine for a second you`re not this seasoned veteran of M&B universes but a new kid on the block. No horse? No spear or bow to tackle looters from a distance? You`d be deleting this game faster than hungry crocodiles delete antelopes.

I can suggest selling your horse and using your money to buy loads of food so you can chill in the arena for the first 50 days, becoming the warrior you feel you don`t deserve to be in the beginning...
 
Bedouins and Nomads can't be wealthy?

They can be but mostly aren't. The descriptions let's suggest that they aren't.

But they are not at the bottom either. Rater they are medieval middle class.

Farmers are for sure. Hunters and forresters depends on the people they worked for. If they were hunting for the King and taking care of his forrests, they might be rather middle class, but again, the descriptions let's suggest, that they were just working for themselfes.

Nowhere does game tell you that you are a warrior. As for equipment, you have gained it while growing up. Remember those occupations, events and training options you have chosen? You can even see visual changes of the equipment depending on which option you choose.

Yea and this is exactly where the game tells me that my character is a worrior, you can't choose anything else at "youth". And who gives me the equipment, surely noone would just give me a horse for collecting some herbs.
 
I don't know. I started a Vlandian character with almost all charm, leadership, and training focus. Only had one tick on ranged weapons. Seems to me that I can start without warrior focus.

Regarding starting with too much armor, etc... I agree. Just go to the nearest town and sell it all. That's what I did.
 
Regarding starting with too much armor, etc... I agree. Just go to the nearest town and sell it all. That's what I did.

Well then you get money you have to get rid off, sure, you can do it, but it's still very annoying and distracts from the immersion.
 
They can be but mostly aren't. The descriptions let's suggest that they aren't.

It doesn't suggest they are poor either. Nomad and Bedouin background mentions that your parents own herds of cattle and Back Alley Thugs mentions that your father was working as a right hand for a strongman.

Farmers are for sure.

Sure not. They were rich enough to own their own land. Game specify that those are "free farmers", not serfs.

Hunters and forresters depends on the people they worked for. If they were hunting for the King and taking care of his forrests, they might be rather middle class, but again, the descriptions let's suggest, that they were just working for themselfes.

People working for themselves are poor? More like the other way around. People who depend on the salary are more likely to be poorer.

Yea and this is exactly where the game tells me that my character is a worrior, you can't choose anything else at "youth".

No it doesn't tell you that your character is a warrior.

And who gives me the equipment, surely noone would just give me a horse for collecting some herbs.

They would give you money. And it's not like collecting herbs was the only thing you were doing as a young. In one sentence you complain that game does not give you other option then to became warrior and in the second you complain that while being herbalist you could not have obtained horse. So is it one or the other?

Are you trolling?
 
Are you trolling?
interesting. I got quite the impression you were trolling him/her instead, for some reason.

whiteeyed, I get your point. did you play kenshi? :grin:
edit: I like the idea of a hardcore mod ‚to the bones‘ :wink:
 
I wish you started out younger and in the territory of the culture you selected. You only have five years to find a wife before you are considered too old.
 
It doesn't suggest they are poor either. Nomad and Bedouin background mentions that your parents own herds of cattle and Back Alley Thugs mentions that your father was working as a right hand for a strongman.

Owning cattle and getting some money for being a thug doesen't make you that much less poor.

Sure not. They were rich enough to own their own land. Game specify that those are "free farmers", not serfs.

Farmers who own land can be rich, but also can be poor and as far as I know they were allways rather lower rank in the society.

People working for themselves are poor? More like the other way around. People who depend on the salary are more likely to be poorer.

Illegaly hunting was quite dangerous and risky, I don't think anyone could hunt enough and sell it to become rich. And of course it made you the bottom of society. I don't know anything about foresters in medieval times but "living from the woods, hunting and trapping" doesen't sound like rich influential people either.

No it doesn't tell you that your character is a warrior.

Go through the options. The only one which doesen't, is "marched with the camp followers", but even there you get a horse, throwing axes and a spear.

They would give you money. And it's not like collecting herbs was the only thing you were doing as a young. In one sentence you complain that game does not give you other option then to became warrior and in the second you complain that while being herbalist you could not have obtained horse. So is it one or the other?

Not enough for a horse. But since horses seem to be really cheap in Calradia, I guess it's justified. Horses shouldn't be that cheap in my opinion.
You are forced to be a warrior and get a horse "after" being a herbalist. I don't think a herbalist should immediately get a horse but this is a bit nitpicky.
 
interesting. I got quite the impression you were trolling him/her instead, for some reason.

whiteeyed, I get your point. did you play kenshi? :grin:
edit: I like the idea of a hardcore mod ‚to the bones‘ :wink:

Him :wink:

And no I didn't, why?
 
Owning cattle and getting some money for being a thug doesen't make you that much less poor.

Owning cattle and been right hand of the criminal boss definitely makes you not poor at all.

Farmers who own land can be rich, but also can be poor and as far as I know they were allways rather lower rank in the society.

No they were not. They were always middle class in the society. All the way up to industrial era.

Illegaly hunting was quite dangerous and risky, I don't think anyone could hunt enough and sell it to become rich. And of course it made you the bottom of society. I don't know anything about foresters in medieval times but "living from the woods, hunting and trapping" doesen't sound like rich influential people either.

Not been rich and influential doesn't make one poor. It's not like there is nothing in between those extremes.

Go through the options. The only one which doesen't, is "marched with the camp followers", but even there you get a horse, throwing axes and a spear.

Please cite text where game says that you are warrior. The only option that you can vaguely interpret as becoming warrior is "joined the skirmishers".

Not enough for a horse. But since horses seem to be really cheap in Calradia, I guess it's justified. Horses shouldn't be that cheap in my opinion.
You are forced to be a warrior and get a horse "after" being a herbalist. I don't think a herbalist should immediately get a horse but this is a bit nitpicky.

You don't get horse while picking herb. You get it once you choose your training. And you are not forced to become a warrior.
 
interesting. I got quite the impression you were trolling him/her instead, for some reason.

whiteeyed, I get your point. did you play kenshi? :grin:
edit: I like the idea of a hardcore mod ‚to the bones‘ :wink:

I played Kenshi. It was cute. I routinely got to watch my party get bushwhacked and slaughtered by lounge lizards. I'd rather not play M&B Kenshi Edition. If I want to play Kenshi, I'll re-install Kenshi.
 
I don't think that's too much equipment to have by the age of 30. If the character started younger I think you would have a point but 30 year old 1000 and some equipment isn't too much in my opinion
 
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