My Political Proposal Part 1 (A Draft)
In the game, there will be 2 kind of government
1.) Republics/Democracies/Bureaucracies, etc. where one could apply in the national congress or serve as Prime minister
2.) Dictatorships/Monarchies/Sultanates, etc. where one could apply for the office of High Chancellor
I.) Elections
A. elections would be held ever 2 years
B. What impacts an election
1.) Honor and Prestige can help but is not a requirement, what is really imperative is a good relation with the majority of
a class:
a.) mayors of towns or the people via their response to your presence within their town, bribery, or by quests (either or)
b.) congress should general hold about 20-30 ppl (or even less than that) in order to win an election you must gain a
a high influence in at least 3 towns for the majors might serve as delegates that speak on their towns behalf (see how
bribing a lot of $$$$$ them could work?)
c.)if three towns or 10 villages vote you through their mayor to be their representative then you can enter the national
republic
II.) Policies and revolutions
A.) As part of the Congress you have the following powers
1. to officially "advise" making or ending wars
a.) you can assign missions for the marshalls and generals such "capture London" or "desist hostilities" or " plan for a
amount of money given to generals to raise armies.
b.)Change policies.here's my plan for that:
Picture a number line
<==================================================X============================>
poor rich
This is not a game slider, just an illustration. Moving the X changes policies. But in the game we will not move the X(I'll explain latter)
Consequently where the X moves effects the policy. moving X to the right would lower the wages of ordinary soldiers, make construction cheaper, make the mayor's relation increase, and if far enough, restore feudalism to some of the villages(serfs).
moving the X to the left would increase construction costs with the exception of educational and health buildings, raise the cost of wages, but increase the stability of the nation and the overall happiness of the pop (less rebellion)
How you would change policy would be to propose it to the speaker which could be found in a building in the nation's capital or even an invited assembly. When you press f near the Wigged speaker you will have the options of "moving X to the left or right or keeping it where it is"
Part 2 is coming soon... but pls read precisely.
In the game, there will be 2 kind of government
1.) Republics/Democracies/Bureaucracies, etc. where one could apply in the national congress or serve as Prime minister
2.) Dictatorships/Monarchies/Sultanates, etc. where one could apply for the office of High Chancellor
I.) Elections
A. elections would be held ever 2 years
B. What impacts an election
1.) Honor and Prestige can help but is not a requirement, what is really imperative is a good relation with the majority of
a class:
a.) mayors of towns or the people via their response to your presence within their town, bribery, or by quests (either or)
b.) congress should general hold about 20-30 ppl (or even less than that) in order to win an election you must gain a
a high influence in at least 3 towns for the majors might serve as delegates that speak on their towns behalf (see how
bribing a lot of $$$$$ them could work?)
c.)if three towns or 10 villages vote you through their mayor to be their representative then you can enter the national
republic
II.) Policies and revolutions
A.) As part of the Congress you have the following powers
1. to officially "advise" making or ending wars
a.) you can assign missions for the marshalls and generals such "capture London" or "desist hostilities" or " plan for a
amount of money given to generals to raise armies.
b.)Change policies.here's my plan for that:
Picture a number line
<==================================================X============================>
poor rich
This is not a game slider, just an illustration. Moving the X changes policies. But in the game we will not move the X(I'll explain latter)
Consequently where the X moves effects the policy. moving X to the right would lower the wages of ordinary soldiers, make construction cheaper, make the mayor's relation increase, and if far enough, restore feudalism to some of the villages(serfs).
moving the X to the left would increase construction costs with the exception of educational and health buildings, raise the cost of wages, but increase the stability of the nation and the overall happiness of the pop (less rebellion)
How you would change policy would be to propose it to the speaker which could be found in a building in the nation's capital or even an invited assembly. When you press f near the Wigged speaker you will have the options of "moving X to the left or right or keeping it where it is"
Part 2 is coming soon... but pls read precisely.