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Sorry for rambling but I believe that with how the clan tier system currently works as I understand it, eventually every clan no matter how minor will become max tier despite not actually having any settlements, troops, or money. I think that a good way to fix this and make clan tiers better represent the current influence and power of each clan throughout a long playthrough would be to:
1. make it so that like how winning battles and completing quests earns you renown losing battles and failing quests makes you lose renown, making it possible for clans who fail consistently in wars to go down tiers and adding more of a challenge for players that like to take risky battles for a high reward.
2. add in an extra 2 clan tiers (making it go up to 9 max) and increase the clan tier requirements for the senate policy by 1 and the lords privy council by 2 to further widen the gap between the have's and the have-not's and make it harder for the player and any other upstart clan to suddenly become the most renowned clan in the realm within a single generation.
3. add in a renown drift system where clans will gain or lose a small amount of renown every day if their clan tier is lower or higher than the amount of castles and three times the amount of towns they control.
So if Garios, who has 2 towns and 3 castles, recently lost the civil war after a series of humiliating defeats he would be knocked down from clan tier 8 to tier 7 but his projected clan tier would be 9 and he would gain around 5 renown per day until he eventually reached clan tier 9 over a period of several ingame years.
The inverse could also work so if Garios suddenly made a massive comeback and won a series of glorious victories, but lost all of his settlements except for onica castle in the process, he would be back to clan tier 9 but his projected clan tier would now be 1 and he would lose 5 renown each day until he either takes his settlements back or fades into irrelevancy.
This is my first post so please tell me if I have the wrong tags or am missing anything, thankyou.
1. make it so that like how winning battles and completing quests earns you renown losing battles and failing quests makes you lose renown, making it possible for clans who fail consistently in wars to go down tiers and adding more of a challenge for players that like to take risky battles for a high reward.
2. add in an extra 2 clan tiers (making it go up to 9 max) and increase the clan tier requirements for the senate policy by 1 and the lords privy council by 2 to further widen the gap between the have's and the have-not's and make it harder for the player and any other upstart clan to suddenly become the most renowned clan in the realm within a single generation.
3. add in a renown drift system where clans will gain or lose a small amount of renown every day if their clan tier is lower or higher than the amount of castles and three times the amount of towns they control.
So if Garios, who has 2 towns and 3 castles, recently lost the civil war after a series of humiliating defeats he would be knocked down from clan tier 8 to tier 7 but his projected clan tier would be 9 and he would gain around 5 renown per day until he eventually reached clan tier 9 over a period of several ingame years.
The inverse could also work so if Garios suddenly made a massive comeback and won a series of glorious victories, but lost all of his settlements except for onica castle in the process, he would be back to clan tier 9 but his projected clan tier would now be 1 and he would lose 5 renown each day until he either takes his settlements back or fades into irrelevancy.
This is my first post so please tell me if I have the wrong tags or am missing anything, thankyou.