My normal maps aren't working - fixed

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Adorno

Bedroom Assassin
Archduke
Following a tutorial and using Gimp plugin I've created a normal map but it doesn't show up.

Here's OpenBRF where it looks fine

But the result is this (the wooden planks texture):

Tried different shaders, like bump_static and standart_shader_bump_nospec_high_noterraincolor (native items of wood use that)

To make it I did this:
- open the dds texture and flatten image
- make normalmap
- add alpha channel
- set opacity to 85
- save as dds

I realise it can be done much better, but it should at least show up. What am I doing wrong?



Supposed to look like this, but it's very flat without normal map.
 
It's using the cursor texture, which is loaded as fallback when the game cannot find a texture.
Check your rgl_log.txt for messages about texture loading errors. Make sure the file is there and is named correctly.
 
You most likely forgot to add the texture in the BRF file under the textures tab. Happened to me as well a few times in the beginning ^^
 
Barabas 说:
You most likely forgot to add the texture in the BRF file under the textures tab. Happened to me as well a few times in the beginning ^^
That was it  :oops: (openBRF actually removed the ending of the file name called '.norm' when the texture was added).

Now I just need to get better at normal mapping... and texturing... and modelling  :lol:


Thanks a lot.

EDIT: do you add mipmaps to normal maps? I'm guessing not.
 
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