Following a tutorial and using Gimp plugin I've created a normal map but it doesn't show up.
Here's OpenBRF where it looks fine
But the result is this (the wooden planks texture):
Tried different shaders, like bump_static and standart_shader_bump_nospec_high_noterraincolor (native items of wood use that)
To make it I did this:
- open the dds texture and flatten image
- make normalmap
- add alpha channel
- set opacity to 85
- save as dds
I realise it can be done much better, but it should at least show up. What am I doing wrong?
Supposed to look like this, but it's very flat without normal map.
Here's OpenBRF where it looks fine
But the result is this (the wooden planks texture):
Tried different shaders, like bump_static and standart_shader_bump_nospec_high_noterraincolor (native items of wood use that)
To make it I did this:
- open the dds texture and flatten image
- make normalmap
- add alpha channel
- set opacity to 85
- save as dds
I realise it can be done much better, but it should at least show up. What am I doing wrong?
Supposed to look like this, but it's very flat without normal map.






