I had a thought others might want to hear. I have been dividing my companions into fighters and specialists who pump up their Int to get party skills. What convinced me to change this arrangement is my appetite for top-tier soldiers. You can make your fighters into crazy killing machines Str 24 Ag 18 with maxed skills is *really* impressive, but they're still only one man. So, I started thinking the best thing my companions can do for me is to have high Trainer skills. Then they're not just one man; they're factories that produce top-tier soldiers.
What I plan on doing this game (I haven't gotten very far yet) is to raise 7 companions to 12 Str and Ag and then put all their attribute points into Int making Trainer their primary skill. In this fashion, I will end up 7 companions with 10 Trainer, all the physical skills I want them to have, and redundant party skills so it won't be such a big loss if one of them gets wounded. The 8th companion is Klethi who will specialize in Looting, so I'll get her up to 12 Str and Int and then put all her points into Ag. She'll only have 4 Trainer.
I expect to see really good things come out of that. They'll still be able to fight, and I'll be able to raise top-tier troops much quicker than I'm accustomed to.
What I plan on doing this game (I haven't gotten very far yet) is to raise 7 companions to 12 Str and Ag and then put all their attribute points into Int making Trainer their primary skill. In this fashion, I will end up 7 companions with 10 Trainer, all the physical skills I want them to have, and redundant party skills so it won't be such a big loss if one of them gets wounded. The 8th companion is Klethi who will specialize in Looting, so I'll get her up to 12 Str and Int and then put all her points into Ag. She'll only have 4 Trainer.
I expect to see really good things come out of that. They'll still be able to fight, and I'll be able to raise top-tier troops much quicker than I'm accustomed to.




