My name is Jay, and I'm addicted to mounted combat...

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Darmoth

Sergeant
For years now, (what, 2007-8?) I've played Mount & Blade... always as cavalry, either horse archer or charging down my enemies and skewering them on my lance. (Actually, the war fork is my favorite.)

Thing is... I -want- to try and play a game as infantry. (I suppose Rhodoks or the Nords would be my best bet.) It's just every time I've started... it doesn't exactly hold out. Help. Please. Can anyone offer advice for novice footman... and playing the whole game that way? What do I do with my starting horse? Or the horses some companions start with?

I'm sure this seems silly to some... but I really do have a problem staying away from mounts, in Mount & Blade.
 
Well if you really cannot stay away from horses by your own will there isn't any advice that will help that much I guess. Since the game is called mount and blade I would say horses are meant to be part of a character's gaming. I personally can stay away from horses but that is only a personal choice since it depends on the character I play (I have a few of them).

I would imagine what you cannot stand is the reduced mobility, the fact that when you play as infantry cavalry can be a real pain in the ass since they charge you to the ground or you cannot catch them.

If I were you I would take it this way:
Do not reduce your mobility too much since the speed of your character will depend a lot on what you have equipped. Therefore wear lighter armor (not exceeding 20 in weight), the sarranid guard armor is in my opinion perfect for the task, or the one their cavalry and infantry uses especially when they are "lordly" items.

To prevent cavalry from charging you to the ground all the time you can stop them with a lance, a spear, or pretty much any weapon of this kind (just stab them when they charge you it stop them right away).

Then bring a huge shield with you, resistant, decent speed rating, and a lot of hp. In my infantry characters here it would be a huscarl's shield.

A one handed weapon such as a heavy war axe is also very good in this condition. It might be called heavy, it might not have the best stats but I haven't found a better match for infantry gaming. It is faster and more effective than the stats allow to think.

Then simply wear mail mittens and boots (simple mail boots or sarranid ones). Sarranid veiled helmets are also good here.

On top of the weapons you already have I would recommend jarids or javelins, a large bag. It is very convenient when a mounted unit is still close enough to throw one in his face and is trying to run away.

Unfortunately to be a versatile infantry unit managing skills when you level up is not the easiest task, you need to balance str, agi, int and char in a way that allows you to be good in the field and as a leader for your company. Agility is here very important with athletics. It will increase your attacking speed, the reactivity of your character and your running speed.

I would overall say that playing as an infantry lord is a lot more of a challenge at the start. For example if you do not have men to back you up yet but you get attacked by a bunch of bandits they will overwhelm you.

Therefore you should stay as a cavalry warrior until you get enough strong soldiers with you to be safe against any attacks.
That's where it gets tricky: remember you had to balance every skill wisely, which means you cannot emphasize charisma and leadership too much and that won't allow you to have a lot of soldiers around. Which is why you must maximize the soldier capacity in your party with your renown, win tournaments, it helps a lot and gives you a decent amount of money with the bets on yourself.

Now that you can have around 70 soldiers with your make sure they are good hardened bastards that are difficult to take down, chose rhodok sergeants and veteran spearmen. Bring along vaegir archers and marksmen. In the field always put your infantry in fornt of the archers. Sergeants can take a beating so no worries about them (I would suggest to not neglect surgery skill here, it really helps a lot in raising a powerful army).
Do not start with a high difficulty, start slowly with the lowest one to get used to fighting as infantry and raise it little by little.

As for the kingdom you should join I would stay away as far as possible from the rhodoks. Except for their sergeants and sharpshooters they only have weak and powerless soldiers. Join the Nords, they are very good melee fighters and even though they lack skills in skirmishing as an overall review, they make up for it with a strong infantry starting from nord trained footmen.

There probably are some other advice I could give you but I cannot think of any right now.

Enjoy your gaming !

EDIT:
do not be impatient this takes time and a certain amount of fighting and scavenging money (take prisoners and sell them, loot bandits when you fight them and sell the items you get when travelling in between cities where tournaments are for money)

AND ABOVE ALL: do not be afraid if you get knocked out by bandits and taken prisoner and everything, you won't lose that much, and if you can catch them and beat the rest of them you can have most of what you lost back and if they have your soldiers as prisoners or other prisoners you are almost fully back on your feet ! :wink:
 
Also, it may be a personal opinion, but infantry is great, I honestly prefer playing as a strong and fast footman with the possibility of fighting and beating down many ennemies in melee but also taking them down at mid distance.

This challenge involves a better need for strategic troop placement. Because I mean yeah, winning is nice but brainlessly charging the enemy with a bunch of mounted soldiers isn't fun and not a challenge at all...
 
the key element to playing infantry versus is cavalry is redesigning your whole attack basis. this is where allll the fun comes in..

diversifying your troops as say what Lezalit explains about combining different realm classes (or even just one realm if thats how you play, multiple tiers)

allowing you to orchestrate 2 divisions of infantry or mix of archers and infantry to position themselves to orchestrate a battle sequence, that allows you to ram in there as on your horse, but with a contingent of elites to smash skulls and cleave necks.

of course a lot of this scenario can be over run anyway without the right starting position.

Either way of it there are a few good mods that offer the extra battle commands, you can actually enter, square wedge skirmish shield wall rank set up. or have them brace their spears --- (lock them into the ground and trample the enemy)

I am playing Tocans Calradia it is a real native style game, with added enemies like mercenary bands and heavy mercenary bands, real stellar combat implementation to switch up your style.

I reccomend that and considering branching your troops into multiple divisions heavys take the hit , light flank the sides.. archers in their nest... etc etc etc...

or an all out fixed position of all of them and let the mayhem come to you.
 
rhaeloth 说:
I am playing Tocans Calradia it is a real native style game, with added enemies like mercenary bands and heavy mercenary bands, real stellar combat implementation to switch up your style.
or an all out fixed position of all of them and let the mayhem come to you.

Hmmm that's a very interesting piece of information i have never seen this mod, looking it up now :grin:
 
Darmoth 说:
Thing is... I -want- to try and play a game as infantry. (I suppose Rhodoks or the Nords would be my best bet.) It's just every time I've started... it doesn't exactly hold out.
Try a party composed of rhodok spears/sergeants backed up by rhodok crossbows in a 40/60 ratio. Have fun.

 
rhaeloth 说:
Either way of it there are a few good mods that offer the extra battle commands, you can actually enter, square wedge skirmish shield wall rank set up. or have them brace their spears --- (lock them into the ground and trample the enemy)

I would highly recommend getting one of the mods he mentions.  I have Diplomacy + PBOD, which gives you several new options for diplomacy for your kingdom, and for controlling and deploying your troops.  There are others, I just don't have personal experience with them.

I'd also recommend Nords or Rhodoks, just because their troops are designed around a lack of cavalry, and it's really hard to command cavalry if you're in the rear and they're way up front--at least I've always found it so.  Nord lower-tier troops are better and tougher than Rhodok, but once you get a bunch of Rhodok sergeants, you'll be fine.  And yes: definitely have a bunch of crossbowmen to back you up!  In fact, in the very beginning of the game, I stuck with crossbowmen exclusively, since they shot down pretty much everything before it could get close!

You do want to put enough AGI for decent Athletics, which will help you move faster on the ground.  My current character is a Rhodok footman, sort of a cross between a sergeant and a crossbowman.  Even though I'm taking INT to 30 for the bonuses to some party skills, I have AGI at 15 and Athletics at 5, which I find is just fine, mobility-wise.  The good thing about sticking to a crossbow is that I don't have to pump STR that high, since I don't need power draw.
 
I would agree with the comments above, then it only depends on the style you are most comfortable with, as for example I find crossbows unpleasant to use they are way too slow for me but the damage and kinda shield piercing thing is useful, especially against nords.

EDIT: btw JosieJ, I saw a couple of your comments on a few threads (recognize you with your picture), I find your ideas interesting I'll try some of them out, they seem pretty unusual to me and I think it would bring me a new experience in M&B :p
 
Thank you all very much. Yeah, in the beginning it's roughest. I felt a bit like Wile E. Coyote holding up a little help sign every time I encounter any mounted or armored bandits. I'll take a look at the mods mentioned... setting up divisions would be really helpful. Stopping cavalry charges will be priority. Didn't quite have the same trouble in Mount & Blade with Fire and Sword, because of the cavalry nerf, and just about every other unit uses a pole arm of some kind.
 
you have to get Tocans on nexus . I do not think it has a forum thread here.

it is an excellent beefed up native, really enjoyable. to invest in committed battles standard construct.
 
TractoJohn 说:
EDIT: btw JosieJ, I saw a couple of your comments on a few threads (recognize you with your picture), I find your ideas interesting I'll try some of them out, they seem pretty unusual to me and I think it would bring me a new experience in M&B :p

Hope it works out for you!

Darmoth 说:
Thank you all very much. Yeah, in the beginning it's roughest. I felt a bit like Wile E. Coyote holding up a little help sign every time I encounter any mounted or armored bandits. I'll take a look at the mods mentioned... setting up divisions would be really helpful. Stopping cavalry charges will be priority. Didn't quite have the same trouble in Mount & Blade with Fire and Sword, because of the cavalry nerf, and just about every other unit uses a pole arm of some kind.

It's always roughest in the beginning, but it does get better!  Good luck!
 
I tried this with both the Rhodock and Nord armies for the original Mount and Blade and liked Rhodock better for the field and Nord better in sieges.  I used a ratio of about 60 % xbows, 30 % sergeants and 10% cav (some companions also).  I would ride a horse to the nearest hill and dismount.  Tell the army to hold position there and then tell the cav to backup 10 feet.  It helps when the Kergs or Swadians try to break thru or flank your lines if your cav is behind you.  Once the battle is mostly won tell everyone to charge and the cav will help get some of the fleeing enemy.

It does feel a bit like Custer's last stand as a hundreds of Kerg ride around your little hill and you try to hold out.  Sergeants with glaives on the flanks really do a wonderful job of taking down cav that come too close.  For this kind of battle I prefer to use a bow until I am out of arrows and then switch to Awlpike to help guard the xbows that are still firing.
 
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