Aethelwyn
Recruit
Hail and well met!
I just downloaded the game yesterday, having been tipped off to it on another game forum. Am finding it very interesting and unique so far -- and in some respects frustrating.
Some of that is the learning curve for character/combat controls coupled with the sparse documentation and lack of "hints" -- e.g. horseback riding. Until I started figuring out how the controls changed when mounted, I was worse than my first RL time riding! Those frustrations eventually clear themselves up (and may eventually reveal some honest sticking points in the gameplay, beyond "user error"...)
One of the greatest frustrations I've found, however, has nothing to do with learning curves: but rather, how the game deals with the camera when the framerate dips. In a crowded and dusty battlefield the framerate can drop significantly for my machine, and as a result, the mouse goes into "hyper sensitive" mode: I'll try to turn my field of view slightly, and end up going into a 360-degree (or more) turn. It's as if the game overcompensates in attempting to swing things around.
Has anyone else encountered this, and does anyone have a recommended fix?
I just downloaded the game yesterday, having been tipped off to it on another game forum. Am finding it very interesting and unique so far -- and in some respects frustrating.
Some of that is the learning curve for character/combat controls coupled with the sparse documentation and lack of "hints" -- e.g. horseback riding. Until I started figuring out how the controls changed when mounted, I was worse than my first RL time riding! Those frustrations eventually clear themselves up (and may eventually reveal some honest sticking points in the gameplay, beyond "user error"...)
One of the greatest frustrations I've found, however, has nothing to do with learning curves: but rather, how the game deals with the camera when the framerate dips. In a crowded and dusty battlefield the framerate can drop significantly for my machine, and as a result, the mouse goes into "hyper sensitive" mode: I'll try to turn my field of view slightly, and end up going into a 360-degree (or more) turn. It's as if the game overcompensates in attempting to swing things around.
Has anyone else encountered this, and does anyone have a recommended fix?