1. Groups in the formation.
I play with different troops of different factions. It’s not very convenient to appoint people in the 7th or 8th formation.
I suggest adding 4 groups to the formation.
Suppose we just started the game in party, we are alone , as soon as we buy recruits they fall into the Infantry formation in group 1.
As soon as we upgrade them to archers, they fall into the Archers formation in group 1.
We can also transfer infantry to archers, just take infantry from group 1 (all or a certain number of people) and transfer to the formation of archers in a group that is not occupied . Anyone can be transferred to such formations that are not used in the game: to the heavy infantry formation and light cavalry, etc. No matter whom and in which formation to transfer, everything is only at the discretion of the player.
This is how it will look in the party menu :
added:at the end of each formation, the total number of people in 4 groups of this particular formation should be shown.
For example: in the spoiler “we only have infantry” there are only 6 recruits, so at the end of the Infantry formation the number 6 should be displayed.
During the battle, the groups will work like this: if you press, only 1 is allocated to all 4 groups and, accordingly, commands will work for all.
If you press 2 times 1, the group window will appear. Or another way to activate using 2 buttons, for example: Alt (any button near WASD that is not occupied) +1 (any formation) - Alt +1 - will show infantry groups.
After you press Alt + 1 or 2 times 1, the group windows will appear under the Infantry formation, after which you can press 1,2,3,4 and give commands separately for the groups.
For example, at the very beginning of the battle, you can press 1 and give the Shields Wall command to all groups, after which Alt +1 and select a group (1,2,3,4) and separately command which group where to go.
During the battle it will look like this:
Developers need to move formations away from each other.
added: Developers need to move the formations apart so that 4 rectangles fit under them to display 3-digit numbers.
added from Tercero: Also, just wanted to add that in order for the interface not to crow too much the screen, you could cut the original formations symbols on the top-mid of your screen by half and then put the sub groups below.
I don’t know how the connection formation system works in version 1.4.1, but I pointed out an alternative to it in my way if it cannot work with groups.
Where will it be useful?
First of all, in battles and sieges, it will be more convenient to command large armies, and secondly, there will not be a lot of troops spam in the party menu.
This will be the default behavior for bots if we give them the "Charge" command. Horse archers, cavalry, and side groups of infantry and archers will attack the enemy from the side, and groups of infantry and archers in the middle will attack the enemy in the middle.
Thus, instead of 1 point of contact of troops (as now), we will have several points of contact of troops, between which we can move and help our soldiers to break through the front.
AI will never be able to fight as chaotically as people in multiplayer, so in order for the battles to be more dynamic, you need to make more formations, in our case add groups to the formations. Remember the battle of people in the "Siege" mode in multiplayer, especially when the battle takes place on the only point G, what chaos occurs in the battle just like in "Battle of the bastards" from Game of Thrones, then remember the battle in singleplayer, where soldiers run straight each other and the battle is over in minutes.
I would like the developers to add both ways, so that everyone chooses how he likes.
Don't be afraid of the amount of text, it's easy to use, I explained in more detail how this works for developers.
2. You need to give the player a button to change weapons to the troops.
AI cannot change weapons to counter cavalry, when cavalry attacks them, they stand with swords. We need a button for the player to change weapons to troops. This is not only a problem for the Imperials, the sergeants of Vlandia also stand with swords. Maybe others have the same problem.
Please comment, your opinion is important to me, report errors in the text, if any. ask questions.
I play with different troops of different factions. It’s not very convenient to appoint people in the 7th or 8th formation.
I suggest adding 4 groups to the formation.
Suppose we just started the game in party, we are alone , as soon as we buy recruits they fall into the Infantry formation in group 1.
As soon as we upgrade them to archers, they fall into the Archers formation in group 1.
We can also transfer infantry to archers, just take infantry from group 1 (all or a certain number of people) and transfer to the formation of archers in a group that is not occupied . Anyone can be transferred to such formations that are not used in the game: to the heavy infantry formation and light cavalry, etc. No matter whom and in which formation to transfer, everything is only at the discretion of the player.
This is how it will look in the party menu :
For example: in the spoiler “we only have infantry” there are only 6 recruits, so at the end of the Infantry formation the number 6 should be displayed.
During the battle, the groups will work like this: if you press, only 1 is allocated to all 4 groups and, accordingly, commands will work for all.
If you press 2 times 1, the group window will appear. Or another way to activate using 2 buttons, for example: Alt (any button near WASD that is not occupied) +1 (any formation) - Alt +1 - will show infantry groups.
After you press Alt + 1 or 2 times 1, the group windows will appear under the Infantry formation, after which you can press 1,2,3,4 and give commands separately for the groups.
For example, at the very beginning of the battle, you can press 1 and give the Shields Wall command to all groups, after which Alt +1 and select a group (1,2,3,4) and separately command which group where to go.
During the battle it will look like this:
added: Developers need to move the formations apart so that 4 rectangles fit under them to display 3-digit numbers.
added from Tercero: Also, just wanted to add that in order for the interface not to crow too much the screen, you could cut the original formations symbols on the top-mid of your screen by half and then put the sub groups below.
I don’t know how the connection formation system works in version 1.4.1, but I pointed out an alternative to it in my way if it cannot work with groups.
Where will it be useful?
First of all, in battles and sieges, it will be more convenient to command large armies, and secondly, there will not be a lot of troops spam in the party menu.
Thus, instead of 1 point of contact of troops (as now), we will have several points of contact of troops, between which we can move and help our soldiers to break through the front.
I would like the developers to add both ways, so that everyone chooses how he likes.
Don't be afraid of the amount of text, it's easy to use, I explained in more detail how this works for developers.
2. You need to give the player a button to change weapons to the troops.
AI cannot change weapons to counter cavalry, when cavalry attacks them, they stand with swords. We need a button for the player to change weapons to troops. This is not only a problem for the Imperials, the sergeants of Vlandia also stand with swords. Maybe others have the same problem.
Please comment, your opinion is important to me, report errors in the text, if any. ask questions.
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