Emax
Recruit
My current playthrough left off with a castle siege (defending) and went to give the new system a whirl.
As I fumbled through the new UI I was experimenting with the different groups and sliders. Noticed that group II was positioned in the towers above the main gate.
So I thought "Oh Ill put a bunch of archers up there" and moved the slider to max.....
The kill feed lights up, as a hundred or so archers were force spawned into the same spot and spilled out onto the ground outside the gate.
lol... reload. Just skipped the whole order system and played the old fashioned way.
After the battle was over I roamed a bit and got into a fight with a looter party.
Jerked around with more sliders and trying to get specific troops and companions to go where I wanted them to, to no avail. Realized what a horrible break in the game flow this new system is, when even a "quick" looter fight is encumbered by this extra step before you are allowed to get into battle.
Im not entirely sure I'm keen on it overall.
As I fumbled through the new UI I was experimenting with the different groups and sliders. Noticed that group II was positioned in the towers above the main gate.
So I thought "Oh Ill put a bunch of archers up there" and moved the slider to max.....
The kill feed lights up, as a hundred or so archers were force spawned into the same spot and spilled out onto the ground outside the gate.
lol... reload. Just skipped the whole order system and played the old fashioned way.
After the battle was over I roamed a bit and got into a fight with a looter party.
Jerked around with more sliders and trying to get specific troops and companions to go where I wanted them to, to no avail. Realized what a horrible break in the game flow this new system is, when even a "quick" looter fight is encumbered by this extra step before you are allowed to get into battle.
Im not entirely sure I'm keen on it overall.