My Experiences On How To Handle Vassals (Updated)

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estevesbk

Sergeant
Hello! :smile:

Instead of making someone to read the entire topic on all the discussions and conclusions, I decided to update my first post.

Hopefully someone that reads may at least understand my way on how to handle Vassals.

Note that this applies to M&B Warband 1.153 and Diplomacy 4.3, I don't know if anything was changed on later versions.

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FINAL UPDATE: Due to the high enough number of Martial lords, I've changed a little my strategy from the post below:
- 1 castle and no villages for each Martial Lord.
- 1 Village and no Castle for each goodnatured/upstanding Lord.
- The remaining of the Villages and all the Towns for me.
- The rest of the lords personalities are refused. Not that calculating are that bad, but there is enough martial lords for you to not need them.

Of course, goodnatured/upstanding are very good guys and should deserve a castle but if they get defeated your relation with them is so high that it won't matter much. Martial Lords on the other hand could matter so they should have more troops, which is what a castle offers - it basically double the number of troops of the Lord.

Also, I make the following policy: ALL the goodnatured/upstanding lords are accepted. Martial lords I just leave the ones I can't give a castle with no answer, so the waiting for one can last a lot of time :wink:

Using the "exchange fiefs" and "call the vassals" strategies described below you won't get a relation penalty for giving each martial lord a castle, but a relation boost with everyone for giving a village first and then exchanging to a castle.

One final point is that also using the "exchange fiefs" strategy I am able to re-locate the goodnatured/upstanding lords for all the villages that a castle owns. So you basically have 2 lords (1 goodnatured/upstanding + 1 martial) working together and defending the same place. If they don't agree to exchange a village for one near a castle is because its prosperity is too poor. Own the village, go to the Chamberlain, change the tax to "very low" and wait 1-2 weeks.

This may seem too much of micromanagement, but: Everyone likes me and I don't even throw any feast!  :roll:

The rest that I've posted below applies:

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1. Lords Personalities:

Each lord has an own personality, which makes them better or worse to have in your Kingdom. Will affect things like fief distribution, helping the villagers of their fiefs, among other things:

Upstanding and Goodnatured - These are the best ones to have. They are good people and will like you simply because you have high honor.

Martial - You will not have a relation boost with them because of high honor, but they make pretty decent lords. They will usually - 90% of the times - support a new lord that has no land for getting a village instead of supporting themselves.

Calculating - Not as good as Martial/Upstanding/Goodnatured, but not as bad as the others. Their behavior is similar to Martial lords, just a little worse. They will more often not support a lord with no lands and give some speeches that you should not have released an enemy prisoner or helped their villagers. But you don't get a relation hit for doing that.

Pitiless/Debauched/Quarrelsome - Just don't. No one likes them.


There are plenty of Martial lords, they seem to be the most common type. So, I would recommend always getting Upstanding/Goodnatured/Martial lords, and getting Calculating if you are short on lords and need more.


2. Accepting a new Lord:

There is a basic issue. In Diplomacy, after capturing your first Town, you will be able to appoint a Chancellor. He will tell you about the personality of every lord in your or other Kingdoms. But he will not be able to tell the personality of a lord willing to join your Kingdom, it's like they don't even exist.

The solution is simple and a bit dull: Save your game, accept the vassal, ask the Chancellor about the Lord Personality which will now be in your Kingdom and if it's not one that you desire, reload the game and decline him.


3. Assigning a New Fief:

For me, the best strategy so far seems to be giving castles for the lords and keeping the towns and most of the villages for yourself. Maybe some villages for lords when you're out of castles.

That's the funny part. When you ask who should deserve a village for one of the suggested kind of lords, they will usually say the lord with no fiefs (make sure to accept and give a fief to one lord at a time though or the "lord with no fief" will be more than one and their opinion will be divided).

But when asking about a town/castle, their opinions differ a lot, and almost never supporting the lord with no fiefs.

So, first, you will want to assign all the towns and castles to yourself, talking to your Minister (which should be one of the companions you find on the taverns) and leave the villages unassigned.

Then you will ask your Chancellor to send a message to every lord in your Kingdom, asking them to accompany you on the field (never give up being the Marshal). You will wait in one place and talk to everyone after they arrive and ask them about who should get the fief. Then after asking you tell them they no longer need to accompany you. I like to start a new campaign too just in case and then end the campaign after I've asked everyone.

This part is important because if you immediately assign a fief to a lord with no fiefs without asking the lords first who they will support, you will get always a relation penalty with everyone. But by doing that, you will get a relation boost with about 90% of them. A new lord will never be a headache anymore but quite the opposite, an opportunity to boost the relation with everyone.

This may seem a little tedious, but that depends on your playing style. I use the time waiting for the vassals to arrive to upgrade my recruits to the first level above recruit, so they in numbers may give a decent garrison for my Towns and reinforcement for my lord's castles.


4. Exchanging the fief: Now all you have to do is to ask the lord if he wants to exchange fiefs, and exchange his village for one of your castles. They will always accept. No relation penalty and no one will complain. It is like you have given the castle to the lord at the first place.

This way you will get almost all the income (villages) and they will have the incomes/expenses (castle/garrison). It's like if you have get the villages and gave the castles to the lords at first place.


5. Villages and Castles: This is a little curious but castles boost A LOT the number of troops a lord can have, and not only +20 as I've seen on Tweak M&B. Villages not. I believe they are not even needed by a lord that already have a castle. Their only purpose is to keep lords happy by having at least one fief.

There are many good lords (upstanding/goodnatured/martial). They are certainly enough for you to assign one, and only one castle and no villages to each one. Their army will be decent and they will be less likely to lose combats.

You can choose however to assign villages to lords if you've ran out of castles to give and want more vassals. But there is no difference in assigning 1 or 10 villages to a lord. Nothing changes. You may later even exchange fiefs when you capture a new castle, so lords with currently 1 village will have 1 castle and you will get their village.

So, 1 castle OR 1 village is more than enough for each lord.

They never complain if you assign a fief to yourself so you can have as many villages as you want, soon you will reach the tax inefficiency cap.


6. Misc:

With these hints, in theory, you will never need to host a feast just to please the lords.

With Diplomacy, I've choose very high decentralization and a little aristocratic for my Kingdom's policies. This gives me +4 boost to every lord after a certain number of days has passed and doesn't hurt too much my income.

I adjust the tax rate for the villages with the Chamberlain for "low". That seems to help them prosper and every week gives a +1 relation bonus. I also do that for towns, but just because I am a good guy :wink:


Well, that's it. I don't know if everything I said is right and if there is a better way of doing things. But this way you can enjoy a nice relation with all your vassals and a high income from the towns and the many villages you have beating the tax inefficiency cap.


Here is my original post, just for reference:

Greetings! :smile:

I find Lords a bunch of crybabies but before deciding on going solo, I would like if possible to confirm a little more of these personalities. So I could decide if I will:
- Really build a Kingdom without Vassals;
- Build a Kingdom with only upstanding and goodnatured Vassals;
- Upstanding + Goodnatured + Martial;
- Upstanding + Goodnatured + Martial + Calculating.

The guides on personalities are not too specific at some points. Here's what I think it happens:

(Consider I'm using Diplomacy Mod if anything changes from Native)

GIVING FIEFS:
Martial: Will always support a vassal with no fiefs if there is one.
Calculating: Will not support the vassal with no fiefs.

Both of Them: Need to wait something like 2 game days or you will always get a relation hit because they haven't decided yet.

Both of Them: Don't care (no relation up or down) if you give a fief to yourself (this is the most important item that needs confirmation)

NOT CAPTURING A LORD AFTER A BATTLE:
Martial: Will compliment you about the act.
Calculating: Will tell you, THE KING, that you were wrong and that "Chivalry does not win wars"

HELPING A VILLAGE THEY OWN:
Martial: Something like "you're the king and I know you mean well but I don't care enough to get a relation up"
Calculating: Will tell you ,THE KING, that you should not have helped them, although you don't get the relation down as it happens with some of the scum below them.


I've also noticed that in both cases it's pointless to try to make them change their minds and support someone else for a fief, never works.


Am I right in all these assumptions? Am I missing something else?

Thanks
 
I think if your relations with them are high enough any will change. Try doing the persuasion with cheat menu on. You can see the process the AI lord goes through.

As for vassals less is more. Carefully pick a few good vassals. Three major advantages.

One, you can give them more fifes each, causing them to generate large armies. Large armies means when you lead them to the attack they will not run away as they see a single large army your combined force can easily defeat.

Two, much easier to keep a few happy.

Three, you can cherry pick the ones who work best. My favorite vassal is Firentis he stays loyal no matter what. He normally ends games with 100 relations if I make him a vassal.
 
Ivan Khan 说:
I think if your relations with them are high enough any will change. Try doing the persuasion with cheat menu on. You can see the process the AI lord goes through.

As for vassals less is more. Carefully pick a few good vassals. Three major advantages.

One, you can give them more fifes each, causing them to generate large armies. Large armies means when you lead them to the attack they will not run away as they see a single large army your combined force can easily defeat.

Two, much easier to keep a few happy.

Three, you can cherry pick the ones who work best. My favorite vassal is Firentis he stays loyal no matter what. He normally ends games with 100 relations if I make him a vassal.

That is nice! :smile:

So if a vassal has 2 villages, he will have larger armies than one with only 1 village?
 
estevesbk 说:
That is nice! :smile:

So if a vassal has 2 villages, he will have larger armies than one with only 1 village?

Yes. One village makes a small army, say less than 50, normally less, like 35. Not very useful.

A castle and two villages I think is minimum. This should have the lord's field army over 100, and he has a castle for reserves.

A town by itself will normally let them build a big enough army.

Want them rolling at 200+? then give them a town and a few villages.

There are 22 towns, 48 castles, and 110 villages.  There are 120 vassals in the game not counting companions. This means you can have 70 good functional vassals. I think 40 is a more workable number and proportionally lower based on the amount of the map you own.

Exception is in late game, when you just want to take all comers to finish the game. They will become a whinny disgruntled lot, but they have no place to go so they will stay with you.
 
Thanks for the hints! :smile:

Searching wiki, forums and TweakMB, they say castles and towns increase the maximum party size, but they don't say anything about villages. Can you confirm that? So a Lord with 10 villages will have the same party size as a Lord with 1 village?
 
estevesbk 说:
Thanks for the hints! :smile:

Searching wiki, forums and TweakMB, they say castles and towns increase the maximum party size, but they don't say anything about villages. Can you confirm that? So a Lord with 10 villages will have the same party size as a Lord with 1 village?

My experience is no.

There is a way of calculating maximum troops for AI Lords. This is what you are referring to. Renown is the most important, but I think they changed it so most AI Lords can raise good sized armies.

The second factor is money. Without it AI Lords cannot afford troops. Villages are for money I think.

Information I have found on the issue is contradictory.  I just go on what has worked in games.
 
Ivan Khan 说:
estevesbk 说:
Thanks for the hints! :smile:

Searching wiki, forums and TweakMB, they say castles and towns increase the maximum party size, but they don't say anything about villages. Can you confirm that? So a Lord with 10 villages will have the same party size as a Lord with 1 village?

My experience is no.

There is a way of calculating maximum troops for AI Lords. This is what you are referring to. Renown is the most important, but I think they changed it so most AI Lords can raise good sized armies.

The second factor is money. Without it AI Lords cannot afford troops. Villages are for money I think.

Information I have found on the issue is contradictory.  I just go on what has worked in games.

Thanks. I'm on day 110 of my new game, but usually around 200-250 I can already take over a castle and afford a New Kingdom. I will try to conquer a good amount of land and then give 1 village, half of the villages and all the villages to a single accepted vassal, wait some days or a week and then post the results for the 3 scenarios.
 
Well, Ivan Khan and any who would be interested:

I have just conquered a part of Swadia. So I wished to do a test about fiefs with one of my vassals, Jarl Delinard (Martial). He has only one village.

Here's his army before the tests (1 week each):


1 Village - After 1 Week:


4 Villages (3 given) - After 1 Week:


8 Villages (7 given) - After 1 Week:


1 Castle (and 1 Village) - After 1 Week:



The conditions of the test were always the same:

- My Kingdom is not at war with any other.
- I've used all the Diplomacy Mod default options (didn't change centralization, etc.)


The Conclusion:

- 1 Castle literally doubled his army.
- 8 Villages had no effect whatsoever if compared with only 1 Village.

Villages seem to only make vassals happy for owing at least one fief, and nothing more!


So, it leaves some options:
- Have a Kingdom with no Vassals (big tax inefficiency problem at the beginning, maybe soon over after hitting the cap);
- Have a Kingdom as suggested: Only a few vassals with castles and villages ("default" tax inefficiency problem)
- Have a Kingdom with few Vassals, giving only Castles and owning all the Villages (few, but happy... But I *think* martial lords only are happy to give a fief to a vassal with no land if it's a village, and tax inefficiency could be a problem)
- Have a Kingdom controlling all the Towns and Castles and giving all the Vassals 1 village each (Tax Inefficiency could be hard to overcome after early to mid game)


I believe the main problem of not having vassals is that you will not have a "police force" against the raids on the times of war. So many lords with little armies acting independently could be a problem and cripple the economy. Also, it breaks some of the game features like having a feast, etc.

The main problem of giving control of the castles to the vassals is that you need to keep them pleased.

I am trying then to keep all the castles and towns, and giving only villages to vassals (except the ones that join my Kingdom because they switched sides and have already 1 castle/town). But I still don't like many of the lords, so I am only giving land to martial and upstanding/goodnatured lords.

Their army is tiny, but maybe with the constable it could be artificially increased by giving troops to them. Also, there's no need to keep them pleased because if they switch sides, they will only lose control of the village. The main problem seems tax inefficiency. I think I will soon begin to lose money even with dyeworks in every town (except Jelkala/Veluca).
 
Your potential problem with keeping all the walled settlements is that it actually codes your vassals to be weak. It adds something like 50 men to their "ideal size" if they own a castle and 100 if they own a city (it doesn't stack). The problem is that the "ideal size" is the army size each lord will aim for, so over time they'll actively disband any men you give them.
 
jacobhinds 说:
Your potential problem with keeping all the walled settlements is that it actually codes your vassals to be weak. It adds something like 50 men to their "ideal size" if they own a castle and 100 if they own a city (it doesn't stack). The problem is that the "ideal size" is the army size each lord will aim for, so over time they'll actively disband any men you give them.

I know, many vassals but all of them weak... I have not historical basis but it seems nice anyway to keep them just as a "police force" and have the "main" military control. It's something like reducing their power a bit, but not totally...

In the end they will still have a voice, but you will not be at their mercy and having to please them so much. It something like it's much more probable for them to be defeated and get the -1 relation hit, but you don't need to care about that :roll:
 
Well, I've played the game and finally conquered all Calradia. But as you've expected it was a little bit hard to maintain a good cash flow and many times I had to go and capture sea raiders just to maintain my Kingdom.

My idea for the next one is a little different:

Martial Lords seem to behave very much like I've expected. And more, they seem to be the most common kind of lord personality. (confirmation needed?)

They usually (90% or more of the times) support and even get a relation boost if I give a village to a new lord without fiefs, but about castle their opinions are not the same and they usually support themselves or someone close to them, and not the lord without fiefs.

At the same time, they don't care if I take any fief for me. So ideally, I could take the castles for me, give a village to a new lord, and then ask him if he wants to exchange fiefs. They will say it's unusual but as I'm the king no one will object. They seem to always accept exchanging a village for a castle, so I could just give the castle and keep the village. That way I'm "giving a castle" to a new lord and still having the relation boost of giving a village.

Villages are useless for vassals, as they don't increase party size or quality, just make them happy for having a fief. But for me, as soon as I hit the tax inefficiency cap, they could be a real money boost. So in essence I would keep all the villages and give them all the castles.

I don't think that castles would be so much a troop boost to lords, anyway. Each one only adds +20 to the army size (and not +50 it seems). Seems that their armies get bigger as my Kingdom grows and I get more lands and vassals. But they will maintain the castles, their incomes and expenses, and I only the villages (income).  Probably they will protect my own villages from raids as castles are close to them, at least from smaller enemy patrols.

Towns of course I would keep to myself.

In the end, it's much easier to keep Martial vassals happy than I thought. Using a high decentralization in Diplomacy hurts a little my income but gives me +2 relation boost with all my vassals every time after a certain period passes and I get much more boost than penalty for awarding a new vassal with a fief.

Throwing feasts may be something that I do just for fun or for them to like me even more, but not needed to prevent vassals from defecting.

Calculating vassals seem to be a little worse than Martial, but worth if you don't have any martial lord waiting to join or able to persuade. They will for more times not support a new lord without fiefs, and also say some bad things about helping their villages but your relation is not hurt.

And of course, there will always be the good guys that everyone loves (upstanding/goodnatured).


In the end, it was nice to have the feeling that I had full military control over all the fiefs, but it was a little tedious even to give a minimal garrison. I believe this kind of game will be much more enjoyable. Sometimes I had a -10 relation with a Martial vassal and they didn't defect me (my fault anyway, I was still learning some tricks e.g. you need to wait for some time to give a fief to a new vassal and/or talk to each lord - easy if you send a message and ask them to join you in the field. Now it's possible that even if they lose some battles I can still maintain a positive relation with all of them without much difficulty). And you, what do you think? :smile:
 
Interesting stuff estevesbk.

When you noticed the castle did not give them the 50 expected, but just 20 did the lords have any villages too?

 
Ivan Khan 说:
Interesting stuff estevesbk.

When you noticed the castle did not give them the 50 expected, but just 20 did the lords have any villages too?

Now that you've mentioned, no. I've done the test and he got +8 to the cap with Village and Castle than with just the Castle.

But the Martial kind would much likely not have someone in common for giving a fief if the lord has already one fief. Each one would support someone different.

I've noticed that although fiefs have some impact on the cap, for the most part are other factors like renown, charisma, maybe even expanding my Kingdom. I have lords with 100 and lords with 300 men, all with just one village and none of them Marshal.

Besides keeping a few lords only that own many fiefs, it might be a good strategy giving a lord only a castle by default and a village and a castle then if the lord has too few men compared to the others.

Edit: Anyway, with castles they have somewhere to run when a superior force comes and the money I might earn by keeping most of the villages and all the towns would probably bribe my way out of any defection.
 
estevesbk 说:
Edit: Anyway, with castles they have somewhere to run when a superior force comes and the money I might earn by keeping most of the villages and all the towns would probably bribe my way out of any defection.

One other thing I want to know about castles, is do they fill the field army ranks with troops from their castles. I have never done a study on it, but my feeling from playing was they did not. My current game is too early for this test, and my old one to advanced.

I think this micro-culture of keeping lords happy is why I do not like late game as much.
 
Ivan Khan 说:
estevesbk 说:
Edit: Anyway, with castles they have somewhere to run when a superior force comes and the money I might earn by keeping most of the villages and all the towns would probably bribe my way out of any defection.

One other thing I want to know about castles, is do they fill the field army ranks with troops from their castles. I have never done a study on it, but my feeling from playing was they did not. My current game is too early for this test, and my old one to advanced.

I think this micro-culture of keeping lords happy is why I do not like late game as much.

I believe they won't. I can't be 100% sure, but I believe they will only upgrade the garrison and maybe add troops but not retrieve. So as king if you believe a castle is poorly guarded you may send 100-200 recruits and probably they will stay there as recruited or upgraded units.

As I described, martial lords aren't that hard to keep happy. Using Diplomacy, I usually save my game, accept a vassal, check the Diplomacy Mod's Chancellor (the 2nd fief I capture is usually a town so I can get him), and if his personality is not martial/goodnatured/upstanding, I reload the game and decline him.

Actually, chancellor is very useful. When you accept a new lord, you should usually dispatch an invitation through him to every lord asking them to join you in the field (never give up being Marshal). Then when talking to them their opinion will change 90% of the times to support the new lord for a village and you get a relation boost and not penalty. *

If you try to face alone the main army of the enemy, ambushing lords that stay a little behind while they go attack you, your lords will only lose small skirmishes.

Another thing is Diplomacy's decentralization which adds +2 relation with them each period of time.

In the end, I ended up with about 40 vassals. All of them liked me and I only hosted feasts a few times. Maybe with these hints they will never be needed.


* Edit: Before that, you need to assign all the castles and towns to yourself as if not their opinion will not be about a village, but then you can switch fiefs as I described.
 
Final update with my final experiences. It's a little time consuming but very rewarding the strategies that I've described on my original post because everyone likes me and I don't need feasts for that.

This is a ScreenShot from my last game:



I hadn't thrown any feasts at all. Over time, I was able to move all the upstanding/goodnatured lords to castles using the Exchange Fiefs. But the initial strategy of giving Castles to Martial and the villages owned by castles to Goodnatured/Upstanding - all with Exchange Fiefs and without hurting the relation with other lords but boosting it - worked like a charm  :wink:
 
Do you guys care to choose which castles/village for your vassals to own?because I would like to distribute the village/castles more specificly(consideration includes location with his other fiefs/his original faction)
 
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