1)The long glaive head in the two handed polearm section have base swing cut damage of 170 and over 200 range. When used on horseback and charging, I am able to deal over 400 damage to looters. While other weapons like pike, one handed sword, or lance are much much inferior in terms of damage. Especially for pikes, as you can only use pike on foot and it deals much less damage than glaive.
2)Also, I found that two handed and one handed swords seems sharing the same blade, making both type of sword have similar range(reach), I can not get a two handed sword with over 140 reach.
3)Also when I forge weapons of the same type, if I use the exact component and size, I can not name them differently, when I input different names, if they have the same stat, all of the weapon will follow the name of the first forged weapon and categorized into the same slot. For example, I created a one handed sword named "crafted one handed sword", then I created the same sword but name it wind, the "wind" sword will not exist and get put together with "crafted one handed sword".
4)Also with the attribute to 10 and put five focus points on a skill, the limit is 240, which is not enough the get the last two perks.
5)It is too hard to unlock different components.
6)There isn't an visual effect that tells me if I got a legendary weapon or master weapon or elite weapon.
7)The highest level single handed sword combined with decent (130 one handed skill) can not one shot looters either by swing or thrust except hit head or with high speed bonuse. Applies to pike, or any thrust weapon as well. Please make high tier component more stronger, and maybe buff some pierce melee damages.
It is too hard to level up smiting, as with other skills as well.
9)Need better companion progression. Automated swap equipment from loot and increased experience for improving skills.
10)bring back trainer, my soldiers already going to be killed in the battlefield due to the lack of skills like Surgery skill.
11)The medicine skill seems useless as from 5 to 95, the heal rate is only increased by a tiny amount, and the heal rate bonus(10) from settlement and (5) from village seems not existing as they heal for the exact speed.
12)Overall, the idea for skills or new systems for character progression are good, but the reward is much much lower than what I feel in warband. Need buff to the perks, skills, and attribute.
2)Also, I found that two handed and one handed swords seems sharing the same blade, making both type of sword have similar range(reach), I can not get a two handed sword with over 140 reach.
3)Also when I forge weapons of the same type, if I use the exact component and size, I can not name them differently, when I input different names, if they have the same stat, all of the weapon will follow the name of the first forged weapon and categorized into the same slot. For example, I created a one handed sword named "crafted one handed sword", then I created the same sword but name it wind, the "wind" sword will not exist and get put together with "crafted one handed sword".
4)Also with the attribute to 10 and put five focus points on a skill, the limit is 240, which is not enough the get the last two perks.
5)It is too hard to unlock different components.
6)There isn't an visual effect that tells me if I got a legendary weapon or master weapon or elite weapon.
7)The highest level single handed sword combined with decent (130 one handed skill) can not one shot looters either by swing or thrust except hit head or with high speed bonuse. Applies to pike, or any thrust weapon as well. Please make high tier component more stronger, and maybe buff some pierce melee damages.
It is too hard to level up smiting, as with other skills as well.
9)Need better companion progression. Automated swap equipment from loot and increased experience for improving skills.
10)bring back trainer, my soldiers already going to be killed in the battlefield due to the lack of skills like Surgery skill.
11)The medicine skill seems useless as from 5 to 95, the heal rate is only increased by a tiny amount, and the heal rate bonus(10) from settlement and (5) from village seems not existing as they heal for the exact speed.
12)Overall, the idea for skills or new systems for character progression are good, but the reward is much much lower than what I feel in warband. Need buff to the perks, skills, and attribute.